2bcb022f95
Also changes save slots to be per-project instead of the weird handling earlier.
179 lines
3.8 KiB
C++
179 lines
3.8 KiB
C++
#ifndef _moviefile__hpp__included__
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#define _moviefile__hpp__included__
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#include <string>
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#include <vector>
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#include <stdexcept>
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#include <map>
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#include "core/controllerframe.hpp"
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#include "core/rom.hpp"
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#include "core/subtitles.hpp"
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/**
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* This structure gives parsed representationg of movie file, as result of decoding or for encoding.
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*/
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struct moviefile
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{
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/**
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* This constructor construct movie structure with default settings.
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*
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* throws std::bad_alloc: Not enough memory.
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*/
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moviefile() throw(std::bad_alloc);
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/**
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* This constructor loads a movie/savestate file and fills structure accordingly.
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*
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* parameter filename: The file to load.
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* parameter romtype: Type of ROM.
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* throws std::bad_alloc: Not enough memory.
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* throws std::runtime_error: Can't load the movie file
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*/
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moviefile(const std::string& filename, core_type& romtype) throw(std::bad_alloc, std::runtime_error);
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/**
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* Reads this movie structure and saves it into file.
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*
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* parameter filename: The file to save to.
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* parameter compression: The compression level 0-9. 0 is uncompressed.
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* throws std::bad_alloc: Not enough memory.
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* throws std::runtime_error: Can't save the movie file.
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*/
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void save(const std::string& filename, unsigned compression) throw(std::bad_alloc, std::runtime_error);
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/**
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* Force loading as corrupt.
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*/
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bool force_corrupt;
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/**
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* What is the ROM type and region?
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*/
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core_sysregion* gametype;
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/**
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* Settings.
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*/
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std::map<std::string, std::string> settings;
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/**
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* Emulator Core version string.
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*/
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std::string coreversion;
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/**
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* Name of the game
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*/
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std::string gamename;
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/**
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* Project ID (used to identify if two movies are from the same project).
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*/
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std::string projectid;
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/**
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* Rerecord count (only saved).
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*/
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std::string rerecords;
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/**
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* SHA-256 of ROM (empty string if none).
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*/
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std::string romimg_sha256[27];
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/**
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* SHA-256 of ROM XML (empty string if none).
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*/
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std::string romxml_sha256[27];
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/**
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* Authors of the run, first in each pair is full name, second is nickname.
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*/
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std::vector<std::pair<std::string, std::string>> authors;
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/**
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* Contents of SRAM on time of initial powerup.
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*/
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std::map<std::string, std::vector<char>> movie_sram;
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/**
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* True if savestate, false if movie.
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*/
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bool is_savestate;
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/**
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* Contents of SRAM on time of savestate (if is_savestate is true).
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*/
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std::map<std::string, std::vector<char>> sram;
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/**
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* Core savestate (if is_savestate is true).
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*/
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std::vector<char> savestate; //Savestate to load (if is_savestate is true).
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/**
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* Anchoring core savestate (if not empty).
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*/
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std::vector<char> anchor_savestate;
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/**
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* Host memory (if is_savestate is true).
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*/
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std::vector<char> host_memory;
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/**
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* Screenshot (if is_savestate is true).
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*/
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std::vector<char> screenshot;
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/**
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* Current frame (if is_savestate is true).
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*/
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uint64_t save_frame;
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/**
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* Number of lagged frames (if is_savestate is true).
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*/
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uint64_t lagged_frames;
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/**
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* Poll counters (if is_savestate is true).
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*/
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std::vector<uint32_t> pollcounters;
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/**
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* Poll flag.
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*/
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unsigned poll_flag;
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/**
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* Compressed rrdata.
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*/
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std::vector<char> c_rrdata;
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/**
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* Input for each (sub)frame.
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*/
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controller_frame_vector input; //Input for each frame.
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/**
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* Current RTC second.
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*/
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int64_t rtc_second;
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/**
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* Current RTC subsecond.
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*/
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int64_t rtc_subsecond;
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/**
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* Movie starting RTC second.
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*/
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int64_t movie_rtc_second;
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/**
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* Movie starting RTC subsecond.
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*/
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int64_t movie_rtc_subsecond;
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/**
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* Start paused flag.
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*/
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bool start_paused;
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/**
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* Lazy project create flag.
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*/
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bool lazy_project_create;
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/**
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* Subtitles.
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*/
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std::map<moviefile_subtiming, std::string> subtitles;
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/**
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* Get number of frames in movie.
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*
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* returns: Number of frames.
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*/
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uint64_t get_frame_count() throw();
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/**
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* Get length of the movie
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*
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* returns: Length of the movie in nanoseconds.
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*/
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uint64_t get_movie_length() throw();
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};
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#endif
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