5661c7ca59
Also: - Refactor PNG code to have PNG writing support - Add functions to dump SNES sprites and palettes
32 lines
1 KiB
C++
32 lines
1 KiB
C++
#ifndef _library__pixfmt_rgb24__hpp__included__
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#define _library__pixfmt_rgb24__hpp__included__
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#include "framebuffer.hpp"
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/**
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* Pixel format RGB24.
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*/
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template<bool uvswap>
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class pixel_format_rgb24 : public pixel_format
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{
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public:
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~pixel_format_rgb24() throw();
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void decode(uint32_t* target, const uint8_t* src, size_t width)
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throw();
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void decode(uint32_t* target, const uint8_t* src, size_t width,
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const pixel_format_aux_palette<false>& auxp) throw();
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void decode(uint64_t* target, const uint8_t* src, size_t width,
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const pixel_format_aux_palette<true>& auxp) throw();
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void set_palette(pixel_format_aux_palette<false>& auxp, uint8_t rshift, uint8_t gshift,
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uint8_t bshift) throw(std::bad_alloc);
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void set_palette(pixel_format_aux_palette<true>& auxp, uint8_t rshift, uint8_t gshift,
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uint8_t bshift) throw(std::bad_alloc);
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uint8_t get_bpp() throw();
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uint8_t get_ss_bpp() throw();
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uint32_t get_magic() throw();
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};
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extern pixel_format_rgb24<false> _pixel_format_rgb24;
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extern pixel_format_rgb24<true> _pixel_format_bgr24;
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#endif
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