1295 lines
28 KiB
Text
1295 lines
28 KiB
Text
1 Introduction
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lsnes is SNES rerecording emulator based on bsnes core.
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2 Dependencies
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1. bsnes libsnes (for bsnes SNES core)
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(a) v084-v087 (v084 or v085 for delayreset support)
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(b) accuracy or compatiblity core with debugger enabled.
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(c) Patched version (using included 7 patches)
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2. gambatte (for gambatte core)
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(a) SVN r320, r358 or r364
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(b) Patched with included patches
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3. Zlib
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4. boost_iostreams
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5. boost_filesystem
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6. boost_thread (if native std::thread is not available)
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7. libsdl (SDL only)
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8. sdlmain (SDL only, part of SDL)
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9. boost_conversion (this is header-only library)
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10. libswscale (wxwidgets graphics only)
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11. Portaudio (portaudio sound only)
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12. libao (libao sound only)
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13. Lua version 5.1.X or 5.2.X
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14. G++ 4.6 or 4.7
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15. libopus (optional, for commentary track tool)
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3 Building
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• Copy bsnes sources (the bsnes subdirectory) to subdirectory
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'bsnes' (for bsnes core).
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• Copy gambatte sources to subdirectory 'gambatte' (for gambatte
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core).
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• Patch the bsnes sources with included patches (directory
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'bsnes-patches/<version>', bsnes core)
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• Patch the gambatte sources with included patches (directory
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'gambatte-patches/<version>', gambatte core)
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• Edit options.build (or copy of that file)
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• Run make (passing 'OPTIONS=<filename>' if using something else
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than options.build).
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4 Command line options
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4.1 Wxwidgets options
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4.1.1 --rom=<file>
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Load <file> as ROM.
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4.1.2 <file>
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Load <file> as ROM.
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4.1.3 --load=<file>
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Load <file> as movie or savestate file on startup.
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4.1.4 --settings
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Instead of starting the emulator, only display the settings.
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4.1.5 --pluginmanager
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Instead of starting the emulator, display the plugin manager
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(useful to disable some plugin that causes emulator to crash on
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startup)
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4.1.6 --lua=<file>
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Run this Lua file on startup
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4.2 dump options (lsnes-dumpavi only)
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4.2.1 --rom=<file>
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Load <file> as ROM. Required.
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4.2.2 <filename>
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Load <filename> as movie or savestate file on startup. Required.
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4.2.3 --dumper=<dumper>
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Set the dumper to use (required). Use 'list' for listing of known
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dumpers.
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4.2.4 --firmware-path=<path>
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Set path to look for firmware.
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4.2.5 --mode=<mode>
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Set the mode to use (required for dumpers with multiple modes,
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forbidden otherwise). Use 'list' for known modes.
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4.2.6 --prefix=<prefix>
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Set dump prefix. Default is “avidump”.
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4.2.7 --option=<name>=<value>
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Set option <name> to value <value>.
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4.2.8 --length=<length>
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Set number of frames to dump. Mandatory, unless --overdump-length
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is specified.
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4.2.9 --overdump-length=<length>
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Set number of frames to dump after movie end. Mutually exclusive
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with --length.
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4.2.10 --lua=<script>
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Run specified lua script (lsnes-dumpavi does not have
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initialization files).
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4.2.11 --load-library=<library>
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Load the specified shared object / dynamic library / dynamic link
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library.
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4.3 lsnes settings directory
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The lsnes settings directory is (in order of decreasing
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perference):
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• Windows: %APPDATA%\lsnes (if %APPDATA% exists)
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• Unix: $XDG_CONFIG_HOME/lsnes (if $XDG_CONFIG_HOME exists)
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• Unix: $HOME/.config/lsnes (if $HOME exists)
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• All: . (fallback default).
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If leading directories do not exist, attempt to create them is
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made.
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5 Internal commands
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• Commands beginning with '*' invoke the corresponding command
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without alias expansion.
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• If command starts with '+' (after possible '*'), the command is
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executed as-is when button is pressed, and when button is
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released, it is executed with '+' replaced by '-'.
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• Commands without '+' execute only on negative edge (release).
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5.1 run-script <script>
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Run <script> as if commands were entered on the command line.
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5.2 Memory manipulation
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• <address> can be one of:
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– Decimal number
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– Hexadecimal number (prefixed with 0x)
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– <memarea>+<hexoffset> (no 0x prefix for offset).
