lsnes/include/library/lua-params.hpp
Ilari Liusvaara 94114f1e2e Lua: Refactor lots of stuff
- Split lua-base.hpp into number of files.
- New Lua function parameters parser.
- Convert some Lua code files in order to test the stuff
2014-01-25 12:51:13 +02:00

199 lines
4.9 KiB
C++

#ifndef _library__lua_params__hpp__included__
#define _library__lua_params__hpp__included__
#include "lua-base.hpp"
#include "lua-framebuffer.hpp"
#include "lua-function.hpp"
namespace lua
{
template<typename T> static void arg_helper(state& L, T& x, int idx, const std::string& fname)
{
x = L.get_numeric_argument<T>(idx, fname);
}
template<> void arg_helper(state& L, bool& x, int idx, const std::string& fname)
{
x = L.get_bool(idx, fname);
}
template<> void arg_helper(state& L, std::string& x, int idx, const std::string& fname)
{
x = L.get_string(idx, fname);
}
template<typename T> void arg_helper(state& L, T*& x, int idx, const std::string& fname)
{
x = _class<T>::get(L, idx, fname);
}
template<typename T> void arg_helper(state& L, lua::objpin<T>& x, int idx, const std::string& fname)
{
x = _class<T>::pin(L, idx, fname);
}
template<typename T> static void arg_helper_opt(state& L, T& x, T dflt, int idx, const std::string& fname)
{
x = dflt;
L.get_numeric_argument<T>(idx, x, fname);
}
template<> void arg_helper_opt(state& L, bool& x, bool dflt, int idx, const std::string& fname)
{
x = (L.type(idx) == LUA_TNIL || L.type(idx) == LUA_TNONE) ? dflt : L.get_bool(idx, fname);
}
template<> void arg_helper_opt(state& L, std::string& x, std::string dflt, int idx, const std::string& fname)
{
x = (L.type(idx) == LUA_TNIL || L.type(idx) == LUA_TNONE) ? dflt : L.get_string(idx, fname);
}
template<typename T> void arg_helper_opt(state& L, T*& x, T* dflt, int idx, const std::string& fname)
{
x = _class<T>::get(L, idx, fname, true);
}
/**
* Parameters for Lua function.
*/
class parameters
{
public:
/**
* Make
*/
parameters(state& _L, const std::string& _fname)
: L(_L), fname(_fname), next(1)
{
}
/**
* Read mandatory argument.
*
* Parameter i: Index to read. If 0, read next and advance pointer.
* Returns: The read value.
*
* Notes: The following types can be read:
* - Numeric types.
* - Pointers to lua classes.
* - Pins of lua classes.
*/
template<typename T> T arg(int i = 0)
{
T tmp;
arg_helper(L, tmp, i ? i : next, fname);
if(!i) next++;
return tmp;
}
/**
* Read optional argument.
*
* Parameter d: The default value.
* Parameter i: Index to read. If 0, read next and advance pointer.
* Returns: The read value.
*
* Notes: The following types can be read:
* - Numeric types.
* - Pointers to lua classes (d is ignored, assumed NULL).
*/
template<typename T> T arg_opt(T d, int i = 0)
{
T tmp;
arg_helper_opt(L, tmp, d, i ? i : next, fname);
if(!i) next++;
return tmp;
}
/**
* Get color.
*/
framebuffer::color color(int64_t d, int i = 0)
{
framebuffer::color tmp;
tmp = lua_get_fb_color(L, i ? i : next, fname, d);
if(!i) next++;
return tmp;
}
/**
* Is of specified class?
*
* Parameter i: Index to read. If 0, read next.
* Returns: True if it is, false if is is not.
*/
template<typename T> bool is(int i = 0)
{
return _class<T>::is(L, i ? i : next);
}
/**
* Skip argument and return index.
*
* Returns: The index.
*/
int skip() { return next++; }
/**
* Reset sequence.
*/
void reset(int idx = 1) { next = idx; }
/**
* Get name.
*/
const std::string& get_fname() { return fname; }
/**
* More arguments remain?
*/
bool more() { return (L.type(next) != LUA_TNONE); }
/**
* Is of lua type?
*/
bool is_novalue(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TNONE || t == LUA_TNIL); }
bool is_none(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TNONE); }
bool is_nil(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TNIL); }
bool is_boolean(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TBOOLEAN); }
bool is_number(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TNUMBER); }
bool is_string(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TSTRING); }
bool is_thread(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TTHREAD); }
bool is_table(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TTABLE); }
bool is_function(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TFUNCTION); }
bool is_lightuserdata(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TLIGHTUSERDATA); }
bool is_userdata(int i = 0) { int t = L.type(i ? i : next); return (t == LUA_TUSERDATA); }
/**
* Throw an error.
*/
void expected(const std::string& what, int i = 0)
{
(stringfmt() << "Expected " << what << " as argument #" << (i ? i : next) << " of "
<< fname).throwex();
}
private:
state& L;
std::string fname;
int next;
};
/**
* Register function pointer as lua function.
*/
class fnptr2 : public function
{
public:
/**
* Register.
*/
fnptr2(function_group& group, const std::string& name, int (*_fn)(state& L, parameters& P))
: function(group, name)
{
fn = _fn;
}
/**
* Invoke function.
*/
int invoke(state& L)
{
parameters P(L, fname);
return fn(L, P);
}
private:
int (*fn)(state& L, parameters& P);
};
}
#endif