22 lines
1.3 KiB
C++
22 lines
1.3 KiB
C++
#include "lua.hpp"
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struct lua_State { int x; };
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lua_function::lua_function(const std::string& name) throw(std::bad_alloc) {}
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lua_function::~lua_function() throw() {}
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void lua_callback_do_paint(struct lua_render_context* ctx, window* win) throw() {}
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void lua_callback_do_video(struct lua_render_context* ctx, window* win) throw() {}
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void lua_callback_do_input(controls_t& data, bool subframe, window* win) throw() {}
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void lua_callback_do_reset(window* win) throw() {}
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void lua_callback_do_readwrite(window* win) throw() {}
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void lua_callback_startup(window* win) throw() {}
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void lua_callback_pre_load(const std::string& name, window* win) throw() {}
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void lua_callback_err_load(const std::string& name, window* win) throw() {}
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void lua_callback_post_load(const std::string& name, bool was_state, window* win) throw() {}
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void lua_callback_pre_save(const std::string& name, bool is_state, window* win) throw() {}
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void lua_callback_err_save(const std::string& name, window* win) throw() {}
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void lua_callback_post_save(const std::string& name, bool is_state, window* win) throw() {}
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void lua_callback_snoop_input(uint32_t port, uint32_t controller, uint32_t index, short value, window* win) throw() {}
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void lua_callback_quit(window* win) throw() {}
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void init_lua(window* win) throw() {}
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bool lua_requests_repaint = false;
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bool lua_requests_subframe_paint = false;
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