lsnes/include/core/subtitles.hpp
Ilari Liusvaara 14a0862342 Instancefy lua core stuff
This should fix crashes on startup on Win32
2014-06-06 15:03:16 +03:00

46 lines
1.1 KiB
C++

#ifndef _subtitles__hpp__included__
#define _subtitles__hpp__included__
#include <cstdint>
#include <set>
#include <string>
namespace lua { class render_context; }
class moviefile_subtiming
{
public:
moviefile_subtiming(uint64_t frame);
moviefile_subtiming(uint64_t first, uint64_t length);
bool operator<(const moviefile_subtiming& a) const;
bool operator==(const moviefile_subtiming& a) const;
bool inrange(uint64_t x) const;
uint64_t get_frame() const;
uint64_t get_length() const;
private:
uint64_t frame;
uint64_t length;
bool position_only;
};
class movie_logic;
class emu_framebuffer;
class emulator_dispatch;
struct subtitle_commentary
{
public:
subtitle_commentary(movie_logic& _mlogic, emu_framebuffer& _fbuf, emulator_dispatch& _dispatch);
std::set<std::pair<uint64_t, uint64_t>> get_all();
std::string get(uint64_t f, uint64_t l);
void set(uint64_t f, uint64_t l, const std::string& x);
static std::string s_unescape(std::string x);
static std::string s_escape(std::string x);
void render(lua::render_context& ctx);
private:
movie_logic& mlogic;
emu_framebuffer& fbuf;
emulator_dispatch& edispatch;
};
#endif