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<value> can be hexadecimal (prefixed with '0x'), unsigned or
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signed (prefixed with '-') decimal.
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The available element <sizes> are:
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• byte: 1 byte
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• word: 2 bytes
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• hword: 3 bytes
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• dword: 4 bytes
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• qword: 8 bytes
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• float: 4 bytes (floating-point)
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• double: 8 bytes (floating-point)
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When reading RAM and ROM, multi-byte reads/writes are big-endian.
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When dealing with DSP memory, multi-byte reads/writes are
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native-endian (do not use operand sizes exceeding DSP bitness,
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except dword is OK for 24-bit memory).
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5.2.1 read-<size> <address>
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Read the value of byte in <address>.
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5.2.2 read-s<size> <address>
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Read the value of signed byte in <address>.
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5.2.3 write-<size> <address> <value>
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Write <value> to byte in address <address>.
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5.3 Main commands
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These commands are not available in lsnesrc, but are available
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after ROM has been loaded.
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5.3.1 quit-emulator
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Quits the emulator.
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5.3.2 pause-emulator
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Toggle paused/unpaused
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5.3.3 +advance-frame
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Advance frame. If the button is still held after configurable
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timeout expires, game unpauses for the duration frame advance is
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held.
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5.3.4 +advance-poll
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Advance subframe. If the button is still held after configurable
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timeout expires, game unpauses for the duration frame advance is
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held.
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5.3.5 advance-skiplag
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Skip to first poll in frame after current.
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5.3.6 reset
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Reset the SNES after this frame.
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5.3.7 load <filename>
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Load savestate <filename> in current mode.
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5.3.8 load-state <filename>
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Load savestate <filename> in readwrite mode.
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5.3.9 load-readonly <filename>
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Load savestate <filename> in readonly mode.
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5.3.10 load-preserve <filename>
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Load savestate <filename> in readonly mode, preserving current
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events.
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5.3.11 load-movie <filename>
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Load savestate <filename>, ignoring save part in readonly mode.
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5.3.12 save-state <filename>
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Save system state to <filename> as soon as possible.
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5.3.13 save-movie <filename>
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Save movie to <filename>.
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5.3.14 set-rwmode
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Set recording mode.
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5.3.15 set-romode
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Set playback mode
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5.3.16 toggle-rwmode
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Toggle between playback and recording modes.
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5.3.17 test-1, test-2, test-3
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Internal test commands. Don't use.
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5.3.18 take-screenshot <filename>
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Save screenshot to <filename>.
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5.3.19 +controller <class>-<#>-<button>
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Press button <button> on controller <num> of class <class>.
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• Class 'gamepad': A, B, X, Y, L, R, select, start, up, down,
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left, right, ext0, ext1, ext2, ext3
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• Class 'mouse': L, R
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• Class 'superscope': trigger, cursor, turbo, pause
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• Class 'justifier': trigger, start
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• Class 'gb': A, B, select, start, up, down, left, right
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5.3.20 hold-controller <class>-<#>-<button>
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Hold/unhold button <button> on controller <num> of class <class>.
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5.3.21 type-controller <class>-<#>-<button>
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Hold/unhold button <button> on controller <num> of class <class>
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for the next frame. See +controller for button names.
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Cauntion: Does not work properly if outside frame advance.
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5.3.22 +autofire-controller <class>-<#>-<button> [[<duty>]
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<cyclelen>]
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Start autofire. If duty is not specified, defaults to 1. If
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<cyclelen> is not specified, defaults to 2.
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5.3.23 -autofire-controller <class>-<#>-<button> [[<duty>]
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<cyclelen>]
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End autofire.
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5.3.24 autofire-controller <class>-<#>-<button> [[<duty>]
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<cyclelen>]
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Toggle autofire. If autofire is turned on, specified cycle is
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used.
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5.3.25 designate-position <class>-<#>-analog<n>
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Designate position for analog pair. <n> is only there if there
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are multiple axis pairs.
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5.3.26 repaint
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Force a repaint.
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5.3.27 toggle-pause-on-end
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Toggle pause on end flag.
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5.3.28 set-pause-on-end
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Set pause on end flag.
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5.3.29 clear-pause-on-end
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Clear pause on end flag.
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5.3.30 action <action> [<parameters>]
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Run specified core action.
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5.4 Save jukebox
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5.4.1 cycle-jukebox-backward
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Cycle save jukebox backwards.
