lsnes/generic/mainloop.cpp

910 lines
27 KiB
C++

#include "mainloop.hpp"
#include "avsnoop.hpp"
#include "command.hpp"
#include "controller.hpp"
#include "framebuffer.hpp"
#include "moviedata.hpp"
#include <iomanip>
#include "framerate.hpp"
#include "memorywatch.hpp"
#include "lua.hpp"
#include "rrdata.hpp"
#include "rom.hpp"
#include "movie.hpp"
#include "moviefile.hpp"
#include "render.hpp"
#include "window.hpp"
#include "settings.hpp"
#include "rom.hpp"
#include "movie.hpp"
#include <cassert>
#include <sstream>
#include "memorymanip.hpp"
#include <iostream>
#include <set>
#include "lsnes.hpp"
#include <sys/time.h>
#include <snes/snes.hpp>
#include <ui-libsnes/libsnes.hpp>
#include "framerate.hpp"
#define SPECIAL_FRAME_START 0
#define SPECIAL_FRAME_VIDEO 1
#define SPECIAL_SAVEPOINT 2
#define SPECIAL_NONE 3
#define RTC_SUBSECOND_INCREMENT_PAL 69242724928ULL
#define RTC_SUBSECOND_INCREMENT_NTSC 57615439935ULL
#define RTC_SUBSECOND_INCREMENT_NTSC_I 57615762380ULL
#define RTC_SUBSECONDS_PER_SECOND 3462619485020ULL
void update_movie_state();
namespace
{
enum advance_mode
{
ADVANCE_QUIT, //Quit the emulator.
ADVANCE_AUTO, //Normal (possibly slowed down play).
ADVANCE_FRAME, //Frame advance.
ADVANCE_SUBFRAME, //Subframe advance.
ADVANCE_SKIPLAG, //Skip lag (oneshot, reverts to normal).
ADVANCE_SKIPLAG_PENDING, //Activate skip lag mode at next frame.
ADVANCE_PAUSE, //Unconditional pause.
};
//Memory watches.
std::map<std::string, std::string> memory_watches;
//Previous mouse mask.
int prev_mouse_mask = 0;
//Flags related to repeating advance.
bool advanced_once;
bool cancel_advance;
//Emulator advance mode. Detemines pauses at start of frame / subframe, etc..
enum advance_mode amode;
//Mode and filename of pending load, one of LOAD_* constants.
int loadmode;
std::string pending_load;
//Queued saves (all savestates).
std::set<std::string> queued_saves;
bool stepping_into_save;
//Save jukebox.
std::vector<std::string> save_jukebox;
size_t save_jukebox_pointer;
//Emulator status area.
std::map<std::string, std::string>* status;
//Pending reset cycles. -1 if no reset pending, otherwise, cycle count for reset.
long pending_reset_cycles = -1;
//Set by every video refresh.
bool video_refresh_done;
//Special subframe location. One of SPECIAL_* constants.
int location_special;
//Few settings.
numeric_setting advance_timeout_first("advance-timeout", 0, 999999999, 500);
}
class firmware_path_setting : public setting
{
public:
firmware_path_setting() : setting("firmwarepath") { _firmwarepath = "."; default_firmware = true; }
void blank() throw(std::bad_alloc, std::runtime_error)
{
_firmwarepath = ".";
default_firmware = true;
}
bool is_set() throw()
{
return !default_firmware;
}
void set(const std::string& value) throw(std::bad_alloc, std::runtime_error)
{
_firmwarepath = value;
default_firmware = false;
}
std::string get() throw(std::bad_alloc)
{
return _firmwarepath;
}
operator std::string() throw(std::bad_alloc)
{
return _firmwarepath;
}
private:
std::string _firmwarepath;
bool default_firmware;
} firmwarepath_setting;
controls_t movie_logic::update_controls(bool subframe) throw(std::bad_alloc, std::runtime_error)
{
if(lua_requests_subframe_paint)
redraw_framebuffer();
if(subframe) {
if(amode == ADVANCE_SUBFRAME) {
if(!cancel_advance && !advanced_once) {
window::wait_usec(advance_timeout_first * 1000);
advanced_once = true;
}
if(cancel_advance) {
amode = ADVANCE_PAUSE;
cancel_advance = false;
