removed AudioManager

This commit is contained in:
Moritz Weber 2021-01-24 12:12:51 +01:00
parent 3edc5c2ff1
commit cf2d134d08
4 changed files with 104 additions and 232 deletions

View file

@ -13,8 +13,6 @@ import 'presentation/state/audio_store.dart';
import 'presentation/state/music_data_store.dart';
import 'presentation/state/navigation_store.dart';
import 'system/audio/audio_handler.dart';
import 'system/audio/audio_manager.dart';
import 'system/audio/audio_manager_contract.dart';
import 'system/audio/audio_player_contract.dart';
import 'system/audio/audio_player_impl.dart';
import 'system/audio/queue_generator.dart';
@ -102,7 +100,6 @@ Future<void> setupGetIt() async {
getIt(),
),
);
getIt.registerLazySingleton<AudioManager>(() => AudioManagerImpl(getIt()));
final AudioPlayer audioPlayer = AudioPlayerImpl(
ja.AudioPlayer(),

View file

@ -1,152 +0,0 @@
import 'dart:async';
import 'package:audio_service/audio_service.dart';
import '../../domain/entities/loop_mode.dart';
import '../../domain/entities/playback_state.dart' as entity;
import '../../domain/entities/shuffle_mode.dart';
import '../models/album_model.dart';
import '../models/artist_model.dart';
import '../models/playback_state_model.dart';
import '../models/song_model.dart';
import 'audio_manager_contract.dart';
import 'stream_constants.dart';
typedef Conversion<S, T> = T Function(S);
class AudioManagerImpl implements AudioManager {
AudioManagerImpl(this._audioHandler);
final AudioHandler _audioHandler;
@override
Stream<SongModel> get currentSongStream => _filterStream<MediaItem, SongModel>(
_audioHandler.mediaItem.stream,
(MediaItem mi) => SongModel.fromMediaItem(mi),
);
@override
Stream<entity.PlaybackState> get playbackStateStream => _filterStream(
_audioHandler.playbackState.stream,
(PlaybackState ps) => PlaybackStateModel.fromASPlaybackState(ps),
);
@override
Stream<int> get currentPositionStream => _position().distinct();
@override
Future<void> playSong(int index, List<SongModel> songList) async {
final List<String> context = songList.map((s) => s.path).toList();
await _audioHandler.customAction(PLAY_WITH_CONTEXT, {'CONTEXT': context, 'INDEX': index});
}
@override
Future<void> play() async {
_audioHandler.play();
}
@override
Future<void> pause() async {
await _audioHandler.pause();
}
@override
Future<void> skipToNext() async {
await _audioHandler.skipToNext();
}
@override
Future<void> skipToPrevious() async {
await _audioHandler.skipToPrevious();
}
@override
Future<void> setIndex(int index) async {
await _audioHandler.customAction(SET_INDEX, {'INDEX': index});
}
@override
Future<void> setShuffleMode(ShuffleMode shuffleMode) async {
await _audioHandler.customAction(SET_SHUFFLE_MODE, {'SHUFFLE_MODE': shuffleMode});
}
@override
Future<void> setLoopMode(LoopMode loopMode) async {
await _audioHandler.customAction(SET_LOOP_MODE, {'LOOP_MODE': loopMode});
}
Stream<T> _filterStream<S, T>(Stream<S> stream, Conversion<S, T> fn) async* {
T lastItem;
await for (final S item in stream) {
final T newItem = fn(item);
if (newItem != lastItem) {
lastItem = newItem;
yield newItem;
}
}
}
Stream<int> _position() async* {
PlaybackState state;
DateTime updateTime;
Duration statePosition;
// TODO: should this class get an init method for this?
_audioHandler.playbackState.stream.listen((currentState) {
state = currentState;
updateTime = currentState?.updateTime;
statePosition = currentState?.position;
});
while (true) {
if (statePosition != null && updateTime != null && state != null) {
if (state.playing) {
yield statePosition.inMilliseconds +
(DateTime.now().millisecondsSinceEpoch - updateTime.millisecondsSinceEpoch);
} else {
yield statePosition.inMilliseconds;
}
} else {
yield 0;
}
await Future.delayed(const Duration(milliseconds: 200));
}
}
@override
Future<void> shuffleAll() async {
await _audioHandler.customAction(SHUFFLE_ALL, null);
}
@override
Future<void> addToQueue(SongModel songModel) async {
await _audioHandler.addQueueItem(songModel.toMediaItem());
}
@override
Future<void> moveQueueItem(int oldIndex, int newIndex) async {
await _audioHandler.customAction(MOVE_QUEUE_ITEM, {
'OLD_INDEX': oldIndex,
'NEW_INDEX': newIndex,
});
}
@override
Future<void> removeQueueIndex(int index) async {
await _audioHandler.removeQueueItemAt(index);
}
@override
Future<void> playAlbum(AlbumModel albumModel) async {
await _audioHandler.customAction(PLAY_ALBUM, {'ALBUM': albumModel});
}
@override
Future<void> playArtist(ArtistModel artistModel, ShuffleMode shuffleMode) async {
await _audioHandler.customAction(PLAY_ARTIST, {
'ARTIST': artistModel,
'SHUFFLE_MODE': shuffleMode,
});
}
}