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5.4.2 cycle-jukebox-forward
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Cycle save jukebox forwards
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5.4.3 set-jukebox-slot <slot>
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Set current jukebox slot
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5.4.4 load-jukebox
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Do load from jukebox (current mode).
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5.4.5 save-jukebox
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Do state save to jukebox.
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5.5 Slot branches
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5.5.1 list-branches
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List all branches
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5.5.2 create-branch <pid> <name>
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Create a new branch, with <pid> as parent and <name> as name.
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5.5.3 rename-branch <id> <name>
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Rename branch <id> to <name>.
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5.5.4 reparent-branch <id> <pid>
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Set parent of branch <id> to <pid>.
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5.5.5 set-branch <id>
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Set current branch to <id>.
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5.5.6 delete-branch <id>
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Delete branch <id>.
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5.6 Lua
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5.6.1 evaluate-lua <luacode>
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Run Lua code <luacode> using built-in Lua interpretter.
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5.6.2 L <luacode>
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Synonym for evaluate-lua.
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5.6.3 run-lua <script>
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Run specified lua file using built-in Lua interpretter.
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5.6.4 reset-lua
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Clear the Lua VM state and restore to factory defaults.
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5.7 Sound
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5.7.1 enable-sound <on/off>
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Enable/Disable sound.
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5.8 Misc.
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5.8.1 load-rom <file>
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Loads ROM (format autodetected) from <file>.
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5.8.2 reload-rom
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Reloads the main ROM image from.
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5.8.3 +tangent
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Tangent for recording voice for commentary track. While pressed,
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record a stream.
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5.8.4 advance-subframe-timeout
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Subframe advance timeout in milliseconds. Default is 100.
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5.8.5 set-speed <speed>
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Set the speed multiplier. <speed> may be positive number (1 is
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normal speed) or “turbo” for turbo.
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6 Settings
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6.1 Core settings
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6.2 AVI dumper settings
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6.2.1 avi-large
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AVI dumper: Always dump at 512x448 or 512x478 regardless of what
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the console outputs.
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6.2.2 avi-left-border
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AVI dumper: Set the default left border thickness (unless lua
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overrides) for dumps. Range 0-8191. Default is 0.
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6.2.3 avi-right-border
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AVI dumper: Set the default right border thickness (unless lua
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overrides) for dumps. Range 0-8191. Default is 0.
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6.2.4 avi-top-border
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AVI dumper: Set the default top border thickness (unless lua
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overrides) for dumps. Range 0-8191. Default is 0.
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6.2.5 avi-bottom-border
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AVI dumper: Set the default bottom border thickness (unless lua
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overrides) for dumps. Range 0-8191. Default is 0.
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6.2.6 avi-maxframes
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AVI dumper: Maximum number of frames per dump segment (0 =>
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unlimited). Range 0-999999999. Default is 0.
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6.2.7 avi-compresison
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AVI dumper: Compression level (0-18).
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• Compression levels 10 and above are not compatible with stock
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CSCD codec.
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• Recomended level is 7.
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6.2.8 avi-soundrate
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AVI dumper: Set method of determining the sound rate.
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• 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
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64, 88.2, 96, 128, 176.4 and 192 kHz.
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• 1: Round down to nearest integer.
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• 2: Round up to nearest ingeter.
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• 3: Multiply by denominator.
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• 4: High quality 44.1kHz (SRC needed).
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• 5: High quality 48kHz (SRC needed).
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6.3 JMD options
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6.3.1 jmd-compression
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JMD dumper: Compression level (0-9).
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7 Movie editor
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• The editor edits in-memory movie.
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• Because past can't be edited and readwrite mode doesn't allow
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future, editing only works in read only mode.
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• Keyboard triggers the normal hotkeys and bindings.
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7.1 Left button actions
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• Clicking on cell in future (indicated by lack of redish
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background) toggles it (if it is a button) or prompts for a
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value (if it is an axis)
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• Dragging vertically toggles sequence of buttons or changes a
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sequence of axis values.
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7.2 Right button actions
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The right mouse button pops up a context-sensitive menu:
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• Toggle <something>: Toggle this button
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• Change <something>: Change this axis value
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• Insert frame after: Insert a frame after this frame
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• Append frame: Append a frame to movie
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• Append frames: Append specified number of frames to movie
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• Delete frame: Delete this frame
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• Delete subframe: Delete this subframe
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• Truncate movie: Delete this subframe and everything after it.
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• Scroll to frame: Prompt for a frame and scroll the display to
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that frame.
