lsnes/include/library/pixfmt-rgb15.hpp
Ilari Liusvaara 5661c7ca59 Save bitmaps as PNG
Also:
- Refactor PNG code to have PNG writing support
- Add functions to dump SNES sprites and palettes
2013-10-28 21:15:08 +02:00

32 lines
1 KiB
C++

#ifndef _library__pixfmt_rgb15__hpp__included__
#define _library__pixfmt_rgb15__hpp__included__
#include "framebuffer.hpp"
/**
* Pixel format RGB15 (5:5:5).
*/
template<bool uvswap>
class pixel_format_rgb15 : public pixel_format
{
public:
~pixel_format_rgb15() throw();
void decode(uint32_t* target, const uint8_t* src, size_t width)
throw();
void decode(uint32_t* target, const uint8_t* src, size_t width,
const pixel_format_aux_palette<false>& auxp) throw();
void decode(uint64_t* target, const uint8_t* src, size_t width,
const pixel_format_aux_palette<true>& auxp) throw();
void set_palette(pixel_format_aux_palette<false>& auxp, uint8_t rshift, uint8_t gshift,
uint8_t bshift) throw(std::bad_alloc);
void set_palette(pixel_format_aux_palette<true>& auxp, uint8_t rshift, uint8_t gshift,
uint8_t bshift) throw(std::bad_alloc);
uint8_t get_bpp() throw();
uint8_t get_ss_bpp() throw();
uint32_t get_magic() throw();
};
extern pixel_format_rgb15<false> _pixel_format_rgb15;
extern pixel_format_rgb15<true> _pixel_format_bgr15;
#endif