Added more details to README. Fix the GUI output some more

This commit is contained in:
Empathic Qubit 2021-03-05 18:49:22 -05:00
parent 396f026858
commit 85d605a6ff
2 changed files with 29 additions and 5 deletions

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@ -1,2 +1,26 @@
# Neat[Tinkering]
MarI/O for DKC2/lsnes. Not usable yet.
# Donkey Kong Country 2 NEAT
An AI based on SethBling's MarI/O to play Donkey Kong Country 2 with lsnes.
## Requirements
* lsnes with **Lua 5.2** (do not try to build with 5.3, it does not work!)
* A Donkey Kong Country 2 ROM
## Instructions
1. Start lsnes
2. Go to `Configure -> Settings -> Advanced` and change `LUA -> Maximum memory use` to `1024MB`
3. Load the DKC2 ROM: `File -> Load -> ROM...`
4. Load the script: `Tools -> Run Lua script...`
5. You may also want to turn off sound since it may get annoying. `Configure -> Sounds enabled`
## Keys
1: Stop/start
4: Play the best run
6: Save the pool file
8: Load the pool file
9: Restart
## Notes
Only tested on Pirate Panic

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@ -1066,8 +1066,8 @@ function displayGenome(genome)
for o = 1,Outputs do
cell = {}
cell.x = 220
cell.y = 30 + 14 * o
cell.x = 400
cell.y = 20 + 14 * o
cell.value = network.neurons[config.NeatConfig.MaxNodes + o].value
cells[config.NeatConfig.MaxNodes+o] = cell
local color
@ -1076,7 +1076,7 @@ function displayGenome(genome)
else
color = 0x00000000
end
gui.text(223, 24+14*o, config.ButtonNames[o], color, 0xff000000)
gui.text(403, 10+14*o, config.ButtonNames[o], color, 0xff000000)
end
for n,neuron in pairs(network.neurons) do