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• Scroll to current frame: Scroll the display to current position
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• Run to frame: Prompts for frame and runs the emulation to that
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frame.
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• Change number of lines visible: Change the height of the movie
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display (1 to 255).
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• Lock scroll to playback: While playing back or rewinding
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movies, the display will follow if enabled.
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8 Memory watch expression syntax
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Memory watch expressions has the following syntax elements:
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${foo} The value of memory watch foo.
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0x1234 Hexadecimal number 1234
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12345 Decimal number 12345
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3.141 Decimal number 3.141
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-a Unary negation
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~a Bitwise NOT (integers only)
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a*b Multiplication
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a/b Division/quotent
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a%b Remainder (integers only)
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a+b Sum or string concatenation
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a-b Difference
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a<<b Shift left (integers only)
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a>>b Shift right (integers only). Arithmetic for signed.
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a<b Less than
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a<=b Less or equal to
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a==b Equal to
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a!=b Not equal to
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a>=b Greater or equal to
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a>b Greater than
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a&b Bitwise AND (integers only)
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a^b Bitwise XOR (integers only)
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a|b Bitwise OR (integers only)
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|
||
a&&b Logical AND
|
||
|
||
a||b Logical OR
|
||
|
||
π Numeric constant pi.
|
||
|
||
i Imaginary unit
|
||
|
||
if(x,y) If x is true, y, else false.
|
||
|
||
if(x,y,z) If x is true, y, else z.
|
||
|
||
select(x...)
|
||
|
||
First value in x... that is not false, or false if
|
||
none.
|
||
|
||
unsigned(x)
|
||
|
||
Cast x to unsigned.
|
||
|
||
signed(x)
|
||
|
||
Cast x to signed.
|
||
|
||
float(x)
|
||
|
||
Cast x to float.
|
||
|
||
min(x...) The smallest value among x... or false if empty.
|
||
|
||
max(x...) The largest value among x... or false if empty.
|
||
|
||
sum(x...) Sum/concatenation of x... or false if empty.
|
||
|
||
prod(x...) Product of x... or false if empty.
|
||
|
||
sqrt(x) Square root of x.
|
||
|
||
log(x) Natural log of x.
|
||
|
||
log(x,y) Log of y to base x.
|
||
|
||
exp(x) e^x.
|
||
|
||
exp(x,y) x^y
|
||
|
||
sin(x) Sine of x
|
||
|
||
cos(x) Cosine of x
|
||
|
||
tan(x) Tangent of x
|
||
|
||
asin(x) Arcsine of x
|
||
|
||
acos(x) Arccosine of x
|
||
|
||
atan(x) Arctangent of x
|
||
|
||
atan(x,y) Angle between vector (x,y) and x-axis.
|
||
|
||
sinh(x) Hyperbolic sine of x
|
||
|
||
cosh(x) Hyperbolic cosine of x
|
||
|
||
tanh(x) Hyperbolic tangent of x
|
||
|
||
arsinh(x) Hyperbolic arsine of x
|
||
|
||
arcosh(x) Hyperbolic arcosine of x
|
||
|
||
artanh(x) Hyperbolic artangent of x
|
||
|
||
torad(x) Convert x degrees to radians.
|
||
|
||
todeg(x) Convert x radians to degrees.
|
||
|
||
re(x) Real part of complex number x.
|
||
|
||
im(x) Imaginary part of complex number x.
|
||
|
||
conj(x) Complex conjugate of x.
|
||
|
||
abs(x) Absolute value of x.
|
||
|
||
arg(x) Argument of x.
|
||
|
||
pyth(x...) sqrt(sum(x^2)). I.e. pythagorean distance.
