lsnes/lua/gui-text.cpp

56 lines
1.8 KiB
C++

#include "lua-int.hpp"
#include "render.hpp"
namespace
{
struct render_object_text : public render_object
{
render_object_text(int32_t _x, int32_t _y, const std::string& _text, uint32_t _fg = 0xFFFFFFFFU,
uint16_t _fgalpha = 255, uint32_t _bg = 0, uint16_t _bgalpha = 0) throw(std::bad_alloc);
~render_object_text() throw();
void operator()(struct screen& scr) throw();
private:
int32_t x;
int32_t y;
uint32_t fg;
uint16_t fgalpha;
uint32_t bg;
uint16_t bgalpha;
std::string text;
};
render_object_text::render_object_text(int32_t _x, int32_t _y, const std::string& _text, uint32_t _fg,
uint16_t _fgalpha, uint32_t _bg, uint16_t _bgalpha) throw(std::bad_alloc)
: x(_x), y(_y), fg(_fg), fgalpha(_fgalpha), bg(_bg), bgalpha(_bgalpha), text(_text)
{
}
void render_object_text::operator()(struct screen& scr) throw()
{
render_text(scr, x, y, text, fg, fgalpha, bg, bgalpha);
}
render_object_text::~render_object_text() throw()
{
}
function_ptr_luafun gui_text("gui.text", [](lua_State* LS, const std::string& fname) -> int {
if(!lua_render_ctx)
return 0;
uint32_t x255 = 255;
uint32_t fgc = (x255 << lua_render_ctx->rshift) | (x255 << lua_render_ctx->gshift) |
(x255 << lua_render_ctx->bshift);
uint32_t bgc = 0;
uint16_t fga = 256;
uint16_t bga = 0;
int32_t _x = get_numeric_argument<int32_t>(LS, 1, fname.c_str());
int32_t _y = get_numeric_argument<int32_t>(LS, 2, fname.c_str());
get_numeric_argument<uint32_t>(LS, 4, fgc, fname.c_str());
get_numeric_argument<uint16_t>(LS, 5, fga, fname.c_str());
get_numeric_argument<uint32_t>(LS, 6, bgc, fname.c_str());
get_numeric_argument<uint16_t>(LS, 7, bga, fname.c_str());
std::string text = get_string_argument(LS, 3, fname.c_str());
lua_render_ctx->queue->add(*new render_object_text(_x, _y, text, fgc, fga, bgc, bga));
return 0;
});
}