lsnes/include/lua/lua.hpp
2013-08-08 20:41:29 +03:00

44 lines
1.9 KiB
C++

#ifndef _lua__hpp__included__
#define _lua__hpp__included__
#include "core/controllerframe.hpp"
#include "core/keymapper.hpp"
#include "core/movie.hpp"
#include "library/framebuffer.hpp"
#include "library/lua-framebuffer.hpp"
void init_lua() throw();
void quit_lua() throw();
void lua_callback_do_paint(struct lua_render_context* ctx, bool non_synthethic) throw();
void lua_callback_do_video(struct lua_render_context* ctx, bool& kill_frame) throw();
void lua_callback_do_input(controller_frame& data, bool subframe) throw();
void lua_callback_do_reset() throw();
void lua_callback_do_frame() throw();
void lua_callback_do_frame_emulated() throw();
void lua_callback_do_rewind() throw();
void lua_callback_do_readwrite() throw();
void lua_callback_startup() throw();
void lua_callback_do_idle() throw();
void lua_callback_do_timer() throw();
void lua_callback_pre_load(const std::string& name) throw();
void lua_callback_err_load(const std::string& name) throw();
void lua_callback_post_load(const std::string& name, bool was_state) throw();
void lua_callback_pre_save(const std::string& name, bool is_state) throw();
void lua_callback_err_save(const std::string& name) throw();
void lua_callback_post_save(const std::string& name, bool is_state) throw();
void lua_callback_snoop_input(uint32_t port, uint32_t controller, uint32_t index, short value) throw();
void lua_callback_quit() throw();
void lua_callback_keyhook(const std::string& key, keyboard_key& p) throw();
void lua_callback_do_unsafe_rewind(const std::vector<char>& save, uint64_t secs, uint64_t ssecs, movie& mov, void* u);
bool lua_callback_do_button(uint32_t port, uint32_t controller, uint32_t index, const char* type);
void lua_callback_movie_lost(const char* what);
#define LUA_TIMED_HOOK_IDLE 0
#define LUA_TIMED_HOOK_TIMER 1
uint64_t lua_timed_hook(int timer) throw();
extern bool lua_requests_repaint;
extern bool lua_requests_subframe_paint;
#endif