lsnes/include/core/project.hpp
2013-09-22 17:39:52 +03:00

110 lines
2.6 KiB
C++

#ifndef _project__hpp__included__
#define _project__hpp__included__
#include <string>
#include <map>
#include <list>
#include <vector>
#include "library/json.hpp"
#include "core/controller.hpp"
#include "core/rom.hpp"
//Information about project.
struct project_info
{
//Internal ID of the project.
std::string id;
//Name of the project.
std::string name;
//Bundle ROM used.
std::string rom;
//ROMs used.
std::string roms[ROM_SLOT_COUNT];
//Last savestate.
std::string last_save;
//Directory for save/load dialogs.
std::string directory;
//Prefix for save/load dialogs.
std::string prefix;
//List of Lua scripts to run at startup.
std::list<std::string> luascripts;
//Memory watches.
std::map<std::string, std::string> watches;
//Macros.
std::map<std::string, JSON::node> macros;
//Stub movie data.
std::string gametype;
std::map<std::string, std::string> settings;
std::string coreversion;
std::string gamename;
std::string projectid;
std::string romimg_sha256[ROM_SLOT_COUNT];
std::string romxml_sha256[ROM_SLOT_COUNT];
std::string namehint[ROM_SLOT_COUNT];
std::vector<std::pair<std::string, std::string>> authors;
std::map<std::string, std::vector<char>> movie_sram;
std::vector<char> anchor_savestate;
int64_t movie_rtc_second;
int64_t movie_rtc_subsecond;
};
/**
* Get currently active project.
*
* Returns: The currently active project or NULL if none.
*/
project_info* project_get();
/**
* Change currently active project. This reloads Lua VM, ROM and savestate.
*
* Parameter p: The new currently active project, or NULL to switch out of any project.
* Parameter current: If true, do not reload ROM, movie nor state.
*/
bool project_set(project_info* p, bool current = false);
/**
* Enumerate all known projects.
*
* Returns: Map from IDs of projects to project names.
*/
std::map<std::string, std::string> project_enumerate();
/**
* Load a given project.
*
* Parameter id: The ID of project to load.
* Returns: The project information.
*/
project_info& project_load(const std::string& id);
/**
* Flush any changes to project to disk.
*
* Parameter: The project to flush (NULL is no-op).
*/
void project_flush(project_info* p);
/**
* Get project movie path.
*
* Returns: The movie path.
*/
std::string project_moviepath();
/**
* Get project other path.
*
* Returns: The other path.
*/
std::string project_otherpath();
/**
* Get project savestate extension.
*
* Returns: The savestate extension.
*/
std::string project_savestate_ext();
/**
* Copy watches to project
*/
void project_copy_watches(project_info& p);
/**
* Copy macros to project.
*/
void project_copy_macros(project_info& p, controller_state& s);
#endif