lsnes/src/lua/gui-box.cpp
2014-02-10 00:07:31 +02:00

71 lines
2.4 KiB
C++

#include "lua/internal.hpp"
#include "library/framebuffer.hpp"
#include "library/lua-framebuffer.hpp"
namespace
{
struct render_object_box : public framebuffer::object
{
render_object_box(int32_t _x, int32_t _y, int32_t _width, int32_t _height,
framebuffer::color _outline1, framebuffer::color _outline2, framebuffer::color _fill,
int32_t _thickness) throw()
: x(_x), y(_y), width(_width), height(_height), outline1(_outline1), outline2(_outline2),
fill(_fill), thickness(_thickness) {}
~render_object_box() throw() {}
template<bool X> void op(struct framebuffer::fb<X>& scr) throw()
{
uint32_t originx = scr.get_origin_x();
uint32_t originy = scr.get_origin_y();
int32_t xmin = 0;
int32_t xmax = width;
int32_t ymin = 0;
int32_t ymax = height;
framebuffer::clip_range(originx, scr.get_width(), x, xmin, xmax);
framebuffer::clip_range(originy, scr.get_height(), y, ymin, ymax);
for(int32_t r = ymin; r < ymax; r++) {
typename framebuffer::fb<X>::element_t* rptr = scr.rowptr(y + r + originy);
size_t eptr = x + xmin + originx;
for(int32_t c = xmin; c < xmax; c++, eptr++)
if((r < thickness && r <= (width - c)) || (c < thickness && c < (height - r)))
outline1.apply(rptr[eptr]);
else if(r < thickness || c < thickness || r >= height - thickness ||
c >= width - thickness)
outline2.apply(rptr[eptr]);
else
fill.apply(rptr[eptr]);
}
}
void operator()(struct framebuffer::fb<true>& scr) throw() { op(scr); }
void operator()(struct framebuffer::fb<false>& scr) throw() { op(scr); }
void clone(framebuffer::queue& q) const throw(std::bad_alloc) { q.clone_helper(this); }
private:
int32_t x;
int32_t y;
int32_t width;
int32_t height;
framebuffer::color outline1;
framebuffer::color outline2;
framebuffer::color fill;
int32_t thickness;
};
int box(lua::state& L, lua::parameters& P)
{
int32_t x, y;
uint32_t width, height, thickness;
framebuffer::color poutline1, poutline2, pfill;
if(!lua_render_ctx) return 0;
P(x, y, width, height, P.optional(thickness, 1), P.optional(poutline1, 0xFFFFFFU),
P.optional(poutline2, 0x808080U), P.optional(pfill, 0xC0C0C0U));
lua_render_ctx->queue->create_add<render_object_box>(x, y, width, height, poutline1, poutline2,
pfill, thickness);
return 0;
}
lua::functions box_fns(lua_func_misc, "gui", {
{"box", box},
});
}