Initial commit
This commit is contained in:
commit
c63f6a9325
8 changed files with 1989 additions and 0 deletions
3
.gitignore
vendored
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3
.gitignore
vendored
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@ -0,0 +1,3 @@
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*.lsmv
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*.log
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catchem/
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2
README.md
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2
README.md
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@ -0,0 +1,2 @@
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# Neat[Tinkering]
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MarI/O for DKC2/lsnes. Not usable yet.
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69
config.lua
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69
config.lua
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@ -0,0 +1,69 @@
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local _M = {}
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--[[
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Change BizhawkDir to your BizHawk directory.
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--]]
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--_M.BizhawkDir = "C:/Users/mmill/Downloads/BizHawk-2.2/"
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_M.BizhawkDir = "X:/B2_BizHawkLab/BizHawk-2.2.2/"
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_M.StateDir = _M.BizhawkDir .. "Lua/SNES/neat-mario/state/"
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_M.PoolDir = _M.BizhawkDir .. "Lua/SNES/neat-mario/pool/"
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--[[
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At the moment the first in list will get loaded.
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Rearrange for other savestates. (will be redone soon)
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--]]
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_M.State = {
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"DP1.state", -- Donut Plains 1
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"YI1.state", -- Yoshi's Island 1
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"YI2.state", -- Yoshi's Island 2
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}
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--[[
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Start game with specific powerup.
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0 = No powerup
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1 = Mushroom
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2 = Feather
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3 = Flower
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Comment out to disable.
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--]]
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_M.StartPowerup = 0
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_M.NeatConfig = {
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--Filename = "DP1.state",
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Filename = _M.PoolDir .. _M.State[1],
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Population = 300,
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DeltaDisjoint = 2.0,
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DeltaWeights = 0.4,
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DeltaThreshold = 1.0,
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StaleSpecies = 15,
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MutateConnectionsChance = 0.25,
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PerturbChance = 0.90,
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CrossoverChance = 0.75,
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LinkMutationChance = 2.0,
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NodeMutationChance = 0.50,
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BiasMutationChance = 0.40,
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StepSize = 0.1,
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DisableMutationChance = 0.4,
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EnableMutationChance = 0.2,
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TimeoutConstant = 20,
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MaxNodes = 1000000,
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}
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_M.ButtonNames = {
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"A",
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"B",
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"X",
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"Y",
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"Up",
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"Down",
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"Left",
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"Right",
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}
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_M.BoxRadius = 6
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_M.InputSize = (_M.BoxRadius*2+1)*(_M.BoxRadius*2+1)
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_M.Running = false
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return _M
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283
donkutil.lua
Normal file
283
donkutil.lua
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@ -0,0 +1,283 @@
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count = 0
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detailsidx = -1
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helddown = false
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floatmode = false
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pokemon = false
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pokecount = 0
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showhelp = false
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locked = false
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lockdata = nil
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incsprite = 0
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fgcolor = 0x00ffffff
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bgcolor = 0x99000000
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function table_to_string(tbl)
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local result = "{"
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local keys = {}
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for k in pairs(tbl) do
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table.insert(keys, k)
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end
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table.sort(keys)
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for _, k in ipairs(keys) do
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local v = tbl[k]
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if type(v) == "number" and v == 0 then
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goto continue
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end
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-- Check the key type (ignore any numerical keys - assume its an array)
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if type(k) == "string" then
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result = result.."[\""..k.."\"]".."="
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end
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-- Check the value type
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if type(v) == "table" then
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result = result..table_to_string(v)
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elseif type(v) == "boolean" then
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result = result..tostring(v)