}
window::paused(amode == ADVANCE_PAUSE);
} else if(amode == ADVANCE_FRAME) {
;
} else {
window::paused(amode == ADVANCE_SKIPLAG || amode == ADVANCE_PAUSE);
cancel_advance = false;
}
if(amode == ADVANCE_SKIPLAG)
amode = ADVANCE_AUTO;
location_special = SPECIAL_NONE;
update_movie_state();
} else {
if(amode == ADVANCE_SKIPLAG_PENDING)
amode = ADVANCE_SKIPLAG;
if(amode == ADVANCE_FRAME || amode == ADVANCE_SUBFRAME) {
if(!cancel_advance) {
window::wait_usec(advanced_once ? to_wait_frame(get_utime()) :
(advance_timeout_first * 1000));
advanced_once = true;
}
if(cancel_advance) {
amode = ADVANCE_PAUSE;
cancel_advance = false;
}
window::paused(amode == ADVANCE_PAUSE);
} else {
window::paused((amode == ADVANCE_PAUSE));
cancel_advance = false;
}
location_special = SPECIAL_FRAME_START;
update_movie_state();
}
window::notify_screen_update();
window::poll_inputs();
if(!subframe && pending_reset_cycles >= 0)
set_curcontrols_reset(pending_reset_cycles);
else if(!subframe)
set_curcontrols_reset(-1);
controls_t tmp = get_current_controls(movb.get_movie().get_current_frame());
lua_callback_do_input(tmp, subframe);
return tmp;
}
namespace
{
//Do pending load (automatically unpauses).
void mark_pending_load(const std::string& filename, int lmode)
{
loadmode = lmode;
pending_load = filename;
amode = ADVANCE_AUTO;
window::cancel_wait();
window::paused(false);
}
void mark_pending_save(const std::string& filename, int smode)
{
if(smode == SAVE_MOVIE) {
//Just do this immediately.
do_save_movie(filename);
return;
}
queued_saves.insert(filename);
window::message("Pending save on '" + filename + "'");
}
class dump_watch : public av_snooper::dump_notification
{
void dump_starting() throw()
{
update_movie_state();
}
void dump_ending() throw()
{
update_movie_state();
}
} dumpwatch;
}
void update_movie_state()
{
auto& _status = window::get_emustatus();
if(!system_corrupt) {
std::ostringstream x;
x << movb.get_movie().get_current_frame() << "(";
if(location_special == SPECIAL_FRAME_START)
x << "0";
else if(location_special == SPECIAL_SAVEPOINT)
x << "S";
else if(location_special == SPECIAL_FRAME_VIDEO)
x << "V";
else
x << movb.get_movie().next_poll_number();
x << ";" << movb.get_movie().get_lag_frames() << ")/" << movb.get_movie().get_frame_count();
_status["Frame"] = x.str();
} else
_status["Frame"] = "N/A";
#ifndef NO_TIME_INTERCEPT
if(!system_corrupt) {
time_t timevalue = static_cast<time_t>(our_movie.rtc_second);
struct tm* time_decompose = gmtime(&timevalue);
char datebuffer[512];
char timebuffer[512];
strftime(datebuffer, 511, "%a %d %b %Y", time_decompose);
strftime(timebuffer, 511, "%H:%M:%S", time_decompose);
_status["RTCdate"] = datebuffer;
_status["RTCtime"] = timebuffer;
} else {
_status["RTCdate"] = "N/A";
_status["RTCtime"] = "N/A";
}
#endif
{
std::ostringstream x;
if(system_corrupt)
x << "CORRUPT ";
else if(movb.get_movie().readonly_mode())
x << "PLAY ";
else
x << "REC ";
if(av_snooper::dump_in_progress())
x << "CAP ";
_status["Flags"] = x.str();
}
if(save_jukebox.size() > 0)
_status["Saveslot"] = save_jukebox[save_jukebox_pointer];
else
_status.erase("Saveslot");
for(auto i = memory_watches.begin(); i != memory_watches.end(); i++) {
try {
_status["M[" + i->first + "]"] = evaluate_watch(i->second);
} catch(...) {
}
}
controls_t c;
if(movb.get_movie().readonly_mode())
c = movb.get_movie().get_controls();
else
c = get_current_controls(movb.get_movie().get_current_frame());
