lsnes/SDL
Ilari Liusvaara dfea0bce31 Work even if sound can't be initialized
If sound wasn't initialized, then the program tried to drop/dup samples
using increment 0 modulus 1, which causes instant lockup on first audio
sample. Fix the program to use increment 0 modulus 0 (which causes all
audio to be dropped) if audio can't be initialized.
2011-09-21 15:44:47 +03:00
..
window-sdl.cpp Work even if sound can't be initialized 2011-09-21 15:44:47 +03:00