lsnes/window.hpp
Ilari Liusvaara c932df0faa lsnes rr0-β0
The first release for public testing.
2011-09-13 17:50:18 +03:00

213 lines
5.3 KiB
C++

#ifndef _window__hpp__included__
#define _window__hpp__included__
#include "SDL.h"
#include "render.hpp"
#include <string>
#include <map>
#include <list>
#include <stdexcept>
#define WINSTATE_NORMAL 0
#define WINSTATE_COMMAND 1
#define WINSTATE_MODAL 2
#define WINSTATE_IDENTIFY 3
class window_internal;
class window;
class commandhandler
{
public:
commandhandler();
~commandhandler();
virtual void docommand(std::string& cmd, window* win) = 0;
private:
commandhandler(const commandhandler&);
commandhandler& operator=(const commandhandler&);
};
/**
* \brief Handle to the graphics system.
*
* This is a handle to graphics system. Note that creating multiple contexts produces undefined results.
*/
class window
{
public:
window();
~window();
/**
* \brief Add messages to message queue.
*
* Adds a messages to mesage queue to be shown.
*
* \param msg The messages to add (split by '\n').
* \throws std::bad_alloc Not enough memory.
*/
void message(const std::string& msg) throw(std::bad_alloc);
/**
* \brief Get output stream printing into message queue.
*
* \return The output stream.
* \throws std::bad_alloc Not enough memory.
*/
std::ostream& out() throw(std::bad_alloc);
/**
* \brief Display a modal message.
*
* Displays a modal message, not returning until the message is acknowledged. Keybindings are not available, but
* should quit be generated somehow, modal message will be closed and command callback triggered.
*
* \param msg The message to show.
* \param confirm If true, ask for Ok/cancel type input.
* \return If confirm is true, true if ok was chosen, false if cancel was chosen. Otherwise always false.
* \throws std::bad_alloc Not enough memory.
*/
bool modal_message(const std::string& msg, bool confirm = false) throw(std::bad_alloc);
/**
* \brief Signal that the emulator state is too screwed up to continue.
*
* Displays fatal error message, quitting after the user acks it.
*/
void fatal_error() throw();
/**
* \brief Bind a key.
*
* \param mod Set of modifiers.
* \param modmask Modifier mask (set of modifiers).
* \param keyname Name of key or pseudo-key.
* \param command Command to run.
* \throws std::bad_alloc Not enough memory.
* \throws std::runtime_error Invalid key or modifier name, or conflict.
*/
void bind(std::string mod, std::string modmask, std::string keyname, std::string command)
throw(std::bad_alloc, std::runtime_error);
/**
* \brief Unbind a key.
*
* \param mod Set of modifiers.
* \param modmask Modifier mask (set of modifiers).
* \param keyname Name of key or pseudo-key.
* \throws std::bad_alloc Not enough memory.
* \throws std::runtime_error Invalid key or modifier name, or not bound.
*/
void unbind(std::string mod, std::string modmask, std::string keyname) throw(std::bad_alloc,
std::runtime_error);
/**
* \brief Dump bindings into this window.
*
* \throws std::bad_alloc Not enough memory.
*/
//Dump bindings.
void dumpbindings() throw(std::bad_alloc);
/**
* \brief Process inputs, calling command handler if needed.
*
* Processes inputs. If in non-modal mode (normal mode without pause), this returns quickly. Otherwise it waits
* for modal mode to exit.
*
* \throws std::bad_alloc Not enough memory.
*/
void poll_inputs() throw(std::bad_alloc);
/**
* \brief Get emulator status area
*
* \return Emulator status area.
*/
std::map<std::string, std::string>& get_emustatus() throw();
/**
* \brief Set command handler.
*
* \param cmdh New command handler.
*/
void set_commandhandler(commandhandler& cmdh) throw();
/**
* \brief Notify that the screen has been updated.
*
* \param full Do full refresh.
*/
void notify_screen_update(bool full = false) throw();
/**
* \brief Set the screen to use as main surface.
*
* \param scr The screen to use.
*/
void set_main_surface(screen& scr) throw();
/**
* \brief Enable/Disable pause mode.
*
* \param enable Enable pause if true, disable otherwise.
*/
void paused(bool enable) throw();
/**
* \brief Execute platform-specific commands.
*
* \param cmd The command.
* \return True if command was recognized, false otherwise.
* \throw std::bad_alloc Not enough memory.
* \throw std::runtime_error Can't execute command.
*/
bool exec_command(std::string cmd) throw(std::bad_alloc, std::runtime_error);
/**
* \brief Wait specified number of milliseconds (polling for input).
*
* \param msec Number of ms to wait.
* \throws std::bad_alloc Not enough memory.
*/
void wait_msec(uint64_t msec) throw(std::bad_alloc);
/**
* \brief Enable or disable sound.
*
* \param enable Enable sounds if true, otherwise disable sounds.
*/
void sound_enable(bool enable) throw();
/**
* \brief Input audio sample (at 32040.5Hz).
*
* \param left Left sample.
* \param right Right sample.
*/
void play_audio_sample(uint16_t left, uint16_t right) throw();
/**
* \brief Cancel pending wait, making it return now.
*/
void cancel_wait() throw();
/**
* \brief Set window compensation parameters.
*/
void set_window_compensation(uint32_t xoffset, uint32_t yoffset, uint32_t hscl, uint32_t vscl);
private:
window_internal* i;
window(const window&);
window& operator==(const window&);
};
/**
* \brief Get number of msec since some undetermined epoch.
*
* \return The number of milliseconds.
*/
uint64_t get_ticks_msec() throw();
#endif