for(unsigned i = 0; i < 8; i++) {
unsigned pindex = controller_index_by_logical(i);
unsigned port = pindex >> 2;
unsigned dev = pindex & 3;
auto ctype = controller_type_by_logical(i);
std::ostringstream x;
switch(ctype) {
case DT_GAMEPAD:
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_LEFT) ? "l" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_RIGHT) ? "r" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_UP) ? "u" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_DOWN) ? "d" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_A) ? "A" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_B) ? "B" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_X) ? "X" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_Y) ? "Y" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_L) ? "L" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_R) ? "R" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_START) ? "S" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JOYPAD_SELECT) ? "s" : " ");
break;
case DT_MOUSE:
x << c(port, dev, SNES_DEVICE_ID_MOUSE_X) << " ";
x << c(port, dev, SNES_DEVICE_ID_MOUSE_Y) << " ";
x << (c(port, dev, SNES_DEVICE_ID_MOUSE_LEFT) ? "L" : " ");
x << (c(port, dev, SNES_DEVICE_ID_MOUSE_RIGHT) ? "R" : " ");
break;
case DT_SUPERSCOPE:
x << c(port, dev, SNES_DEVICE_ID_SUPER_SCOPE_X) << " ";
x << c(port, dev, SNES_DEVICE_ID_SUPER_SCOPE_Y) << " ";
x << (c(port, dev, SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER) ? "T" : " ");
x << (c(port, dev, SNES_DEVICE_ID_SUPER_SCOPE_CURSOR) ? "C" : " ");
x << (c(port, dev, SNES_DEVICE_ID_SUPER_SCOPE_TURBO) ? "t" : " ");
x << (c(port, dev, SNES_DEVICE_ID_SUPER_SCOPE_PAUSE) ? "P" : " ");
break;
case DT_JUSTIFIER:
x << c(port, dev, SNES_DEVICE_ID_JUSTIFIER_X) << " ";
x << c(port, dev, SNES_DEVICE_ID_JUSTIFIER_Y) << " ";
x << (c(port, dev, SNES_DEVICE_ID_JUSTIFIER_START) ? "T" : " ");
x << (c(port, dev, SNES_DEVICE_ID_JUSTIFIER_TRIGGER) ? "S" : " ");
break;
case DT_NONE:
continue;
}
char y[3] = {'P', 0, 0};
y[1] = 49 + i;
_status[std::string(y)] = x.str();
}
}
class my_interface : public SNES::Interface
{
string path(SNES::Cartridge::Slot slot, const string &hint)
{
const char* _hint = hint;
std::string _hint2 = _hint;
std::string fwp = firmwarepath_setting;
std::string finalpath = fwp + "/" + _hint2;
return finalpath.c_str();
}
void video_refresh(const uint16_t *data, bool hires, bool interlace, bool overscan)
{
if(stepping_into_save)
window::message("Got video refresh in runtosave, expect desyncs!");
video_refresh_done = true;
bool region = (SNES::system.region() == SNES::System::Region::PAL);
//std::cerr << "Frame: hires flag is " << (hires ? " " : "un") << "set." << std::endl;
//std::cerr << "Frame: interlace flag is " << (interlace ? " " : "un") << "set." << std::endl;
//std::cerr << "Frame: overscan flag is " << (overscan ? " " : "un") << "set." << std::endl;
//std::cerr << "Frame: region flag is " << (region ? " " : "un") << "set." << std::endl;
lcscreen ls(data, hires, interlace, overscan, region);
framebuffer = ls;
location_special = SPECIAL_FRAME_VIDEO;
update_movie_state();
redraw_framebuffer();
uint32_t fps_n, fps_d;
if(region) {
fps_n = 322445;
fps_d = 6448;
our_movie.rtc_subsecond += RTC_SUBSECOND_INCREMENT_PAL;
} else if(!interlace) {
fps_n = 10738636;
fps_d = 178683;
our_movie.rtc_subsecond += RTC_SUBSECOND_INCREMENT_NTSC;
} else {
//Yes, interlace makes difference with NTSC but not on PAL.