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else
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result = result.."\""..v.."\""
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end
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result = result..",\n"
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::continue::
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end
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-- Remove leading commas from the result
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if result ~= "" then
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result = result:sub(1, result:len()-1)
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end
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return result.."}"
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end
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function on_keyhook (key, state)
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if not helddown and state["value"] == 1 then
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if key == "1" and not locked then
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helddown = true
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detailsidx = detailsidx - 1
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if detailsidx < -1 then
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detailsidx = 20
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end
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elseif key == "2" and not locked then
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helddown = true
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detailsidx = detailsidx + 1
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if detailsidx > 20 then
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detailsidx = -1
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end
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elseif key == "3" then
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helddown = true
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incsprite = -1
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elseif key == "4" then
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helddown = true
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incsprite = 1
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elseif key == "5" then
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helddown = true
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if not locked then
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locked = true
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else
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locked = false
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lockdata = nil
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end
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elseif key == "6" then
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helddown = true
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pokemon = not pokemon
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elseif key == "7" then
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helddown = true
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floatmode = not floatmode
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elseif key == "0" then
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showhelp = true
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end
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elseif state["value"] == 0 then
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helddown = false
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showhelp = false
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end
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end
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function on_input (subframe)
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if floatmode then
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memory.writebyte(0x7e19ce, 0x16)
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memory.writebyte(0x7e0e12, 0x99)
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memory.writebyte(0x7e0e70, 0x99)
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if input.get(0, 6) == 1 then
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memory.writeword(0x7e0e02, -0x5ff)
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memory.writeword(0x7e0e60, -0x5ff)
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memory.writeword(0x7e0e06, 0)
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memory.writeword(0x7e0e64, 0)
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elseif input.get(0, 7) == 1 then
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memory.writeword(0x7e0e02, 0x5ff)
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memory.writeword(0x7e0e60, 0x5ff)
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memory.writeword(0x7e0e06, 0)
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memory.writeword(0x7e0e64, 0)
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end
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if input.get(0, 4) == 1 then
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memory.writeword(0x7e0e06, -0x05ff)
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memory.writeword(0x7e0e64, -0x05ff)
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elseif input.get(0, 5) == 1 then
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memory.writeword(0x7e0e06, 0x5ff)
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memory.writeword(0x7e0e64, 0x5ff)
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end
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end
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end
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function file_exists(name)
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local f=io.open(name,"r")
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if f~=nil then io.close(f) return true else return false end
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end
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function get_sprite(base_addr)
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return {
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["control"] = memory.readword(base_addr),
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["draworder"] = memory.readword(base_addr + 0x02),
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["x"] = memory.readword(base_addr + 0x06),
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["y"] = memory.readword(base_addr + 0x0a),
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["jumpheight"] = memory.readword(base_addr + 0x0e),
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["style"] = memory.readword(base_addr + 0x12),
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["currentframe"] = memory.readword(base_addr + 0x18),
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["nextframe"] = memory.readword(base_addr + 0x1a),
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["state"] = memory.readword(base_addr + 0x1e),
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["velox"] = memory.readsword(base_addr + 0x20),
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["veloy"] = memory.readsword(base_addr + 0x24),
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["velomaxx"] = memory.readsword(base_addr + 0x26),
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["velomaxy"] = memory.readsword(base_addr + 0x2a),
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["motion"] = memory.readword(base_addr + 0x2e),
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["attr"] = memory.readword(base_addr + 0x30),
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["animnum"] = memory.readword(base_addr + 0x36),
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["remainingframe"] = memory.readword(base_addr + 0x38),
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["animcontrol"] = memory.readword(base_addr + 0x3a),