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@ -1,30 +0,0 @@
import '../../domain/entities/loop_mode.dart';
import '../../domain/entities/playback_state.dart';
import '../../domain/entities/shuffle_mode.dart';
import '../models/album_model.dart';
import '../models/artist_model.dart';
import '../models/song_model.dart';
abstract class AudioManager {
Stream<SongModel> get currentSongStream;
Stream<PlaybackState> get playbackStateStream;
/// Current position in the song in milliseconds.
Stream<int> get currentPositionStream;
Future<void> playSong(int index, List<SongModel> songList);
Future<void> play();
Future<void> pause();
Future<void> skipToNext();
Future<void> skipToPrevious();
Future<void> setIndex(int index);
Future<void> setShuffleMode(ShuffleMode shuffleMode);
Future<void> setLoopMode(LoopMode loopMode);
Future<void> shuffleAll();
Future<void> addToQueue(SongModel songModel);
Future<void> moveQueueItem(int oldIndex, int newIndex);
Future<void> removeQueueIndex(int index);
Future<void> playAlbum(AlbumModel albumModel);
Future<void> playArtist(ArtistModel artistModel, ShuffleMode shuffleMode);
}

View file

@ -1,100 +1,157 @@
import 'dart:async';
import 'package:audio_service/audio_service.dart';
import '../../domain/entities/album.dart';
import '../../domain/entities/artist.dart';
import '../../domain/entities/loop_mode.dart';
import '../../domain/entities/playback_state.dart';
import '../../domain/entities/playback_state.dart' as entity;
import '../../domain/entities/shuffle_mode.dart';
import '../../domain/entities/song.dart';
import '../../domain/repositories/audio_repository.dart';
import '../audio/audio_manager_contract.dart';
import '../audio/stream_constants.dart';
import '../models/album_model.dart';
import '../models/artist_model.dart';
import '../models/playback_state_model.dart';
import '../models/song_model.dart';
typedef Conversion<S, T> = T Function(S);
class AudioRepositoryImpl implements AudioRepository {
AudioRepositoryImpl(this._audioManager);
AudioRepositoryImpl(this._audioHandler);
final AudioManager _audioManager;
final AudioHandler _audioHandler;
@override
Stream<Song> get currentSongStream => _audioManager.currentSongStream;
Stream<SongModel> get currentSongStream => _filterStream<MediaItem, SongModel>(
_audioHandler.mediaItem.stream,
(MediaItem mi) => SongModel.fromMediaItem(mi),
);
@override
Stream<PlaybackState> get playbackStateStream => _audioManager.playbackStateStream;
Stream<entity.PlaybackState> get playbackStateStream => _filterStream(
_audioHandler.playbackState.stream,
(PlaybackState ps) => PlaybackStateModel.fromASPlaybackState(ps),
);
@override
Stream<int> get currentPositionStream => _audioManager.currentPositionStream;
Stream<int> get currentPositionStream => _position().distinct();
@override
Future<void> playSong(int index, List<Song> songList) async {
final List<SongModel> songModelList = songList.map((song) => song as SongModel).toList();
if (0 <= index && index < songList.length) {
await _audioManager.playSong(index, songModelList);
final List<String> context = songList.map((s) => s.path).toList();
await _audioHandler.customAction(PLAY_WITH_CONTEXT, {'CONTEXT': context, 'INDEX': index});
}
}
@override
Future<void> play() async {
await _audioManager.play();
_audioHandler.play();
}
@override