fps_n = 2684659;
fps_d = 44671;
our_movie.rtc_subsecond += RTC_SUBSECOND_INCREMENT_NTSC_I;
}
if(our_movie.rtc_subsecond >= RTC_SUBSECONDS_PER_SECOND) {
our_movie.rtc_second++;
our_movie.rtc_subsecond -= RTC_SUBSECONDS_PER_SECOND;
}
av_snooper::frame(ls, fps_n, fps_d, true);
}
void audio_sample(int16_t l_sample, int16_t r_sample)
{
uint16_t _l = l_sample;
uint16_t _r = r_sample;
window::play_audio_sample(_l + 32768, _r + 32768);
av_snooper::sample(_l, _r, true);
}
void audio_sample(uint16_t l_sample, uint16_t r_sample)
{
//Yes, this interface is broken. The samples are signed but are passed as unsigned!
window::play_audio_sample(l_sample + 32768, r_sample + 32768);
av_snooper::sample(l_sample, r_sample, true);
}
int16_t input_poll(bool port, SNES::Input::Device device, unsigned index, unsigned id)
{
int16_t x;
x = movb.input_poll(port, index, id);
//if(id == SNES_DEVICE_ID_JOYPAD_START)
// std::cerr << "bsnes polling for start on (" << port << "," << index << ")=" << x << std::endl;
lua_callback_snoop_input(port ? 1 : 0, index, id, x);
return x;
}
};
namespace
{
function_ptr_command<> count_rerecords("count-rerecords", "Count rerecords",
"Syntax: count-rerecords\nCounts rerecords.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
std::vector<char> tmp;
uint64_t x = rrdata::write(tmp);
messages << x << " rerecord(s)" << std::endl;
});
function_ptr_command<const std::string&> quit_emulator("quit-emulator", "Quit the emulator",
"Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
[](const std::string& args) throw(std::bad_alloc, std::runtime_error) {
if(args == "/y" || window::modal_message("Really quit?", true)) {
amode = ADVANCE_QUIT;
window::paused(false);
window::cancel_wait();
}
});
function_ptr_command<> pause_emulator("pause-emulator", "(Un)pause the emulator",
"Syntax: pause-emulator\n(Un)pauses the emulator.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
if(amode != ADVANCE_AUTO) {
amode = ADVANCE_AUTO;
window::paused(false);
window::cancel_wait();
window::message("Unpaused");
} else {
window::cancel_wait();
cancel_advance = false;
amode = ADVANCE_PAUSE;
window::message("Paused");
}
});
function_ptr_command<> save_jukebox_prev("cycle-jukebox-backward", "Cycle save jukebox backwards",
"Syntax: cycle-jukebox-backwards\nCycle save jukebox backwards\n",
[]() throw(std::bad_alloc, std::runtime_error) {
if(save_jukebox_pointer == 0)
save_jukebox_pointer = save_jukebox.size() - 1;
else
save_jukebox_pointer--;
if(save_jukebox_pointer >= save_jukebox.size())
save_jukebox_pointer = 0;
update_movie_state();
window::notify_screen_update();
});
function_ptr_command<> save_jukebox_next("cycle-jukebox-forward", "Cycle save jukebox forwards",
"Syntax: cycle-jukebox-forwards\nCycle save jukebox forwards\n",
[]() throw(std::bad_alloc, std::runtime_error) {
if(save_jukebox_pointer == save_jukebox.size() - 1)
save_jukebox_pointer = 0;
else
save_jukebox_pointer++;
if(save_jukebox_pointer >= save_jukebox.size())
save_jukebox_pointer = 0;
update_movie_state();
window::notify_screen_update();
});
function_ptr_command<arg_filename> add_jukebox("add-jukebox-save", "Add save to jukebox",
"Syntax: add-jukebox-save\nAdd save to jukebox\n",
[](arg_filename filename) throw(std::bad_alloc, std::runtime_error) {
save_jukebox.push_back(filename);
update_movie_state();
window::notify_screen_update();
});
function_ptr_command<> load_jukebox("load-jukebox", "Load save from jukebox",
"Syntax: load-jukebox\nLoad save from jukebox\n",
[]() throw(std::bad_alloc, std::runtime_error) {
if(!save_jukebox.size())
throw std::runtime_error("No saves in jukebox");
mark_pending_load(save_jukebox[save_jukebox_pointer], LOAD_STATE_CURRENT);
});
function_ptr_command<> save_jukebox_c("save-jukebox", "Save save to jukebox",
"Syntax: save-jukebox\nSave save to jukebox\n",
[]() throw(std::bad_alloc, std::runtime_error) {
if(!save_jukebox.size())