|
||
|
||
e Base of natural logarithm
|
||
|
||
pi Pi
|
||
|
||
true Constant true
|
||
|
||
false Constant false
|
||
|
||
|
||
|
||
9 Modifier and key names:
|
||
|
||
9.1 wxWidgets platform
|
||
|
||
9.1.1 Modifier names:
|
||
|
||
Following modifier names are known:
|
||
|
||
• alt
|
||
|
||
• ctrl
|
||
|
||
• shift
|
||
|
||
• meta
|
||
|
||
• cmd (Mac OS X only)
|
||
|
||
9.1.2 Key names:
|
||
|
||
Following key names are known:
|
||
|
||
• back, tab, return, escape, space, exclaim, quotedbl, hash,
|
||
dollar, percent, ampersand, quote, leftparen, rightparen,
|
||
asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
|
||
6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
|
||
at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
|
||
u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
|
||
underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
|
||
n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
|
||
rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
|
||
mbutton, clear, shift, alt, control, menu, pause, capital, end,
|
||
home, lefT, up, right, down, select, print, execute, snapshot,
|
||
insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
|
||
numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
|
||
separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
|
||
f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
|
||
f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
|
||
numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
|
||
numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
|
||
numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
|
||
numpad_end, numpad_begin, numpad_insert, numpad_delete,
|
||
numpad_equal, numpad_multiply, numpad_add, numpad_separator,
|
||
numpad_subtract, numpad_decimal, numpad_divide, windows_left,
|
||
windows_right, windows_menu, command, special1, special2,
|
||
special3, special4, special5, special6, special7, special8,
|
||
special9, special10, special11, special12, special13,
|
||
special14, special15, special16, special17, special18,
|
||
special19, special20
|
||
|
||
10 Movie file format
|
||
|
||
Movie file is .zip archive in itself, normal ZIP archive tools
|
||
work on it (note: If you recompress it, do not use compression
|
||
methods other than store and deflate and especially do not use
|
||
encryption of any kind).
|
||
|
||
10.1 Detecting clean start/SRAM/Savestate
|
||
|
||
• If file has member “savestate” it is savestate, otherwise:
|
||
|
||
• If file has members with names starting “moviesram.” it is
|
||
movie starting from SRAM, otherwise:
|
||
|
||
• It is movie starting from clear state.
|
||
|
||
10.2 Member: gametype
|
||
|
||
Type of game ROM and region (as one line). Valid values are:
|
||
|
||
|
||
+--------------+---------------------+--------+
|
||
| Value | System | Region |
|
||
+--------------+---------------------+--------+
|
||
+--------------+---------------------+--------+
|
||
| snes_pal | Super NES | PAL |
|
||
+--------------+---------------------+--------+
|
||
| sgb_pal | Super Game Boy | PAL |
|
||
+--------------+---------------------+--------+
|
||
| snes_ntsc | Super NES | NTSC |
|
||
+--------------+---------------------+--------+
|
||
| sgb_ntsc | Super Game Boy | NTSC |
|
||
+--------------+---------------------+--------+
|
||
| bsx | BS-X (non-slotted) | NTSC |
|
||
+--------------+---------------------+--------+
|
||
| bsxslotted | BS-X (slotted) | NTSC |
|
||
+--------------+---------------------+--------+
|
||
| sufamiturbo | Sufami Turbo | NTSC |
|
||
+--------------+---------------------+--------+
|
||
|
||
|
||
Frame rates are:
|
||
|
||
|
||
+---------+-----------------+
|
||
| Region | Framerate (fps) |
|
||
+---------+-----------------+
|
||
+---------+-----------------+
|
||
| PAL | 322445/6448 |
|
||
+---------+-----------------+
|
||
| NTSC | 10738636/178683 |
|
||
+---------+-----------------+
|
||
|
||
|
||
10.3 Member: port1
|
||
|
||
Contains type of port #1 (as one line). Valid values are 'none',
|
||
'gamepad', 'multitap' and 'mouse'. If not present, defaults to
|
||
'gamepad'.
|
||
|
||
10.4 Member: port2
|
||
|
||
Contains type of port #2 (as one line). Valid values are 'none',
|
||
'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
|
||
'justifiers'. If not present, defaults to 'none'.
|
||
|
||
10.5 Member: gamename
|
||
|
||
Contains name of the game (as one line).
|
||
|
||
10.6 Member: authors
|
||
|
||
Contains authors, one per line. Part before '|' is the full name,
|
||
part after is the nickname.
|
||
|
||
10.7 Member: systemid
|
||
|
||
Always “lsnes-rr1” (one line). Used to reject other saves.
|
||
|
||
10.8 Member: controlsversion
|
||
|
||
Always “0” (one line). Used to identify what controls are there.
|
||
|
||
10.9 Member: “coreversion”
|
||
|
||
Contains bsnes core version number (as one line).
|
||
|
||
10.10 Member: projectid
|
||
|
||
Contains project ID (as one line). Used to identify if two movies
|
||
are part of the same project.
|
||
|
||
10.11 Member: {rom,slota,slotb}{,xml}.sha256
|
||
|
||
Contains SHA-256 of said ROM or ROM mapping file (as one line).
|
||
Absent if corresponding file is absent.
