lsnes/include/library/utf8.hpp
Ilari Liusvaara bce5e8a936 Movie editor: Backport UTF-32 stuff from master
Makes it easier to change the movie editor code by reducing
incompatiblities between rr1 and rr2.
2013-05-03 15:39:27 +03:00

62 lines
1.3 KiB
C++

#ifndef _library__utf8__hpp__included__
#define _library__utf8__hpp__included__
#include <iostream>
#include <cstdint>
#include <cstdlib>
#include <string>
/**
* Initial state for UTF-8 parser.
*/
extern const uint16_t utf8_initial_state;
/**
* Parse a byte.
*
* Parameter ch: The character to parse. -1 for end of string.
* Parameter state: The state. Mutated.
* Returns: The codepoint, or -1 if no codepoint emitted.
*
* Note: When called with EOF, max 1 codepoint can be emitted.
*/
int32_t utf8_parse_byte(int ch, uint16_t& state) throw();
/**
* Return length of string in UTF-8 codepoints.
*
* Parameter str: The string.
* Returns: The length in codepoints.
*/
size_t utf8_strlen(const std::string& str) throw();
/**
* Transform UTF-8 into UTF-32.
*/
std::u32string to_u32string(const std::string& utf8);
/**
* Transform UTF-32 into UTF-8.
*/
std::string to_u8string(const std::u32string& utf32);
/**
* Iterator copy from UTF-8 to UTF-32
*/
template<typename srcitr, typename dstitr>
inline void copy_from_utf8(srcitr begin, srcitr end, dstitr target)
{
uint16_t state = utf8_initial_state;
for(srcitr i = begin; i != end; i++) {
int32_t x = utf8_parse_byte((unsigned char)*i, state);
if(x >= 0) {
*target = x;
++target;
}
}
int32_t x = utf8_parse_byte(-1, state);
if(x >= 0) {
*target = x;
++target;
}
}
#endif