throw std::runtime_error("No saves in jukebox");
mark_pending_save(save_jukebox[save_jukebox_pointer], SAVE_STATE);
});
function_ptr_command<> padvance_frame("+advance-frame", "Advance one frame",
"Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
amode = ADVANCE_FRAME;
cancel_advance = false;
advanced_once = false;
window::cancel_wait();
window::paused(false);
});
function_ptr_command<> nadvance_frame("-advance-frame", "Advance one frame",
"No help available\n",
[]() throw(std::bad_alloc, std::runtime_error) {
cancel_advance = true;
window::cancel_wait();
window::paused(false);
});
function_ptr_command<> padvance_poll("+advance-poll", "Advance one subframe",
"Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
amode = ADVANCE_SUBFRAME;
cancel_advance = false;
advanced_once = false;
window::cancel_wait();
window::paused(false);
});
function_ptr_command<> nadvance_poll("-advance-poll", "Advance one subframe",
"No help available\n",
[]() throw(std::bad_alloc, std::runtime_error) {
cancel_advance = true;
window::cancel_wait();
window::paused(false);
});
function_ptr_command<> advance_skiplag("advance-skiplag", "Skip to next poll",
"Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
amode = ADVANCE_SKIPLAG;
window::cancel_wait();
window::paused(false);
});
function_ptr_command<> reset_c("reset", "Reset the SNES",
"Syntax: reset\nResets the SNES in beginning of the next frame.\n",
[]() throw(std::bad_alloc, std::runtime_error) {
pending_reset_cycles = 0;
});
function_ptr_command<arg_filename> load_c("load", "Load savestate (current mode)",
"Syntax: load <file>\nLoads SNES state from <file> in current mode\n",
[](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_CURRENT);
});
function_ptr_command<arg_filename> load_state_c("load-state", "Load savestate (R/W)",
"Syntax: load-state <file>\nLoads SNES state from <file> in Read/Write mode\n",
[](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_RW);
});
function_ptr_command<arg_filename> load_readonly("load-readonly", "Load savestate (RO)",
"Syntax: load-readonly <file>\nLoads SNES state from <file> in read-only mode\n",
[](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_RO);
});
function_ptr_command<arg_filename> load_preserve("load-preserve", "Load savestate (preserve input)",
"Syntax: load-preserve <file>\nLoads SNES state from <file> preserving input\n",
[](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_PRESERVE);
});
function_ptr_command<arg_filename> load_movie_c("load-movie", "Load movie",
"Syntax: load-movie <file>\nLoads SNES movie from <file>\n",
[](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_load(args, LOAD_STATE_MOVIE);
});
function_ptr_command<arg_filename> save_state("save-state", "Save state",
"Syntax: save-state <file>\nSaves SNES state to <file>\n",
[](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_STATE);
});
function_ptr_command<arg_filename> save_movie("save-movie", "Save movie",
"Syntax: save-movie <file>\nSaves SNES movie to <file>\n",
[](arg_filename args) throw(std::bad_alloc, std::runtime_error) {
mark_pending_save(args, SAVE_MOVIE);
});
function_ptr_command<> set_rwmode("set-rwmode", "Switch to read/write mode",
"Syntax: set-rwmode\nSwitches to read/write mode\n",
[]() throw(std::bad_alloc, std::runtime_error) {
movb.get_movie().readonly_mode(false);
lua_callback_do_readwrite();
update_movie_state();
window::notify_screen_update();
});
function_ptr_command<> set_romode("set-romode", "Switch to read-only mode",
"Syntax: set-romode\nSwitches to read-only mode\n",
[]() throw(std::bad_alloc, std::runtime_error) {
movb.get_movie().readonly_mode(true);
update_movie_state();
window::notify_screen_update();
});
function_ptr_command<> toggle_rwmode("toggle-rwmode", "Toggle read/write mode",
"Syntax: toggle-rwmode\nToggles read/write mode\n",
[]() throw(std::bad_alloc, std::runtime_error) {
bool c = movb.get_movie().readonly_mode();