|
||
|
||
10.12 Member: moviesram.<name>
|
||
|
||
Raw binary startup SRAM of kind <name>. Only present in
|
||
savestates and movies starting from SRAM.
|
||
|
||
10.13 Member: saveframe
|
||
|
||
Contains frame number (as one line) of frame movie was saved on.
|
||
Only present in savestates.
|
||
|
||
10.14 Member: lagcounter
|
||
|
||
Current value of lag counter (as one line). Only present in
|
||
savestates.
|
||
|
||
10.15 Member: pollcounters
|
||
|
||
Contains poll counters (currently 100 of them), one per line.
|
||
Each line is raw poll count if DRDY is set for it. Otherwise it
|
||
is negative poll count minus one. Only present in savestates.
|
||
|
||
10.16 Member: hostmemory
|
||
|
||
Raw binary dump of host memory. Only present in savestates.
|
||
|
||
10.17 Member: savestate
|
||
|
||
The raw binary savestate itself. Savestate detection uses this
|
||
file, only present in savestates.
|
||
|
||
10.18 Member: screenshot
|
||
|
||
Screenshot of current frame. Only present in savestates. First 2
|
||
bytes are big-endian width of image, rest are 24-bit RGB image
|
||
data. Height of image is inferred from the width and size of
|
||
data.
|
||
|
||
10.19 Member: sram.<name>
|
||
|
||
Raw binary SRAM of kind <name> at time of savestate. Only present
|
||
in savestates.
|
||
|
||
10.20 Member: input
|
||
|
||
The actual input track, one line per subframe (blank lines are
|
||
skipped).
|
||
|
||
• If the first byte of each line is '.', ' ', <tab> or '|', then
|
||
the line is part of same frame as previous, otherwise it starts
|
||
a new frame.
|
||
|
||
• First subframe must start a new frame.
|
||
|
||
Length of movie in frames is number of lines in input file that
|
||
start a new frame.
|
||
|
||
10.21 Member: subtitles
|
||
|
||
Subtitle track. Optional.
|
||
|
||
• Each line is in form <firstframe> <numframes> <text>.
|
||
|
||
• Linefeed is encoded as \n, backslash is encoded as \\.
|
||
|
||
10.22 Member: rerecords
|
||
|
||
Contains textual base-10 rerecord count (as one line; emulator
|
||
just writes this, it doesn't read it) + 1.
|
||
|
||
10.23 Member: rrdata
|
||
|
||
This member stores set of load IDs. There is one load ID per
|
||
rerecord (plus one corresponding to start of project).
|
||
|
||
• This member constists of concatenation of records
|
||
|
||
• Each record is 2-36 bytes long and can represent 1-16,843,009
|
||
consequtive IDs.
|
||
|
||
• IDs are interpretted as 256-bit big-endian integers with
|
||
warparound.
|
||
|
||
• Initial predicted ID is all zeroes.
|
||
|
||
Format of each record is:
|
||
|
||
• 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
|
||
bits 5-6 are count length (countlen). Bit 7 is unused.
|
||
|
||
• 32-prefixlen bytes of ID.
|
||
|
||
• countlen bytes of big-endian count (count).
|
||
|
||
Records are processed as follows:
|
||
|
||
• To form the first ID encoded by record, take the first
|
||
prefixlen bytes predicted ID and append the read ID value to
|
||
it. The result is the first ID encoded.
|
||
|
||
• If countlen is 0, record encodes 1 ID.
|
||
|
||
• If countlen is 1, record encodes 2+count IDs.
|
||
|
||
• If countlen is 2, record encodes 258+count IDs.
|
||
|
||
• If countlen is 3, record encodes 65794+count IDs.
|
||
|
||
• The new predicted ID is the next ID after last one encoded by
|
||
the record.
|
||
|
||
The number of rerecords + 1 is equal to the sum of number of IDs
|
||
encoded by all records.
|
||
|
||
10.24 Member: starttime.second
|
||
|
||
Movie starting time, second part. Epoch is Unix epoch. Default is
|
||
1,000,000,000.
|
||
|
||
10.25 Member: starttime.subsecond
|
||
|
||
Movie starting time, subsecond part. Unit is CPU clocks. Default
|
||
is 0.
|
||
|
||
10.26 Member: savetime.second
|
||
|
||
Movie saving time, second part. Default is starttime.second. Only
|
||
present in savestates.
