lsnes/nes/nes.hpp
2013-05-03 17:47:34 +03:00

118 lines
2.7 KiB
C++
Executable file

#ifndef NES_HPP
#define NES_HPP
namespace NES {
namespace Info {
static const char Name[] = "bnes";
static const unsigned SerializerVersion = 1;
}
}
/*
bnes - NES emulator
authors: byuu, Ryphecha
license: GPLv3
project started: 2011-09-05
*/
#include <libco/libco.h>
#include <nall/platform.hpp>
#include <nall/algorithm.hpp>
#include <nall/array.hpp>
#include <nall/crc32.hpp>
#include <nall/dl.hpp>
#include <nall/endian.hpp>
#include <nall/file.hpp>
#include <nall/function.hpp>
#include <nall/property.hpp>
#include <nall/serializer.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#include <nall/varint.hpp>
#include <nall/vector.hpp>
using namespace nall;
namespace NES {
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef uint_t< 1> uint1;
typedef uint_t< 2> uint2;
typedef uint_t< 3> uint3;
typedef uint_t< 4> uint4;
typedef uint_t< 5> uint5;
typedef uint_t< 6> uint6;
typedef uint_t< 7> uint7;
typedef uint8_t uint8;
typedef uint_t< 9> uint9;
typedef uint_t<10> uint10;
typedef uint_t<11> uint11;
typedef uint_t<12> uint12;
typedef uint_t<13> uint13;
typedef uint_t<14> uint14;
typedef uint_t<15> uint15;
typedef uint16_t uint16;
typedef uint_t<17> uint17;
typedef uint_t<18> uint18;
typedef uint_t<19> uint19;
typedef uint_t<20> uint20;
typedef uint_t<21> uint21;
typedef uint_t<22> uint22;
typedef uint_t<23> uint23;
typedef uint_t<24> uint24;
typedef uint_t<25> uint25;
typedef uint_t<26> uint26;
typedef uint_t<27> uint27;
typedef uint_t<28> uint28;
typedef uint_t<29> uint29;
typedef uint_t<30> uint30;
typedef uint_t<31> uint31;
typedef uint32_t uint32;
typedef uint64_t uint64;
struct Processor {
cothread_t thread;
unsigned frequency;
int64 clock;
inline void create(void (*entrypoint)(), unsigned frequency) {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
inline void serialize(serializer &s) {
s.integer(frequency);
s.integer(clock);
}
inline Processor() : thread(nullptr) {
}
inline ~Processor() {
if(thread) co_delete(thread);
}
};
#include <nes/system/system.hpp>
#include <nes/scheduler/scheduler.hpp>
#include <nes/input/input.hpp>
#include <nes/memory/memory.hpp>
#include <nes/cartridge/cartridge.hpp>
#include <nes/cpu/cpu.hpp>
#include <nes/apu/apu.hpp>
#include <nes/ppu/ppu.hpp>
#include <nes/cheat/cheat.hpp>
#include <nes/video/video.hpp>
#include <nes/interface/interface.hpp>
}
#endif