movb.get_movie().readonly_mode(!c);
if(c)
lua_callback_do_readwrite();
update_movie_state();
window::notify_screen_update();
});
function_ptr_command<> repaint("repaint", "Redraw the screen",
"Syntax: repaint\nRedraws the screen\n",
[]() throw(std::bad_alloc, std::runtime_error) {
redraw_framebuffer();
});
function_ptr_command<tokensplitter&> add_watch("add-watch", "Add a memory watch",
"Syntax: add-watch <name> <expression>\nAdds a new memory watch\n",
[](tokensplitter& t) throw(std::bad_alloc, std::runtime_error) {
std::string name = t;
if(name == "" || t.tail() == "")
throw std::runtime_error("syntax: add-watch <name> <expr>");
std::cerr << "Add watch: '" << name << "'" << std::endl;
memory_watches[name] = t.tail();
update_movie_state();
});
function_ptr_command<tokensplitter&> remove_watch("remove-watch", "Remove a memory watch",
"Syntax: remove-watch <name>\nRemoves a memory watch\n",
[](tokensplitter& t) throw(std::bad_alloc, std::runtime_error) {
std::string name = t;
if(name == "" || t.tail() != "") {
messages << "syntax: remove-watch <name>" << std::endl;
return;
}
std::cerr << "Erase watch: '" << name << "'" << std::endl;
memory_watches.erase(name);
auto& _status = window::get_emustatus();
_status.erase("M[" + name + "]");
update_movie_state();
});
function_ptr_command<> test1("test-1", "no description available", "No help available\n",
[]() throw(std::bad_alloc, std::runtime_error) {
framebuffer = screen_nosignal;
redraw_framebuffer();
});
function_ptr_command<> test2("test-2", "no description available", "No help available\n",
[]() throw(std::bad_alloc, std::runtime_error) {
framebuffer = screen_corrupt;
redraw_framebuffer();
});
function_ptr_command<> test3("test-3", "no description available", "No help available\n",
[]() throw(std::bad_alloc, std::runtime_error) {
while(1);
});
bool on_quit_prompt = false;
class mywindowcallbacks : public window_callback
{
public:
void on_close() throw()
{
if(on_quit_prompt) {
amode = ADVANCE_QUIT;
window::paused(false);
window::cancel_wait();
return;
}
on_quit_prompt = true;
try {
if(window::modal_message("Really quit?", true)) {
amode = ADVANCE_QUIT;
window::paused(false);
window::cancel_wait();
}
} catch(...) {
}
on_quit_prompt = false;
}
void on_click(int32_t x, int32_t y, uint32_t buttonmask) throw()
{
if(buttonmask & ~prev_mouse_mask & 1)
send_analog_input(x, y, 0);
if(buttonmask & ~prev_mouse_mask & 2)
send_analog_input(x, y, 1);
if(buttonmask & ~prev_mouse_mask & 4)
send_analog_input(x, y, 2);
prev_mouse_mask = buttonmask;
}
} mywcb;
//If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
//failing.
int handle_load()
{
if(pending_load != "") {
system_corrupt = false;
if(!do_load_state(pending_load, loadmode)) {
pending_load = "";
return -1;
}
redraw_framebuffer();
pending_load = "";
pending_reset_cycles = -1;
amode = ADVANCE_AUTO;
window::cancel_wait();
window::paused(false);
if(!system_corrupt) {
location_special = SPECIAL_SAVEPOINT;
update_movie_state();
window::notify_screen_update();
window::poll_inputs();
}
return 1;
}
return 0;
}
//If there are pending saves, perform them.
void handle_saves()
{
if(!queued_saves.empty()) {
stepping_into_save = true;
SNES::system.runtosave();
stepping_into_save = false;
for(auto i = queued_saves.begin(); i != queued_saves.end(); i++)
do_save_state(*i);
}
queued_saves.clear();
}
//Do (delayed) reset. Return true if proper, false if forced at frame boundary.
bool handle_reset(long cycles)
{
if(cycles < 0)
return true;
video_refresh_done = false;
if(cycles == 0)
window::message("SNES reset");
else if(cycles > 0) {
window::message("SNES delayed reset not implemented (doing immediate reset)");
/* ... This code is just too buggy.
long cycles_executed = 0;
messages << "Executing delayed reset... This can take some time!" << std::endl;
while(cycles_executed < cycles && !video_refresh_done) {
//Poll inputs once in a while to prevent activating watchdog.
