lsnes/framebuffer.cpp

133 lines
3.1 KiB
C++

#include "framebuffer.hpp"
#include "lua.hpp"
#include "window.hpp"
#include "render.hpp"
lcscreen framebuffer;
lcscreen screen_nosignal;
lcscreen screen_corrupt;
extern uint32_t fontdata[];
namespace
{
struct render_list_entry
{
uint32_t codepoint;
uint32_t x;
uint32_t y;
uint32_t scale;
};
struct render_list_entry rl_nosignal[] = {
{'N', 4, 168, 7},
{'O', 60, 168, 7},
{'S', 172, 168, 7},
{'I', 228, 168, 7},
{'G', 284, 168, 7},
{'N', 340, 168, 7},
{'A', 396, 168, 7},
{'L', 452, 168, 7},
{0, 0, 0, 0}
};
struct render_list_entry rl_corrupt[] = {
{'S', 88, 56, 7},
{'Y', 144, 56, 7},
{'S', 200, 56, 7},
{'T', 256, 56, 7},
{'E', 312, 56, 7},
{'M', 368, 56, 7},
{'S', 116, 168, 7},
{'T', 172, 168, 7},
{'A', 224, 168, 7},
{'T', 280, 168, 7},
{'E', 336, 168, 7},
{'C', 60, 280, 7},
{'O', 116, 280, 7},
{'R', 172, 280, 7},
{'R', 228, 280, 7},
{'U', 284, 280, 7},
{'P', 340, 280, 7},
{'T', 396, 280, 7},
{0, 0, 0, 0}
};
void draw_special_screen(uint16_t* target, struct render_list_entry* rlist)
{
while(rlist->scale) {
int32_t x;
int32_t y;
auto g = find_glyph(rlist->codepoint, 0, 0, 0, x, y);
for(uint32_t j = 0; j < 16; j++) {
for(uint32_t i = 0; i < 8; i++) {
uint32_t slice = g.second + j / 4;
uint32_t bit = 31 - ((j % 4) * 8 + i);
uint32_t value = (fontdata[slice] >> bit) & 1;
if(value) {
uint32_t basex = rlist->x + rlist->scale * i;
uint32_t basey = rlist->y + rlist->scale * j;
for(uint32_t j2 = 0; j2 < rlist->scale; j2++)
for(uint32_t i2 = 0; i2 < rlist->scale; i2++)
target[(basey + j2) * 512 + (basex + i2)] = 0x7FFF;
}
}
}
rlist++;
}
}
void draw_nosignal(uint16_t* target)
{
for(unsigned i = 0; i < 512 * 448; i++)
target[i] = 0x1F;
draw_special_screen(target, rl_nosignal);
}
void draw_corrupt(uint16_t* target)
{
for(unsigned i = 0; i < 512 * 448; i++)
target[i] = 0x1F;
draw_special_screen(target, rl_corrupt);
}
}
screen main_screen;
void init_special_screens() throw(std::bad_alloc)
{
uint16_t buf[512*448];
draw_nosignal(buf);
screen_nosignal = lcscreen(buf, 512, 448);
draw_corrupt(buf);
screen_corrupt = lcscreen(buf, 512, 448);
}
void redraw_framebuffer()
{
uint32_t hscl = 1, vscl = 1;
if(framebuffer.width < 512)
hscl = 2;
if(framebuffer.height < 400)
vscl = 2;
render_queue rq;
struct lua_render_context lrc;
lrc.left_gap = 0;
lrc.right_gap = 0;
lrc.bottom_gap = 0;
lrc.top_gap = 0;
lrc.queue = &rq;
lrc.width = framebuffer.width * hscl;
lrc.height = framebuffer.height * vscl;
lrc.rshift = main_screen.active_rshift;
lrc.gshift = main_screen.active_gshift;
lrc.bshift = main_screen.active_bshift;
lua_callback_do_paint(&lrc);
main_screen.reallocate(framebuffer.width * hscl + lrc.left_gap + lrc.right_gap, framebuffer.height * vscl +
lrc.top_gap + lrc.bottom_gap, lrc.left_gap, lrc.top_gap);
main_screen.copy_from(framebuffer, hscl, vscl);
//We would want divide by 2, but we'll do it ourselves in order to do mouse.
window::set_window_compensation(lrc.left_gap, lrc.top_gap, 1, 1);
rq.run(main_screen);
window::notify_screen_update();
}