mucke/lib/system/datasources/audio_player_task.dart
2020-07-12 18:25:34 +02:00

224 lines
6.2 KiB
Dart

import 'dart:async';
import 'dart:ui';
import 'package:audio_service/audio_service.dart';
import 'package:just_audio/just_audio.dart';
import 'package:moor/isolate.dart';
import 'package:moor/moor.dart';
import 'moor_music_data_source.dart';
const String INIT = 'INIT';
const String PLAY_WITH_CONTEXT = 'PLAY_WITH_CONTEXT';
const String KEY_INDEX = 'INDEX';
class AudioPlayerTask extends BackgroundAudioTask {
final _audioPlayer = AudioPlayer();
final _completer = Completer();
MoorMusicDataSource _moorMusicDataSource;
final _mediaItems = <String, MediaItem>{};
List<MediaItem> _originalPlaybackContext = <MediaItem>[];
List<MediaItem> _playbackContext = <MediaItem>[];
int _index = -1;
int get playbackIndex => _index;
set playbackIndex(int i) {
print('setting index');
_index = i;
AudioServiceBackground.sendCustomEvent({KEY_INDEX: _index});
}
Duration _position;
@override
Future<void> onStart(Map<String, dynamic> params) async {
await _completer.future;
}
@override
void onStop() {
_audioPlayer.stop();
_completer.complete();
}
@override
void onAddQueueItem(MediaItem mediaItem) {
_mediaItems[mediaItem.id] = mediaItem;
}
@override
Future<void> onPlayFromMediaId(String mediaId) async {
AudioServiceBackground.setState(
controls: [pauseControl, stopControl],
playing: true,
processingState: AudioProcessingState.ready,
);
await AudioServiceBackground.setMediaItem(_mediaItems[mediaId]);
await _audioPlayer.setFilePath(mediaId);
_audioPlayer.play();
}
@override
Future<void> onPlay() async {
AudioServiceBackground.setState(
controls: [pauseControl, stopControl],
processingState: AudioProcessingState.ready,
updateTime: Duration(milliseconds: DateTime.now().millisecondsSinceEpoch),
position: _position,
playing: true,
);
_audioPlayer.play();
}
@override
Future<void> onPause() async {
AudioServiceBackground.setState(
controls: [playControl, stopControl],
processingState: AudioProcessingState.ready,
updateTime: Duration(milliseconds: DateTime.now().millisecondsSinceEpoch),
position: _position,
playing: false,
);
await _audioPlayer.pause();
}
@override
Future<void> onSkipToNext() async {
if (_incrementIndex()) {
await _audioPlayer.stop();
_startPlayback(_index);
}
}
@override
Future<void> onSkipToPrevious() async {
if (_decrementIndex()) {
await _audioPlayer.stop();
_startPlayback(_index);
}
}
@override
Future<void> onCustomAction(String name, arguments) async {
switch (name) {
case INIT:
return _init();
case PLAY_WITH_CONTEXT:
// arguments: [List<String>, int]
final args = arguments as List<dynamic>;
final _context = List<String>.from(args[0] as List<dynamic>);
final index = args[1] as int;
return _playWithContext(_context, index);
default:
}
}
Future<void> _init() async {
print('AudioPlayerTask._init');
_audioPlayer.getPositionStream().listen((duration) => _position = duration);
final connectPort = IsolateNameServer.lookupPortByName(MOOR_ISOLATE);
final MoorIsolate moorIsolate = MoorIsolate.fromConnectPort(connectPort);
final DatabaseConnection databaseConnection = await moorIsolate.connect();
_moorMusicDataSource = MoorMusicDataSource.connect(databaseConnection);
}
Future<void> _playWithContext(List<String> context, int index) async {
print('AudioPlayerTask._playWithContext');
final _mediaItems = await _getMediaItemsFromPaths(context);
final permutation = _generateSongPermutation(_mediaItems);
_playbackContext = _getPermutatedSongs(_mediaItems, permutation);
playbackIndex = index;
AudioServiceBackground.setQueue(_playbackContext);
_startPlayback(index);
}
// TODO: test
// TODO: optimize -> too slow for whole library
Future<List<MediaItem>> _getMediaItemsFromPaths(List<String> paths) async {
final mediaItems = <MediaItem>[];
for (final path in paths) {
final song = await _moorMusicDataSource.getSongByPath(path);
mediaItems.add(song.toMediaItem());
}
_originalPlaybackContext = mediaItems;
return mediaItems;
}
// TODO: test
// TODO: needs implementation for shuffle mode
List<int> _generateSongPermutation(List<MediaItem> songs) {
// permutation[i] = j; => song j is on the i-th position in the permutated list
final permutation = <int>[];
for (var i = 0; i < songs.length; i++) {
permutation.add(i);
}
return permutation;
}
List<MediaItem> _getPermutatedSongs(
List<MediaItem> songs, List<int> permutation) {
return List.generate(
permutation.length, (index) => songs[permutation[index]]);
}
// TODO: cleanup and test
Future<void> _startPlayback(int index) async {
// TODO: DRY
AudioServiceBackground.setState(
controls: [pauseControl, stopControl],
playing: true,
processingState: AudioProcessingState.ready,
);
// TODO: needs implementation for shuffle mode (play first song)
final _mediaItem = _playbackContext[index];
await AudioServiceBackground.setMediaItem(_mediaItem);
await _audioPlayer.setFilePath(_mediaItem.id);
// exploration: this works, but has to be used every time play() is called; maybe stateStream is the better option
_audioPlayer.play().then((_) {
print(_audioPlayer.playbackState);
if (_audioPlayer.playbackState == AudioPlaybackState.completed)
onSkipToNext();
});
}
bool _incrementIndex() {
if (playbackIndex < _playbackContext.length - 1) {
playbackIndex++;
return true;
}
return false;
}
bool _decrementIndex() {
if (playbackIndex > 0) {
playbackIndex--;
return true;
}
return false;
}
}
MediaControl playControl = const MediaControl(
androidIcon: 'drawable/ic_action_play_arrow',
label: 'Play',
action: MediaAction.play,
);
MediaControl pauseControl = const MediaControl(
androidIcon: 'drawable/ic_action_pause',
label: 'Pause',
action: MediaAction.pause,
);
MediaControl stopControl = const MediaControl(
androidIcon: 'drawable/ic_action_stop',
label: 'Stop',
action: MediaAction.stop,
);