39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#include "lua-int.hpp"
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#include "render.hpp"
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namespace
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{
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struct render_object_text : public render_object
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{
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render_object_text(int32_t _x, int32_t _y, const std::string& _text, premultiplied_color _fg,
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premultiplied_color _bg) throw()
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: x(_x), y(_y), text(_text), fg(_fg), bg(_bg) {}
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~render_object_text() throw() {}
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void operator()(struct screen& scr) throw()
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{
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render_text(scr, x, y, text, fg, bg);
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}
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private:
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int32_t x;
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int32_t y;
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premultiplied_color fg;
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premultiplied_color bg;
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std::string text;
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};
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function_ptr_luafun gui_text("gui.text", [](lua_State* LS, const std::string& fname) -> int {
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if(!lua_render_ctx)
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return 0;
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int64_t fgc = 0xFFFFFFU;
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int64_t bgc = -1;
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int32_t _x = get_numeric_argument<int32_t>(LS, 1, fname.c_str());
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int32_t _y = get_numeric_argument<int32_t>(LS, 2, fname.c_str());
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get_numeric_argument<int64_t>(LS, 4, fgc, fname.c_str());
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get_numeric_argument<int64_t>(LS, 5, bgc, fname.c_str());
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std::string text = get_string_argument(LS, 3, fname.c_str());
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premultiplied_color fg(fgc);
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premultiplied_color bg(bgc);
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lua_render_ctx->queue->add(*new render_object_text(_x, _y, text, fg, bg));
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return 0;
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});
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}
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