|
||
|
||
10.27 Member: savetime.subsecond
|
||
|
||
Movie saving time, subsecond part. Default is
|
||
starttime.subsecond. Only present in savestates.
|
||
|
||
11 lsvs file format (commentary tracks)
|
||
|
||
11.1 Clusters
|
||
|
||
• Each cluster is 8kB (8192 bytes) in size.
|
||
|
||
• Cluster n starts at offset 8192*n in file.
|
||
|
||
• The following clusters are system special:
|
||
|
||
– Cluster 0 and all clusters with number multiple of 2048
|
||
(cluster tables)
|
||
|
||
– Cluster 1 (superblock)
|
||
|
||
11.2 Cluster tables
|
||
|
||
• The cluster table describing cluster n is stored in cluster n &
|
||
~0x7FF (zero last 11 bits of n).
|
||
|
||
• This cluster table consists of 2048 4-byte big-endian integers.
|
||
|
||
• Each entry describes a cluster in 16MB supercluster, in order.
|
||
|
||
• The valid values for entries are:
|
||
|
||
– 0x00000000: Free cluster
|
||
|
||
– 0x00000001: Last cluster in chain.
|
||
|
||
– 0xFFFFFFFF: System cluster (cluster tables and superblock)
|
||
|
||
– (anything else): Number of next cluster in chain. Must not be
|
||
multiple of 2048.
|
||
|
||
• Due to limitations of the format, there can be at most 2097052
|
||
superclusters, giving maximum file size of 16TB.
|
||
|
||
11.3 Stream table
|
||
|
||
• The stream table chain always starts in cluster 2.
|
||
|
||
• Otherwise, it follows normal chaining.
|
||
|
||
• The stream table consists of 16-byte entries:
|
||
|
||
– The first 8 bytes of entry give big-endian beginning position
|
||
of stream in units of 1/48000 s.
|
||
|
||
– The next 4 bytes of entry give big-endian beginning cluster
|
||
for control data. 0 here marks the entry as not present.
|
||
|
||
– The last 4 bytes of entry give big-endian beginning cluster
|
||
for codec data.
|
||
|
||
• Stream table clusters are normal clusters, following normal
|
||
chaining.
|
||
|
||
• The stream begnning position is not guarenteed unique. There
|
||
can be multiple streams with the same starting position in the
|
||
file.
|
||
|
||
11.4 Stream control data
|
||
|
||
• The stream control data consists of entries 4 bytes each:
|
||
|
||
– The first 2 bytes of entry gives big-endian length of packet
|
||
|
||
– The next byte of entry gives audio length of packet in units
|
||
of 1/400 s.
|
||
|
||
– The last byte is control byte.
|
||
|
||
∗ 0 means this entry is not present and the control data
|
||
ends.
|
||
|
||
∗ 1 is valid control entry.
|
||
|
||
• The stream control data can also end by running into end of the
|
||
readable chain.
|
||
|
||
– This happens if there happens to be exact multiple of 2048
|
||
packets in stream and number of packets is nonzero.
|
||
|
||
• These clusters follow normal chaining.
|
||
|
||
11.5 Stream codec data
|
||
|
||
• Stream codec data consists of raw Opus data packets packed back
|
||
to back with nothing in between.
|
||
|
||
• Warning: Due to internal limitations, this data must reside in
|
||
the first 65536 superclusters (that is, the first 1TB of the
|
||
file).
|
||
|
||
11.6 Superblock
|
||
|
||
• The superblock is stored in cluster 1.
|
||
|
||
• The first 11 bytes are “sefs-magic”<NUL>.
|
||
|
||
• The rest are unused.
|
||
|
||
• This cluster 1 is marked as system special.
|
||
|
||
12 Known ROM extensions
|
||
|
||
• SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
|
||
dx2, mgd, mgh.
|
||
|
||
• DMG cartridge ROMs: dmg, gb.
|
||
|
||
• GBC cartridge ROMs: cgb, gbc.
|
||
|
||
13 Gamepack files
|
||
|
||
• The first line must be: “[GAMEPACK FILE]”.
