lsnes/lua.cpp
2011-09-17 00:06:20 +03:00

429 lines
9.6 KiB
C++

#include "lua.hpp"
#include "lua-int.hpp"
#include "command.hpp"
#include "misc.hpp"
#include "memorymanip.hpp"
#include "mainloop.hpp"
#include <map>
#include <string>
extern "C" {
#include <lua.h>
#include <lualib.h>
}
#include <iostream>
#include "fieldsplit.hpp"
namespace
{
std::map<std::string, lua_function*>* functions;
lua_State* lua_initialized;
window* lua_win;
int lua_trampoline_function(lua_State* L)
{
void* ptr = lua_touserdata(L, lua_upvalueindex(1));
lua_function* f = reinterpret_cast<lua_function*>(ptr);
return f->invoke(L, lua_win);
}
//Pushes given table to top of stack, creating if needed.
void recursive_lookup_table(lua_State* L, const std::string& tab)
{
if(tab == "") {
lua_pushvalue(L, LUA_GLOBALSINDEX);
return;
}
std::string u = tab;
size_t split = u.find_last_of(".");
std::string u1;
std::string u2 = u;
if(split < u.length()) {
u1 = u.substr(0, split);
u2 = u.substr(split + 1);
}
recursive_lookup_table(L, u1);
lua_getfield(L, -1, u2.c_str());
if(lua_type(L, -1) != LUA_TTABLE) {
//Not a table, create a table.
lua_pop(L, 1);
lua_newtable(L);
lua_setfield(L, -2, u2.c_str());
lua_getfield(L, -1, u2.c_str());
}
//Get rid of previous table.
lua_insert(L, -2);
lua_pop(L, 1);
}
void register_lua_function(lua_State* L, const std::string& fun)
{
std::string u = fun;
size_t split = u.find_last_of(".");
std::string u1;
std::string u2 = u;
if(split < u.length()) {
u1 = u.substr(0, split);
u2 = u.substr(split + 1);
}
recursive_lookup_table(L, u1);
void* ptr = reinterpret_cast<void*>((*functions)[fun]);
lua_pushlightuserdata(L, ptr);
lua_pushcclosure(L, lua_trampoline_function, 1);
lua_setfield(L, -2, u2.c_str());
lua_pop(L, 1);
}
void register_lua_functions(lua_State* L)
{
if(functions)
for(auto i = functions->begin(); i != functions->end(); i++)
register_lua_function(L, i->first);
lua_initialized = L;
}
}
lua_function::lua_function(const std::string& name) throw(std::bad_alloc)
{
if(!functions)
functions = new std::map<std::string, lua_function*>();
(*functions)[fname = name] = this;
if(lua_initialized)
register_lua_function(lua_initialized, fname);
}
lua_function::~lua_function() throw()
{
if(!functions)
return;
functions->erase(fname);
}
std::string get_string_argument(lua_State* LS, unsigned argindex, const char* fname)
{
if(lua_isnone(LS, argindex)) {
lua_pushfstring(LS, "argument #%i to %s must be string", argindex, fname);
lua_error(LS);
}
size_t len;
const char* f = lua_tolstring(LS, argindex, &len);
if(!f) {
lua_pushfstring(LS, "argument #%i to %s must be string", argindex, fname);
lua_error(LS);
}
return std::string(f, f + len);
}
bool get_boolean_argument(lua_State* LS, unsigned argindex, const char* fname)
{
if(lua_isnone(LS, argindex) || !lua_isboolean(LS, argindex)) {
lua_pushfstring(LS, "argument #%i to %s must be boolean", argindex, fname);
lua_error(LS);
}
return (lua_toboolean(LS, argindex) != 0);
}
lua_render_context* lua_render_ctx = NULL;
controls_t* lua_input_controllerdata = NULL;
namespace
{
lua_State* L;
bool recursive_flag = false;
const char* luareader_fragment = NULL;
const char* read_lua_fragment(lua_State* LS, void* dummy, size_t* size)
{
if(luareader_fragment) {
const char* ret = luareader_fragment;
*size = strlen(luareader_fragment);
luareader_fragment = NULL;
return ret;
} else {
*size = 0;
return NULL;
}
}
void* alloc(void* user, void* old, size_t olds, size_t news)
{
if(news)
return realloc(old, news);
else
free(old);
return NULL;
}
bool callback_exists(const char* name)
{
if(recursive_flag)
return false;
lua_getglobal(L, name);
int t = lua_type(L, -1);
if(t != LUA_TFUNCTION)
lua_pop(L, 1);
return (t == LUA_TFUNCTION);
}
void push_string(const std::string& s)
{
lua_pushlstring(L, s.c_str(), s.length());
}
void push_boolean(bool b)
{
lua_pushboolean(L, b ? 1 : 0);
}
#define TEMPORARY "LUAINTERP_INTERNAL_COMMAND_TEMPORARY"
const char* eval_lua_lua = "loadstring(" TEMPORARY ")();";
const char* run_lua_lua = "dofile(" TEMPORARY ");";
void run_lua_fragment() throw(std::bad_alloc)
{
if(recursive_flag)
return;
int t = lua_load(L, read_lua_fragment, NULL, "run_lua_fragment");
if(t == LUA_ERRSYNTAX) {
out(lua_win) << "Can't run Lua: Internal syntax error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
return;
}
if(t == LUA_ERRMEM) {
out(lua_win) << "Can't run Lua: Out of memory" << std::endl;
lua_pop(L, 1);
return;
}
recursive_flag = true;
int r = lua_pcall(L, 0, 0, 0);
recursive_flag = false;
if(r == LUA_ERRRUN) {
out(lua_win) << "Error running Lua hunk: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRMEM) {
out(lua_win) << "Error running Lua hunk: Out of memory" << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRERR) {
