Add instructions about when to preload the ROM vs not.
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fa94206df2
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2 changed files with 12 additions and 0 deletions
8
pool.lua
8
pool.lua
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@ -10,8 +10,16 @@ local hasThreads =
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config.NeatConfig.Threads > 1
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config.NeatConfig.Threads > 1
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local Runner = nil
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local Runner = nil
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if hasThreads then
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if hasThreads then
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local warn = '========== When using threads, the ROM file to use comes from config.lua. Also, you do not need to start any ROM in the parent process.'
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io.stderr:write(warn)
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print(warn)
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Runner = dofile(base.."/runner-wrapper.lua")
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Runner = dofile(base.."/runner-wrapper.lua")
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else
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else
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local warn = '========== The ROM must already be running when you only have one thread.'
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io.stderr:write(warn)
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print(warn)
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Runner = dofile(base.."/runner.lua")
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Runner = dofile(base.."/runner.lua")
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end
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end
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@ -2,6 +2,10 @@ local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*[/\\])(.*)", "%1").."/.."
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local set_timer_timeout, memory, memory2, gui, input, bit = set_timer_timeout, memory, memory2, gui, input, bit
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local set_timer_timeout, memory, memory2, gui, input, bit = set_timer_timeout, memory, memory2, gui, input, bit
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local warn = '========== The ROM must be running before running this script'
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io.stderr:write(warn)
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print(warn)
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local util = dofile(base.."/util.lua")
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local util = dofile(base.."/util.lua")
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local mem = dofile(base.."/mem.lua")
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local mem = dofile(base.."/mem.lua")
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local spritelist = dofile(base.."/spritelist.lua")
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local spritelist = dofile(base.."/spritelist.lua")
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