lsnes/include/core/project.hpp
2014-05-18 12:34:22 +03:00

210 lines
4.9 KiB
C++

#ifndef _project__hpp__included__
#define _project__hpp__included__
#include <string>
#include <map>
#include <list>
#include <vector>
#include "library/json.hpp"
#include "core/controller.hpp"
#include "core/rom.hpp"
//A branch.
struct project_branch_info
{
//Parent branch ID.
uint64_t pbid;
//Name.
std::string name;
};
//Information about project.
struct project_info
{
//Internal ID of the project.
std::string id;
//Name of the project.
std::string name;
//Bundle ROM used.
std::string rom;
//ROMs used.
std::string roms[ROM_SLOT_COUNT];
//Last savestate.
std::string last_save;
//Directory for save/load dialogs.
std::string directory;
//Prefix for save/load dialogs.
std::string prefix;
//List of Lua scripts to run at startup.
std::list<std::string> luascripts;
//Memory watches.
std::map<std::string, std::string> watches;
//Macros.
std::map<std::string, JSON::node> macros;
//Branches.
std::map<uint64_t, project_branch_info> branches;
uint64_t active_branch;
uint64_t next_branch;
//Filename this was loaded from.
std::string filename;
//Stub movie data.
std::string gametype;
std::map<std::string, std::string> settings;
std::string coreversion;
std::string gamename;
std::string projectid;
std::string romimg_sha256[ROM_SLOT_COUNT];
std::string romxml_sha256[ROM_SLOT_COUNT];
std::string namehint[ROM_SLOT_COUNT];
std::vector<std::pair<std::string, std::string>> authors;
std::map<std::string, std::vector<char>> movie_sram;
std::vector<char> anchor_savestate;
int64_t movie_rtc_second;
int64_t movie_rtc_subsecond;
/**
* Obtain parent of branch.
*
* Parameter bid: The branch ID.
* Returns: The parent branch ID.
* Throws std::runtime_error: Invalid branch ID.
*
* Note: bid 0 is root. Calling this on root always gives 0.
*/
uint64_t get_parent_branch(uint64_t bid);
/**
* Get current branch id.
*
* Returns: The branch id.
*/
uint64_t get_current_branch() { return active_branch; }
/**
* Set current branch.
*
* Parameter bid: The branch id.
* Throws std::runtime_error: Invalid branch ID.
*/
void set_current_branch(uint64_t bid);
/**
* Get name of branch.
*
* Parameter bid: The branch id.
* Throws std::runtime_error: Invalid branch ID.
* Note: The name of ROOT branch is always empty string.
*/
const std::string& get_branch_name(uint64_t bid);
/**
* Set name of branch.
*
* Parameter bid: The branch id.
* Parameter name: The new name
* Throws std::runtime_error: Invalid branch ID.
* Note: The name of ROOT branch can't be changed.
*/
void set_branch_name(uint64_t bid, const std::string& name);
/**
* Set parent branch of branch.
*
* Parameter bid: The branch id.
* Parameter pbid: The new parent branch id.
* Throws std::runtime_error: Invalid branch ID, or cyclic dependency.
* Note: The parent of ROOT branch can't be set.
*/
void set_parent_branch(uint64_t bid, uint64_t pbid);
/**
* Enumerate child branches of specified branch.
*
* Parameter bid: The branch id.
* Returns: The set of chilid branch IDs.
* Throws std::runtime_error: Invalid branch ID.
*/
std::set<uint64_t> branch_children(uint64_t bid);
/**
* Create a new branch.
*
* Parameter pbid: Parent of the new branch.
* Parameter name: Name of new branch.
* Returns: Id of new branch.
* Throws std::runtime_error: Invalid branch ID.
*/
uint64_t create_branch(uint64_t pbid, const std::string& name);
/**
* Delete a branch.
*
* Parameter bid: The branch id.
* Throws std::runtime_error: Invalid branch ID or branch has children.
*/
void delete_branch(uint64_t bid);
/**
* Get name of current branch as string.
*/
std::string get_branch_string();
/**
* Flush the project to disk.
*/
void flush();
private:
void write(std::ostream& s);
};
class project_state
{
public:
project_state();
~project_state();
/**
* Get currently active project.
*
* Returns: The currently active project or NULL if none.
*/
project_info* get();
/**
* Change currently active project. This reloads Lua VM, ROM and savestate.
*
* Parameter p: The new currently active project, or NULL to switch out of any project.
* Parameter current: If true, do not reload ROM, movie nor state.
*/
bool set(project_info* p, bool current = false);
/**
* Enumerate all known projects.
*
* Returns: Map from IDs of projects to project names.
*/
std::map<std::string, std::string> enumerate();
/**
* Load a given project.
*
* Parameter id: The ID of project to load.
* Returns: The project information.
*/
project_info& load(const std::string& id);
/**
* Get project movie path.
*
* Returns: The movie path.
*/
std::string moviepath();
/**
* Get project other path.
*
* Returns: The other path.
*/
std::string otherpath();
/**
* Get project savestate extension.
*
* Returns: The savestate extension.
*/
std::string savestate_ext();
/**
* Copy watches to project
*/
void copy_watches(project_info& p);
/**
* Copy macros to project.
*/
void copy_macros(project_info& p, controller_state& s);
private:
project_info* active_project;
};
#endif