lsnes/include/lua
Ilari Liusvaara 7ba7fc24f6 Use overcommit for palettes, bitmaps, dbitmaps and tilemaps
This makes the large size of these objects visible to Lua, hopefully
allowing Lua GC to make better decisions.
2014-03-31 12:42:33 +03:00
..
bitmap.hpp Use overcommit for palettes, bitmaps, dbitmaps and tilemaps 2014-03-31 12:42:33 +03:00
debug.hpp Lua: memory2: More functions corresponding to memory.* 2014-02-13 13:48:01 +02:00
internal.hpp Lua: Clean up region bounds computation 2014-02-18 20:26:50 +02:00
lua.hpp Only update emulator status from within update_movie_state() 2014-03-28 12:36:21 +02:00
unsaferewind.hpp Add base support for Lua object overcommit 2014-03-31 11:31:25 +03:00