lsnes/lua/gui-core.cpp
2011-09-14 22:18:24 +03:00

65 lines
1.7 KiB
C++

#include "lua-int.hpp"
namespace
{
class lua_gui_resolution : public lua_function
{
public:
lua_gui_resolution() : lua_function("gui.resolution") {}
int invoke(lua_State* LS, window* win)
{
if(!lua_render_ctx)
return 0;
lua_pushnumber(LS, lua_render_ctx->width);
lua_pushnumber(LS, lua_render_ctx->height);
lua_pushnumber(LS, lua_render_ctx->rshift);
lua_pushnumber(LS, lua_render_ctx->gshift);
lua_pushnumber(LS, lua_render_ctx->bshift);
return 5;
}
} gui_resolution;
template<uint32_t lua_render_context::*gap>
class lua_gui_set_gap : public lua_function
{
public:
lua_gui_set_gap(const std::string& name) : lua_function(name) {}
int invoke(lua_State* LS, window* win)
{
if(!lua_render_ctx)
return 0;
uint32_t g = get_numeric_argument<uint32_t>(LS, 1, fname.c_str());
if(g > 8192)
return 0; //Ignore ridiculous gap.
lua_render_ctx->*gap = g;
return 0;
}
};
lua_gui_set_gap<&lua_render_context::left_gap> lg("gui.left_gap");
lua_gui_set_gap<&lua_render_context::right_gap> rg("gui.right_gap");
lua_gui_set_gap<&lua_render_context::top_gap> tg("gui.top_gap");
lua_gui_set_gap<&lua_render_context::bottom_gap> bg("gui.bottom_gap");
class lua_gui_repaint : public lua_function
{
public:
lua_gui_repaint() : lua_function("gui.repaint") {}
int invoke(lua_State* LS, window* win)
{
lua_requests_repaint = true;
return 0;
}
} gui_repaint;
class lua_gui_update_subframe : public lua_function
{
public:
lua_gui_update_subframe() : lua_function("gui.subframe_update") {}
int invoke(lua_State* LS, window* win)
{
lua_requests_subframe_paint = get_boolean_argument(LS, 1, "gui.subframe_update");
return 0;
}
} gui_update_subframe;
}