278 lines
7.8 KiB
C++
278 lines
7.8 KiB
C++
#ifndef _dispatch__hpp__included__
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#define _dispatch__hpp__included__
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#include "library/framebuffer.hpp"
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#include "library/dispatch.hpp"
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#include <cstdint>
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#include <string>
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#include <stdexcept>
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#include <set>
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#include <map>
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/**
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* Video data region is NTSC.
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*/
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#define VIDEO_REGION_NTSC 0
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/**
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* Video data region is PAL.
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*/
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#define VIDEO_REGION_PAL 1
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/**
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* Information about run.
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*/
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struct gameinfo_struct
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{
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public:
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/**
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* Construct game info.
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*/
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gameinfo_struct() throw(std::bad_alloc);
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/**
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* Game name.
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*/
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std::string gamename;
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/**
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* Run length in seconds.
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*/
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double length;
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/**
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* Rerecord count (base 10 ASCII)
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*/
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std::string rerecords;
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/**
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* Authors. The first components are real names, the second components are nicknames. Either (but not both) may be
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* blank.
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*/
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std::vector<std::pair<std::string, std::string>> authors;
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/**
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* Format human-redable representation of the length.
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*
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* Parameter digits: Number of sub-second digits to use.
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* Returns: The time formated.
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* Throws std::bad_alloc: Not enough memory.
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*/
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std::string get_readable_time(unsigned digits) const throw(std::bad_alloc);
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/**
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* Get number of authors.
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*
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* Returns: Number of authors.
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*/
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size_t get_author_count() const throw();
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/**
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* Get short name of author (nickname if present, otherwise full name).
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*
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* Parameter idx: Index of author (0-based).
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* Returns: The short name.
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* Throws std::bad_alloc: Not enough memory.
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*/
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std::string get_author_short(size_t idx) const throw(std::bad_alloc);
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/**
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* Get rerecord count as a number. If rerecord count is too high, returns the maximum representatible count.
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*
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* Returns: The rerecord count.
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*/
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uint64_t get_rerecords() const throw();
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};
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/**
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* Information dispatch.
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*
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* This class handles dispatching information between the components of the emulator.
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*
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* Each kind of information has virtual method on_foo() which can be overridden to handle events of that type, and
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* static method do_foo(), which calls on_foo on all known objects.
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*
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* The information is delivered to each instance of this class.
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*/
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class information_dispatch
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{
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public:
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/**
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* Create new object to receive information dispatch events.
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*
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* Parameter name: The name for the object.
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* Throws std::bad_alloc: Not enough memory.
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*/
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information_dispatch(const std::string& name) throw(std::bad_alloc);
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/**
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* Destroy object.
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*/
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virtual ~information_dispatch() throw();
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/**
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* A frame has been received.
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*
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* The default handler does nothing.
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*
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* Parameter _frame: The frame object.
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* Parameter fps_n: Numerator of current video fps.
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* Parameter fps_d: Denominator of current video fps.
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*/
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virtual void on_frame(struct framebuffer::raw& _frame, uint32_t fps_n, uint32_t fps_d);
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/**
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* Call all on_frame() handlers.
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*
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* Calls on_new_dumper() on dumpers that had that not yet called.
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*/
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static void do_frame(struct framebuffer::raw& _frame, uint32_t fps_n, uint32_t fps_d) throw();
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/**
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* A sample has been received.
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*
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* The default handler does nothing.
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*
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* Parameter l: The left channel sample (16 bit signed).
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* Parameter r: The right channel sample (16 bit signed).
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*/
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virtual void on_sample(short l, short r);
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/**
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* Call all on_sample() handlers.
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*
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* Calls on_new_dumper() on dumpers that had that not yet called.
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*/
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static void do_sample(short l, short r) throw();
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/**
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* Dump is ending.
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*
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* Calls on_new_dumper() on dumpers that had that not yet called.
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*
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* The default handler does nothing.
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*/
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virtual void on_dump_end();
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/**
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* Call all on_dump_end() handlers.
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*/
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static void do_dump_end() throw();
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/**
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* Sound sampling rate is changing
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*
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* The default handler prints warning if dumper flag is set.
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*
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* Parameter rate_n: Numerator of the new sampling rate in Hz.
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* Parameter rate_d: Denominator of the new sampling rate in Hz.
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*/
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virtual void on_sound_rate(uint32_t rate_n, uint32_t rate_d);
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/**
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* Call all on_sound_rate() methods and save the parameters.