out(lua_win) << "Error running Lua hunk: Double Fault???" << std::endl;
lua_pop(L, 1);
}
if(lua_requests_repaint) {
lua_requests_repaint = false;
command::invokeC("repaint", lua_win);
}
}
void do_eval_lua(const std::string& c) throw(std::bad_alloc)
{
push_string(c);
lua_setglobal(L, TEMPORARY);
luareader_fragment = eval_lua_lua;
run_lua_fragment();
}
void do_run_lua(const std::string& c) throw(std::bad_alloc)
{
push_string(c);
lua_setglobal(L, TEMPORARY);
luareader_fragment = run_lua_lua;
run_lua_fragment();
}
void run_lua_cb(int args) throw()
{
recursive_flag = true;
int r = lua_pcall(L, args, 0, 0);
recursive_flag = false;
if(r == LUA_ERRRUN) {
out(lua_win) << "Error running Lua callback: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRMEM) {
out(lua_win) << "Error running Lua callback: Out of memory" << std::endl;
lua_pop(L, 1);
}
if(r == LUA_ERRERR) {
out(lua_win) << "Error running Lua callback: Double Fault???" << std::endl;
lua_pop(L, 1);
}
if(lua_requests_repaint) {
lua_requests_repaint = false;
command::invokeC("repaint", lua_win);
}
}
}
void lua_callback_do_paint(struct lua_render_context* ctx) throw()
{
if(!callback_exists("on_paint"))
return;
lua_render_ctx = ctx;
run_lua_cb(0);
lua_render_ctx = NULL;
}
void lua_callback_do_video(struct lua_render_context* ctx) throw()
{
if(!callback_exists("on_video"))
return;
lua_render_ctx = ctx;
run_lua_cb(0);
lua_render_ctx = NULL;
}
void lua_callback_do_reset() throw()
{
if(!callback_exists("on_reset"))
return;
run_lua_cb(0);
}
void lua_callback_do_readwrite() throw()
{
if(!callback_exists("on_readwrite"))
return;
run_lua_cb(0);
}
void lua_callback_startup() throw()
{
if(!callback_exists("on_startup"))
return;
run_lua_cb(0);
}
void lua_callback_pre_load(const std::string& name) throw()
{
if(!callback_exists("on_pre_load"))
return;
push_string(name);
run_lua_cb(1);
}
void lua_callback_err_load(const std::string& name) throw()
{
if(!callback_exists("on_err_load"))
return;
push_string(name);
run_lua_cb(1);
}
void lua_callback_post_load(const std::string& name, bool was_state) throw()
{
if(!callback_exists("on_post_load"))
return;
push_string(name);
push_boolean(was_state);
run_lua_cb(2);
}
void lua_callback_pre_save(const std::string& name, bool is_state) throw()
{
if(!callback_exists("on_pre_save"))
return;
push_string(name);
push_boolean(is_state);
run_lua_cb(2);
}
void lua_callback_err_save(const std::string& name) throw()
{
if(!callback_exists("on_err_save"))
return;
push_string(name);
run_lua_cb(1);
}
void lua_callback_post_save(const std::string& name, bool is_state) throw()
{
if(!callback_exists("on_post_save"))
return;
push_string(name);
push_boolean(is_state);
run_lua_cb(2);
}
void lua_callback_do_input(controls_t& data, bool subframe) throw()
{
if(!callback_exists("on_input"))
return;
lua_input_controllerdata = &data;
push_boolean(subframe);
run_lua_cb(1);
lua_input_controllerdata = NULL;
}
void lua_callback_snoop_input(uint32_t port, uint32_t controller, uint32_t index, short value) throw()
{
if(!callback_exists("on_snoop"))
return;
lua_pushnumber(L, port);
lua_pushnumber(L, controller);
lua_pushnumber(L, index);
lua_pushnumber(L, value);
run_lua_cb(4);
}
namespace
{
class evallua : public command
{
public:
evallua() throw(std::bad_alloc) : command("evaluate-lua") {}
void invoke(const std::string& args, window* win) throw(std::bad_alloc, std::runtime_error)
{
if(args == "")
throw std::runtime_error("Expected expression to evaluate");
do_eval_lua(args);
}
std::string get_short_help() throw(std::bad_alloc) { return "Evaluate expression in Lua VM"; }
std::string get_long_help() throw(std::bad_alloc)
{
return "Syntax: evaluate-lua <expression>\n"
"Evaluates <expression> in Lua VM.\n";
}
} evallua_o;
class runlua : public command
{
public:
runlua() throw(std::bad_alloc) : command("run-lua") {}
void invoke(const std::string& args, window* win) throw(std::bad_alloc, std::runtime_error)
{
if(args == "")
throw std::runtime_error("Expected script to run");
do_run_lua(args);
}
std::string get_short_help() throw(std::bad_alloc) { return "Run Lua script in Lua VM"; }
std::string get_long_help() throw(std::bad_alloc)
{
return "Syntax: run-lua <file>\n"
"Runs <file> in Lua VM.\n";
}
} runlua_o;
}
void lua_callback_quit() throw()
{
if(!callback_exists("on_quit"))
return;
run_lua_cb(0);
}
void init_lua(window* win) throw()
{
lua_win = win;
L = lua_newstate(alloc, NULL);
if(!L) {
out(lua_win) << "Can't initialize Lua." << std::endl;
fatal_error(lua_win);
}
luaL_openlibs(L);
register_lua_functions(L);
}
bool lua_requests_repaint = false;
bool lua_requests_subframe_paint = false;