169 lines
3.9 KiB
C++
169 lines
3.9 KiB
C++
#ifndef _instance__hpp__included__
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#define _instance__hpp__included__
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#include <deque>
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#include "core/command.hpp"
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#include "core/controllerframe.hpp"
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#include "core/emustatus.hpp"
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#include "core/inthread.hpp"
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#include "core/movie.hpp"
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#include "core/moviedata.hpp"
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#include "core/mbranch.hpp"
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#include "core/memorymanip.hpp"
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#include "core/memorywatch.hpp"
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#include "core/multitrack.hpp"
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#include "core/project.hpp"
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#include "library/command.hpp"
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#include "library/exrethrow.hpp"
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#include "library/lua-base.hpp"
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#include "library/memoryspace.hpp"
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#include "library/settingvar.hpp"
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#include "library/keyboard.hpp"
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#include "library/keyboard-mapper.hpp"
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/**
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* Information about keypress.
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*/
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struct keypress_info
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{
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/**
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* Create null keypress (no modifiers, NULL key and released).
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*/
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keypress_info();
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/**
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* Create new keypress.
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*/
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keypress_info(keyboard::modifier_set mod, keyboard::key& _key, short _value);
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/**
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* Create new keypress (two keys).
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*/
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keypress_info(keyboard::modifier_set mod, keyboard::key& _key, keyboard::key& _key2, short _value);
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/**
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* Modifier set.
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*/
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keyboard::modifier_set modifiers;
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/**
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* The actual key (first)
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*/
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keyboard::key* key1;
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/**
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* The actual key (second)
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*/
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keyboard::key* key2;
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/**
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* Value for the press
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*/
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short value;
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};
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template<typename T>
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void functor_call_helper2(void* args)
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{
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(*reinterpret_cast<T*>(args))();
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delete reinterpret_cast<T*>(args);
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}
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struct emulator_instance
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{
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struct function_queue_entry
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{
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std::function<void()> fn;
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std::function<void(std::exception& e)> onerror;
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};
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emulator_instance();
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movie_logic mlogic;
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memory_space memory;
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lua::state lua;
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memwatch_set mwatch;
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settingvar::group settings;
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settingvar::cache setcache;
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voice_commentary commentary;
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subtitle_commentary subtitles;
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movie_branches mbranch;
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multitrack_edit mteditor;
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_lsnes_status status_A;
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_lsnes_status status_B;
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_lsnes_status status_C;
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triplebuffer::triplebuffer<_lsnes_status> status;
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keyboard::keyboard keyboard;
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keyboard::mapper mapper;
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command::group command;
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alias_binds_manager abindmanager;
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rrdata nrrdata;
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cart_mappings_refresher cmapper;
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controller_state controls;
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project_state project;
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threads::id emu_thread;
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//Queue stuff.
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threads::lock queue_lock;
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threads::cv queue_condition;
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std::deque<keypress_info> keypresses;
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std::deque<std::string> commands;
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std::deque<function_queue_entry> functions;
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volatile uint64_t functions_executed;
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volatile uint64_t next_function;
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volatile bool system_thread_available;
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bool queue_function_run;
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/**
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* Queue keypress.
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*
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* - Can be called from any thread.
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*
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* Parameter k: The keypress to queue.
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*/
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void queue(const keypress_info& k) throw(std::bad_alloc);
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/**
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* Queue command.
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*
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* - Can be called from any thread.
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*
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* Parameter c: The command to queue.
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*/
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void queue(const std::string& c) throw(std::bad_alloc);
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/**
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* Queue function to be called in emulation thread.
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*
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* - Can be called from any thread (exception: Synchronous mode can not be used from emulation nor main threads).
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*
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* Parameter f: The function to execute.
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* Parameter onerror: Function to call on error.
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* Parameter arg: Argument to pass to the function.
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* Parameter sync: If true, execute function call synchronously, else asynchronously.
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*/
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void queue(std::function<void()> f, std::function<void(std::exception& e)> onerror, bool sync)
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throw(std::bad_alloc);
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/**
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* Run all queues.
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*/
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void run_queues() throw();
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/**
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* Call function synchronously in emulation thread.
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*/
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void run(std::function<void()> fn)
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{
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exrethrow::storage ex;
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queue(fn, [&ex](std::exception& e) { ex = exrethrow::storage(e); }, true);
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if(ex) ex.rethrow();
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}
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/**
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* Queue asynchrous function in emulation thread.
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*/
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void run_async(std::function<void()> fn,
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std::function<void(std::exception& e)> onerror)
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{
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queue(fn, onerror, false);
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}
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/**
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* Run internal queues.
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*/
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void run_queue(bool unlocked) throw();
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};
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extern emulator_instance lsnes_instance;
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emulator_instance& CORE();
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#endif
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