118 lines
2.7 KiB
C++
Executable file
118 lines
2.7 KiB
C++
Executable file
#ifndef NES_HPP
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#define NES_HPP
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namespace NES {
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namespace Info {
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static const char Name[] = "bnes";
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static const unsigned SerializerVersion = 1;
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}
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}
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/*
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bnes - NES emulator
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authors: byuu, Ryphecha
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license: GPLv3
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project started: 2011-09-05
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*/
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#include <libco/libco.h>
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#include <nall/platform.hpp>
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#include <nall/algorithm.hpp>
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#include <nall/array.hpp>
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#include <nall/crc32.hpp>
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#include <nall/dl.hpp>
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#include <nall/endian.hpp>
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#include <nall/file.hpp>
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#include <nall/function.hpp>
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#include <nall/property.hpp>
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#include <nall/serializer.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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#include <nall/utility.hpp>
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#include <nall/varint.hpp>
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#include <nall/vector.hpp>
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using namespace nall;
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namespace NES {
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef uint_t< 1> uint1;
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typedef uint_t< 2> uint2;
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typedef uint_t< 3> uint3;
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typedef uint_t< 4> uint4;
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typedef uint_t< 5> uint5;
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typedef uint_t< 6> uint6;
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typedef uint_t< 7> uint7;
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typedef uint8_t uint8;
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typedef uint_t< 9> uint9;
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typedef uint_t<10> uint10;
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typedef uint_t<11> uint11;
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typedef uint_t<12> uint12;
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typedef uint_t<13> uint13;
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typedef uint_t<14> uint14;
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typedef uint_t<15> uint15;
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typedef uint16_t uint16;
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typedef uint_t<17> uint17;
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typedef uint_t<18> uint18;
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typedef uint_t<19> uint19;
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typedef uint_t<20> uint20;
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typedef uint_t<21> uint21;
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typedef uint_t<22> uint22;
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typedef uint_t<23> uint23;
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typedef uint_t<24> uint24;
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typedef uint_t<25> uint25;
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typedef uint_t<26> uint26;
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typedef uint_t<27> uint27;
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typedef uint_t<28> uint28;
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typedef uint_t<29> uint29;
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typedef uint_t<30> uint30;
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typedef uint_t<31> uint31;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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struct Processor {
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cothread_t thread;
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unsigned frequency;
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int64 clock;
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inline void create(void (*entrypoint)(), unsigned frequency) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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inline void serialize(serializer &s) {
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s.integer(frequency);
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s.integer(clock);
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}
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inline Processor() : thread(nullptr) {
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}
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inline ~Processor() {
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if(thread) co_delete(thread);
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}
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};
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#include <nes/system/system.hpp>
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#include <nes/scheduler/scheduler.hpp>
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#include <nes/input/input.hpp>
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#include <nes/memory/memory.hpp>
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#include <nes/cartridge/cartridge.hpp>
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#include <nes/cpu/cpu.hpp>
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#include <nes/apu/apu.hpp>
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#include <nes/ppu/ppu.hpp>
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#include <nes/cheat/cheat.hpp>
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#include <nes/video/video.hpp>
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#include <nes/interface/interface.hpp>
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}
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#endif
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