|
||
|
||
• There is one needed line: “type <systype>”. This sets system
|
||
type to <systype>. The following system types are valid:
|
||
|
||
– snes (SNES)
|
||
|
||
– bsx (BS-X non-slotted)
|
||
|
||
– bsxslotted (BS-X slotted)
|
||
|
||
– sufamiturbo (Sufami Turbo)
|
||
|
||
– sgb (Super Game Boy)
|
||
|
||
– dmg (Game Boy)
|
||
|
||
– gbc (Game Boy Color)
|
||
|
||
– gbc_gba (Game Boy Color with GBA initial register values)
|
||
|
||
• Optionally a region can be specified: “region <region>”. The
|
||
following values are valid:
|
||
|
||
– autodetect (Autodetect region: snes and sgb only)
|
||
|
||
– ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
|
||
|
||
– pal (PAL: snes, sgb)
|
||
|
||
– world (World: dmg, gbc, gbc_gba)
|
||
|
||
• ROM images are loaded as: “rom <type> <file>”. The following
|
||
types are valid:
|
||
|
||
– rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
|
||
bsxslotted, sufamiturbo)
|
||
|
||
– bsx (Cartridge ROM in bsx, bsxslotted)
|
||
|
||
– slot-a (Cartridge ROM in sufamiturbo)
|
||
|
||
– slot-b (Cartridge ROM in sufamiturbo)
|
||
|
||
• ROM markup can be loaded as: “xml <type> <file>”. The types
|
||
valid are the same as for ROMs.
|
||
|
||
• Patches can be loaded as “patch[<offset>] <type> <file>”. The
|
||
types are the same as for ROMs.
|
||
|
||
– Offset is given in form [+-]<number>. Usually offset is
|
||
either +0 or -512.
|
||
|
||
– Default offset is +0.
|
||
|
||
13.1 Example:
|
||
|
||
[GAMEPACK FILE]
|
||
|
||
type snes
|
||
|
||
rom rom speedygonzales.sfc
|
||
|
||
patch-512 rom sonicthehedgehog.ips
|
||
|
||
13.2 Example 2:
|
||
|
||
[GAMEPACK FILE]
|
||
|
||
type sgb
|
||
|
||
rom rom supergameboy.sfc
|
||
|
||
rom dmg megamanV.dmg
|
||
|
||
14 Quick'n'dirty encode guide
|
||
|
||
1. Start the emulator and load the ROM and movie file.
|
||
|
||
2. Set large AVI option 'set-setting avi-large on'
|
||
|
||
3. Enable dumping 'dump-avi tmpdump'
|
||
|
||
4. Unpause and let it run until you want to end dumping.
|
||
|
||
5. Close the emulator (closing the window is the easiest way). Or
|
||
use 'end-avi'.
|
||
|
||
6. For each tmpdump*.avi file created, on command prompt, do
|
||
'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
|
||
|
||
7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
|
||
|
||
8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
|
||
tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
|
||
tmpdump_<numbers>.mkv, with + in between).
|
||
|
||
9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
|
||
final.mkv contains quick'n'dirty encode.
|
||
|
||
15 Axis configurations for some gamepad types:
|
||
|
||
15.1 XBox360 controller:
|
||
|
||
Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
|
||
set to pressure-+.
|
||
|
||
set-axis joystick0axis2 pressure-+
|
||
|
||
set-axis joystick0axis5 pressure-+
|
||
|
||
• This is needed for SDL only. EVDEV sets those types correctly.
|
||
|
||
15.2 PS3 “sixaxis” controller:
|
||
|
||
Axes 8-19 should be disabled.
|
||
|
||
set-axis joystick0axis8 disabled
|
||
|
||
set-axis joystick0axis9 disabled
|
||
|
||
set-axis joystick0axis10 disabled
|
||
|
||
set-axis joystick0axis11 disabled
|
||
|
||
set-axis joystick0axis12 disabled
|
||
|
||
set-axis joystick0axis13 disabled
|
||
|
||
set-axis joystick0axis14 disabled
|
||
|
||
set-axis joystick0axis15 disabled
|
||
|
||
set-axis joystick0axis16 disabled
|
||
|
||
set-axis joystick0axis17 disabled
|
||
|
||
set-axis joystick0axis18 disabled
|
||
|
||
set-axis joystick0axis19 disabled
|
||
|
||
16 Errata:
|
||
|
||
16.1 Problems from BSNES core:
|
||
|
||
• The whole pending save stuff.
|
||
|
||
• It is slow (especially accuracy).
|
||
|
||
• Firmwares can't be loaded from ZIP archives.
|
||
|
||
16.2 Other problems:
|
||
|
||
• Modifiers don't work with pseudo-keys.
|
||
|
||
• Audio for last dumped frame is not itself dumped.
|
||
|
||
• Audio in UI is pretty bad in quality if game doesn't run at
|
||
full speed.
|
||
|