Future<void> pause() async {
await _audioManager.pause();
await _audioHandler.pause();
}
@override
Future<void> skipToNext() async {
await _audioManager.skipToNext();
await _audioHandler.skipToNext();
}
@override
Future<void> skipToPrevious() async {
await _audioManager.skipToPrevious();
}
@override
Future<void> setShuffleMode(ShuffleMode shuffleMode) async {
await _audioManager.setShuffleMode(shuffleMode);
}
@override
Future<void> shuffleAll() async {
await _audioManager.shuffleAll();
}
@override
Future<void> addToQueue(Song song) async {
await _audioManager.addToQueue(song as SongModel);
}
@override
Future<void> moveQueueItem(int oldIndex, int newIndex) async {
await _audioManager.moveQueueItem(oldIndex, newIndex);
}
@override
Future<void> removeQueueIndex(int index) async {
await _audioManager.removeQueueIndex(index);
}
@override
Future<void> setLoopMode(LoopMode loopMode) async {
await _audioManager.setLoopMode(loopMode);
await _audioHandler.skipToPrevious();
}
@override
Future<void> setIndex(int index) async {
await _audioManager.setIndex(index);
await _audioHandler.customAction(SET_INDEX, {'INDEX': index});
}
@override
Future<void> setShuffleMode(ShuffleMode shuffleMode) async {
await _audioHandler.customAction(SET_SHUFFLE_MODE, {'SHUFFLE_MODE': shuffleMode});
}
@override
Future<void> setLoopMode(LoopMode loopMode) async {
await _audioHandler.customAction(SET_LOOP_MODE, {'LOOP_MODE': loopMode});
}
Stream<T> _filterStream<S, T>(Stream<S> stream, Conversion<S, T> fn) async* {
T lastItem;
await for (final S item in stream) {
final T newItem = fn(item);
if (newItem != lastItem) {
lastItem = newItem;
yield newItem;
}
}
}
Stream<int> _position() async* {
PlaybackState state;
DateTime updateTime;
Duration statePosition;
// TODO: should this class get an init method for this?
_audioHandler.playbackState.stream.listen((currentState) {
state = currentState;
updateTime = currentState?.updateTime;
statePosition = currentState?.position;
});
while (true) {
if (statePosition != null && updateTime != null && state != null) {
if (state.playing) {
yield statePosition.inMilliseconds +
(DateTime.now().millisecondsSinceEpoch - updateTime.millisecondsSinceEpoch);
} else {
yield statePosition.inMilliseconds;
}
} else {
yield 0;
}
await Future.delayed(const Duration(milliseconds: 200));
}
}
@override
Future<void> shuffleAll() async {
await _audioHandler.customAction(SHUFFLE_ALL, null);
}
@override
Future<void> addToQueue(Song song) async {
await _audioHandler.addQueueItem((song as SongModel).toMediaItem());
}
@override
Future<void> moveQueueItem(int oldIndex, int newIndex) async {
await _audioHandler.customAction(MOVE_QUEUE_ITEM, {
'OLD_INDEX': oldIndex,
'NEW_INDEX': newIndex,
});
}
@override
Future<void> removeQueueIndex(int index) async {
await _audioHandler.removeQueueItemAt(index);
}
@override
Future<void> playAlbum(Album album) async {
await _audioManager.playAlbum(album as AlbumModel);
await _audioHandler.customAction(PLAY_ALBUM, {'ALBUM': album as AlbumModel});
}
@override
Future<void> playArtist(Artist artist, {ShuffleMode shuffleMode = ShuffleMode.none}) async {
await _audioManager.playArtist(artist as ArtistModel, shuffleMode);
await _audioHandler.customAction(PLAY_ARTIST, {
'ARTIST': artist as ArtistModel,
'SHUFFLE_MODE': shuffleMode,
});
}
}