lsnes/include/library/framebuffer-pixfmt-lrgb.hpp
2013-12-19 07:00:43 +02:00

33 lines
937 B
C++

#ifndef _library__framebuffer_pixfmt_lrgb__hpp__included__
#define _library__framebuffer_pixfmt_lrgb__hpp__included__
#include "framebuffer.hpp"
namespace framebuffer
{
/**
* Pixel format LRGB (bsnes).
*/
class _pixfmt_lrgb : public pixfmt
{
public:
~_pixfmt_lrgb() throw();
void decode(uint32_t* target, const uint8_t* src, size_t width)
throw();
void decode(uint32_t* target, const uint8_t* src, size_t width,
const auxpalette<false>& auxp) throw();
void decode(uint64_t* target, const uint8_t* src, size_t width,
const auxpalette<true>& auxp) throw();
void set_palette(auxpalette<false>& auxp, uint8_t rshift, uint8_t gshift,
uint8_t bshift) throw(std::bad_alloc);
void set_palette(auxpalette<true>& auxp, uint8_t rshift, uint8_t gshift,
uint8_t bshift) throw(std::bad_alloc);
uint8_t get_bpp() throw();
uint8_t get_ss_bpp() throw();
uint32_t get_magic() throw();
};
extern _pixfmt_lrgb pixfmt_lrgb;
}
#endif