lsnes/include/core/framebuffer.hpp
2014-05-31 13:58:17 +03:00

105 lines
2.4 KiB
C++

#ifndef _framebuffer__hpp__included__
#define _framebuffer__hpp__included__
#include "core/window.hpp"
#include "library/framebuffer.hpp"
#include "library/triplebuffer.hpp"
#include <stdexcept>
class subtitle_commentary;
class memwatch_set;
class emulator_dispatch;
namespace settingvar
{
class group;
}
namespace keyboard
{
class keyboard;
}
/**
* Emulator frame buffer.
*/
class emu_framebuffer
{
public:
emu_framebuffer(subtitle_commentary& _subtitles, settingvar::group& _settings, memwatch_set& _mwatch,
keyboard::keyboard& _keyboard, emulator_dispatch& _dispatch);
/**
* The main framebuffer.
*/
framebuffer::raw main_framebuffer;
/**
* Special screen: "SYSTEM STATE CORRUPT".
*/
static framebuffer::raw screen_corrupt;
/**
* The main screen to draw on.
*/
framebuffer::fb<false> main_screen;
/**
* Initialize special screens.
*
* throws std::bad_alloc: Not enough memory.
*/
static void init_special_screens() throw(std::bad_alloc);
/**
* Copy framebuffer to backing store, running Lua hooks if any.
*/
void redraw_framebuffer(framebuffer::raw& torender, bool no_lua = false, bool spontaneous = false);
/**
* Redraw the framebuffer, reusing contents from last redraw. Runs lua hooks if last redraw ran them.
*/
void redraw_framebuffer();
/**
* Return last complete framebuffer.
*/
framebuffer::raw get_framebuffer() throw(std::bad_alloc);
/**
* Render framebuffer to main screen.
*/
void render_framebuffer();
/**
* Get the size of current framebuffer.
*/
std::pair<uint32_t, uint32_t> get_framebuffer_size();
/**
* Take a screenshot to specified file.
*/
void take_screenshot(const std::string& file) throw(std::bad_alloc, std::runtime_error);
/**
* Kill pending requests associated with object.
*/
void render_kill_request(void* obj);
/**
* Get latest screen received from core.
*/
framebuffer::raw& render_get_latest_screen();
void render_get_latest_screen_end();
private:
struct render_info
{
framebuffer::raw fbuf;
framebuffer::queue rq;
uint32_t hscl;
uint32_t vscl;
uint32_t lgap;
uint32_t rgap;
uint32_t tgap;
uint32_t bgap;
};
render_info buffer1;
render_info buffer2;
render_info buffer3;
triplebuffer::triplebuffer<render_info> buffering;
bool last_redraw_no_lua;
subtitle_commentary& subtitles;
settingvar::group& settings;
memwatch_set& mwatch;
keyboard::keyboard& keyboard;
emulator_dispatch& edispatch;
};
#endif