From 3756979b6ae0816376d26bc9dfbc3f0f06b22b87 Mon Sep 17 00:00:00 2001 From: empathicqubit Date: Thu, 13 May 2021 03:02:49 -0400 Subject: [PATCH] Increase performance by disabling some layers --- runner.lua | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/runner.lua b/runner.lua index 9826720..8002816 100644 --- a/runner.lua +++ b/runner.lua @@ -1,5 +1,5 @@ local mem = require "mem" -local gui, input, movie, settings, exec, callback, set_timer_timeout = gui, input, movie, settings, exec, callback, set_timer_timeout +local gui, input, movie, settings, exec, callback, set_timer_timeout, memory, bsnes = gui, input, movie, settings, exec, callback, set_timer_timeout, memory, bsnes local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*[/\\])(.*)", "%1") local Promise = nil @@ -481,6 +481,19 @@ local function initializeRun(_M) gui.subframe_update(false) return rewind():next(function() + bsnes.enablelayer(0, 0, true) + bsnes.enablelayer(0, 1, false) + bsnes.enablelayer(1, 0, false) + bsnes.enablelayer(1, 1, false) + bsnes.enablelayer(2, 0, false) + bsnes.enablelayer(2, 1, false) + bsnes.enablelayer(3, 0, false) + bsnes.enablelayer(3, 1, false) + bsnes.enablelayer(4, 0, true) + bsnes.enablelayer(4, 1, true) + bsnes.enablelayer(4, 2, true) + bsnes.enablelayer(4, 3, true) + if config.StartPowerup ~= nil then game.writePowerup(config.StartPowerup) end