lsnes/include/core/multitrack.hpp
2014-11-17 15:55:14 +02:00

50 lines
1.2 KiB
C++

#ifndef _multitrack__hpp__included__
#define _multitrack__hpp__included__
#include <map>
#include "library/threads.hpp"
class controller_state;
class movie_logic;
class emulator_dispatch;
class multitrack_edit
{
public:
enum state
{
MT_PRESERVE,
MT_OVERWRITE,
MT_OR,
MT_XOR
};
multitrack_edit(movie_logic& _mlogic, controller_state& _controls, emulator_dispatch& _dispatch,
status_updater& _supdater, button_mapping& _buttons, command::group& _cmd);
void enable(bool state);
void set(unsigned port, unsigned controller, state s);
void set_and_notify(unsigned port, unsigned controller, state s);
void rotate(bool forward);
state get(unsigned port, unsigned controller);
bool is_enabled();
void config_altered();
void process_frame(portctrl::frame& input);
bool any_records();
private:
void do_mt_fwd();
void do_mt_bw();
void do_mt_set(const std::string& args);
threads::lock mlock;
bool enabled;
std::map<std::pair<unsigned, unsigned>, state> controllerstate;
movie_logic& mlogic;
controller_state& controls;
emulator_dispatch& edispatch;
status_updater& supdater;
button_mapping& buttons;
command::group& cmd;
command::_fnptr<> mt_f;
command::_fnptr<> mt_b;
command::_fnptr<const std::string&> mt_s;
};
#endif