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*
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* Calls on_new_dumper() on dumpers that had that not yet called.
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*/
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static void do_sound_rate(uint32_t rate_n, uint32_t rate_d) throw();
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/**
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* Get the sound rate most recently set by on_sound_rate().
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*
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* Returns: The first component is the numerator, the second is the denominator.
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*/
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static std::pair<uint32_t, uint32_t> get_sound_rate() throw();
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/**
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* Game information is changing.
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*
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* The default handler does nothing.
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*
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* Parameter gi: The new game info.
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*/
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virtual void on_gameinfo(const struct gameinfo_struct& gi);
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/**
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* Call all on_gameinfo() handlers and save the gameinfo.
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*/
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static void do_gameinfo(const struct gameinfo_struct& gi) throw();
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/**
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* Get the gameinfo most recently set by do_gameinfo().
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*
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* Returns: The gameinfo.
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*/
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static const struct gameinfo_struct& get_gameinfo() throw();
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/**
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* Return the dumper flag for this dispatch target.
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*
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* The default implementation returns false.
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*
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* If dumper flag is set:
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* - on_sound_rate() default handler prints a warning.
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* - All dumping related do_* functions triggers calls to to on_new_dumper() on all handlers the next time they
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* are called.
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* - Destroying the handler triggers calls to on_destroy_dumper() on all handlers (if on_new_dumper() has been
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* called).
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*/
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virtual bool get_dumper_flag() throw();
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/**
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* Notify that a new dumper is joining.
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*
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* Parameter dumper: The name of the dumper object.
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*/
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virtual void on_new_dumper(const std::string& dumper);
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/**
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* Notify that a dumper is leaving.
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*
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* Parameter dumper: The name of the dumper object.
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*/
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virtual void on_destroy_dumper(const std::string& dumper);
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/**
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* Get number of active dumpers.
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*
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* Calls on_new_dumper() on dumpers that had that not yet called.
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*
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* Returns: The dumper count.
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*/
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static unsigned get_dumper_count() throw();
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/**
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* Get set of active dumpers.
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*
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* Calls on_new_dumper() on dumpers that had that not yet called.
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*
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* Returns: The set of dumper names.
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* Throws std::bad_alloc: Not enough memory.
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*/
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static std::set<std::string> get_dumpers() throw(std::bad_alloc);
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/**
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* Get name of target.
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*/
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const std::string& get_name() throw();
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/**
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* Notify that some dumper has attached, deattached, popped into existence or disappeared.
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*
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* Default implementation does nothing.
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*/
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virtual void on_dumper_update();
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/**
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* Call on_dumper_update on on all objects.
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*/
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static void do_dumper_update() throw();
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protected:
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/**
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* Call to indicate this target is interested in sound sample data.
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*/
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void enable_send_sound() throw(std::bad_alloc);
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private:
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static void update_dumpers(bool nocalls = false) throw();
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bool known_if_dumper;
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bool marked_as_dumper;
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std::string target_name;
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bool notified_as_dumper;
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};
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void dispatch_set_error_streams(std::ostream* stream);
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extern struct dispatch::source<> notify_autohold_reconfigure;
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extern struct dispatch::source<unsigned, unsigned, unsigned, bool> notify_autohold_update;
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extern struct dispatch::source<unsigned, unsigned, unsigned, unsigned, unsigned> notify_autofire_update;
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extern struct dispatch::source<> notify_close;
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extern struct dispatch::source<framebuffer::fb<false>&> notify_set_screen;
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extern struct dispatch::source<std::pair<std::string, std::string>> notify_sound_change;
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extern struct dispatch::source<> notify_screen_update;
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extern struct dispatch::source<> notify_status_update;
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extern struct dispatch::source<bool> notify_sound_unmute;
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extern struct dispatch::source<bool> notify_mode_change;
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extern struct dispatch::source<> notify_core_change;
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extern struct dispatch::source<> notify_title_change;
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extern struct dispatch::source<> notify_branch_change;
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extern struct dispatch::source<> notify_mbranch_change;
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extern struct dispatch::source<bool> notify_core_changed;
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extern struct dispatch::source<> notify_new_core;
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extern struct dispatch::source<> notify_voice_stream_change;
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extern struct dispatch::source<> notify_vu_change;
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extern struct dispatch::source<> notify_subtitle_change;
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extern struct dispatch::source<unsigned, unsigned, int> notify_multitrack_change;
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#endif
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