lsnes/include
Ilari Liusvaara 04d7e60fe1 Fix race between killing object and drawing object
Previously, it was possible to draw and kill object queue at the same
time, possibly leading to crashes from accessing object state after
destroying it. Fix this.
2015-05-14 19:20:21 +03:00
..
cmdhelp Allow binding commands to class instance 2014-11-17 15:55:14 +02:00
core Add dedicated method for resetting to poweron state 2015-04-27 10:03:28 +03:00
fonts Refactor library framebuffer to dedicated namespace 2013-12-19 07:00:43 +02:00
interface Add dedicated method for resetting to poweron state 2015-04-27 10:03:28 +03:00
library Fix race between killing object and drawing object 2015-05-14 19:20:21 +03:00
lua Refactor unsafe rewinding a bit now that state is its own subobject 2015-04-25 13:18:37 +03:00
platform/wxwidgets Movie editor: Fix unnamed branch to show properly in select branch 2015-02-12 00:38:07 +02:00
video Refactor workthread.hpp and threadtypes.hpp (renamed to threads.hpp) 2014-03-23 09:45:42 +02:00
lsnes.hpp Support multiple cores at once 2013-01-06 23:06:08 +02:00