if(cycles_executed % 100 == 0)
window::poll_inputs();
SNES::cpu.op_step();
cycles_executed++;
}
if(!video_refresh_done)
messages << "SNES reset (delayed " << cycles_executed << ")" << std::endl;
else
messages << "SNES reset (forced at " << cycles_executed << ")" << std::endl;
*/
}
SNES::system.reset();
framebuffer = screen_nosignal;
lua_callback_do_reset();
redraw_framebuffer();
if(video_refresh_done) {
to_wait_frame(get_utime());
return false;
}
return true;
}
bool handle_corrupt()
{
if(!system_corrupt)
return false;
while(system_corrupt) {
redraw_framebuffer();
window::cancel_wait();
window::paused(true);
window::poll_inputs();
handle_load();
if(amode == ADVANCE_QUIT)
return true;
}
return true;
}
void print_controller_mappings()
{
for(unsigned i = 0; i < 8; i++) {
std::string type = "unknown";
if(controller_type_by_logical(i) == DT_NONE)
type = "disconnected";
if(controller_type_by_logical(i) == DT_GAMEPAD)
type = "gamepad";
if(controller_type_by_logical(i) == DT_MOUSE)
type = "mouse";
if(controller_type_by_logical(i) == DT_SUPERSCOPE)
type = "superscope";
if(controller_type_by_logical(i) == DT_JUSTIFIER)
type = "justifier";
messages << "Physical controller mapping: Logical " << (i + 1) << " is physical " <<
controller_index_by_logical(i) << " (" << type << ")" << std::endl;
}
}
}
void main_loop(struct loaded_rom& rom, struct moviefile& initial, bool load_has_to_succeed) throw(std::bad_alloc,
std::runtime_error)
{
//Basic initialization.
init_special_screens();
our_rom = &rom;
my_interface intrf;
auto old_inteface = SNES::system.interface;
SNES::system.interface = &intrf;
status = &window::get_emustatus();
window_callback::set_callback_handler(mywcb);
//Load our given movie.
bool first_round = false;
bool just_did_loadstate = false;
try {
do_load_state(initial, LOAD_STATE_DEFAULT);
location_special = SPECIAL_SAVEPOINT;
update_movie_state();
first_round = our_movie.is_savestate;
just_did_loadstate = first_round;
} catch(std::bad_alloc& e) {
OOM_panic();
} catch(std::exception& e) {
messages << "ERROR: Can't load initial state: " << e.what() << std::endl;
if(load_has_to_succeed) {
messages << "FATAL: Can't load movie" << std::endl;
window::fatal_error();
}
system_corrupt = true;
update_movie_state();
framebuffer = screen_corrupt;
redraw_framebuffer();
}
lua_callback_startup();
//print_controller_mappings();
av_snooper::add_dump_notifier(dumpwatch);
window::set_main_surface(main_screen);
redraw_framebuffer();
window::paused(false);
amode = ADVANCE_PAUSE;
while(amode != ADVANCE_QUIT) {
if(handle_corrupt()) {
first_round = our_movie.is_savestate;
just_did_loadstate = first_round;
continue;
}
long resetcycles = -1;
ack_frame_tick(get_utime());
if(amode == ADVANCE_SKIPLAG_PENDING)
amode = ADVANCE_SKIPLAG;
if(!first_round) {
resetcycles = movb.new_frame_starting(amode == ADVANCE_SKIPLAG);
if(amode == ADVANCE_QUIT)
break;
bool delayed_reset = (resetcycles > 0);
pending_reset_cycles = -1;
if(!handle_reset(resetcycles)) {
continue;
}
if(!delayed_reset) {
handle_saves();
}
int r = handle_load();
if(r > 0 || system_corrupt) {
first_round = our_movie.is_savestate;
amode = ADVANCE_PAUSE;
just_did_loadstate = first_round;
continue;
} else if(r < 0) {
//Not exactly desriable, but this at least won't desync.
amode = ADVANCE_PAUSE;
}
}
if(just_did_loadstate) {
if(amode == ADVANCE_QUIT)
break;
amode = ADVANCE_PAUSE;
redraw_framebuffer();
window::cancel_wait();
window::paused(true);
window::poll_inputs();
//We already have done the reset this frame if we are going to do one at all.
movb.get_movie().set_controls(get_current_controls(movb.get_movie().get_current_frame()));
just_did_loadstate = false;
}
SNES::system.run();
if(amode == ADVANCE_AUTO)
window::wait_usec(to_wait_frame(get_utime()));
first_round = false;
}
av_snooper::end(true);
SNES::system.interface = old_inteface;
}