lsnes/src/plat-sdl
Ilari Liusvaara ec20694f7b Pack movie data in memory
Instead of using full 2*100 bytes for each subframe of movie data, pack
it in controller-dependent way, reducing the memory usage to 7-20 bytes
per subframe (90-96% reduction).
2012-01-09 21:55:55 +02:00
..
commandline.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00
drawprim.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00
graphicsfn.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00
joystick.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00
keyboard.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00
main.cpp Pack movie data in memory 2012-01-09 21:55:55 +02:00
sound.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00
status.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00
thread.cpp lsnes rr1-β0 2012-01-06 17:28:01 +02:00