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["animreadpos"] = memory.readword(base_addr + 0x3c),
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["animcontrol2"] = memory.readword(base_addr + 0x3e),
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["animformat"] = memory.readword(base_addr + 0x40),
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["damage1"] = memory.readword(base_addr + 0x44),
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["damage2"] = memory.readword(base_addr + 0x46),
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["damage3"] = memory.readword(base_addr + 0x48),
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["damage4"] = memory.readword(base_addr + 0x4a),
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["damage5"] = memory.readword(base_addr + 0x4c),
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["damage6"] = memory.readword(base_addr + 0x4e),
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["spriteparam"] = memory.readword(base_addr + 0x58),
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}
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end
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function sprite_details(idx)
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local base_addr = idx * 94 + 0x7e0e9e
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local sprite = get_sprite(base_addr)
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if sprite["control"] == 0 then
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gui.text(0, 0, "Sprite "..idx.." (Empty)", fgcolor, bgcolor)
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incsprite = 0
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locked = false
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lockdata = nil
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return
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end
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if incsprite ~= 0 then
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memory.writeword(base_addr + 0x36, sprite["animnum"] + incsprite)
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lockdata = nil
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incsprite = 0
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end
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if locked and lockdata == nil then
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lockdata = memory.readregion(base_addr, 94)
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end
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if lockdata ~= nil and locked then
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memory.writeregion(base_addr, 94, lockdata)
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end
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gui.text(0, 0, "Sprite "..idx..(locked and " (Locked)" or "")..":\n\n"..table_to_string(sprite), fgcolor, bgcolor)
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end
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function on_paint (not_synth)
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count = count + 1
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local guiWidth, guiHeight = gui.resolution()
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if showhelp then
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gui.text(0, 0, [[
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Keyboard Help
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||||
===============
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||||
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Sprite Details:
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[1] Next sprite slot
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[2] Previous sprite slot
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[3] Change to next sprite animation
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[4] Change to previous sprite animation
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[5] Lock current sprite
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[6] Enable / Disable Pokemon mode (take screenshots of enemies)
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[7] Enable / Disable float mode (fly with up/down)
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]], fgcolor, bgcolor)
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return
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end
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gui.text(guiWidth - 75, 0, "Help [0]", fgcolor, bgcolor)
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local stats = ""
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if pokemon then
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stats = stats.."Pokemon: "..pokecount.."\n"
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end
|
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|
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if floatmode then
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stats = stats.."Float on\n"
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end
|
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|
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gui.text(0, guiHeight - 40, stats, fgcolor, bgcolor)
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stats = stats.."\nPokemon: "..pokecount
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|
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local cameraX = memory.readword(0x7e17ba) - 256
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local cameraY = memory.readword(0x7e17c0) - 256
|
||||
|
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local partyScreenX = (memory.readword(0x7e0a2a) - 256 - cameraX) * 2
|
||||
local partyScreenY = (memory.readword(0x7e0a2c) - 256 - cameraY) * 2
|
||||
|
||||
if detailsidx ~= -1 then
|
||||
sprite_details(detailsidx)
|
||||
else
|
||||
gui.text(0, 0, "[1] <- Sprite Details Off -> [2]", fgcolor, bgcolor)
|
||||
end
|
||||
|
||||
gui.text(guiWidth - 200, guiHeight - 20, "Camera: "..tostring(cameraX)..","..tostring(cameraY), fgcolor, bgcolor)
|
||||
|
||||
gui.text(partyScreenX, partyScreenY, "Party", fgcolor, bgcolor)
|
||||
|
||||
local sprites = {}
|
||||
for idx = 0,20,1 do
|
||||
local base_addr = idx * 94 + 0x7e0e9e
|
||||
|
||||
local sprite = get_sprite(base_addr)
|
||||
|
||||
sprites[idx] = sprite
|
||||
|
||||
if sprite["control"] == 0 then
|
||||
goto continue
|
||||
end
|
||||
|
||||
local spriteScreenX = (sprite["x"] - 256 - cameraX) * 2
|
||||
local spriteScreenY = (sprite["y"] - 256 - cameraY) * 2
|
||||
|
||||
local sprcolor = bgcolor
|
||||
if detailsidx == idx then
|
||||
sprcolor = 0x00ff0000
|
||||
end
|
||||
gui.text(spriteScreenX, spriteScreenY, sprite["animnum"]..","..sprite["attr"], fgcolor, sprcolor)
|
||||
|
||||
local filename = os.getenv("HOME").."/neat-donk/catchem/"..sprite["animnum"]..","..sprite["attr"]..".png"
|
||||
if pokemon and spriteScreenX > (guiWidth / 4) and spriteScreenX < (guiWidth / 4) * 3 and spriteScreenY > (guiHeight / 3) and spriteScreenY < guiHeight and not file_exists(filename) then
|
||||
gui.screenshot(filename)
|
||||
pokecount = pokecount + 1
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
input.keyhook("1", true)
|
||||
input.keyhook("2", true)
|
||||
input.keyhook("3", true)
|
||||
input.keyhook("4", true)
|
||||
input.keyhook("5", true)
|
||||
input.keyhook("6", true)
|
||||
input.keyhook("7", true)
|
||||
input.keyhook("0", true)
|
164
game.lua
Normal file
164
game.lua
Normal file
|
@ -0,0 +1,164 @@
|
|||
--Notes here
|
||||
config = require "config"
|
||||
spritelist = require "spritelist"
|
||||
local _M = {}
|
||||
|
||||
function _M.getPositions()
|
||||
partyX = memory.readword(0x7e0a2a) - 256
|
||||
partyY = memory.readword(0x7e0a2c) - 256
|
||||
|
||||
local cameraX = memory.readword(0x7e17ba) - 256
|
||||
local cameraY = memory.readword(0x7e17c0) - 256
|
||||
|
||||
_M.screenX = partyX-layer1x
|
||||
_M.screenY = partyY-layer1y
|
||||
end
|
||||
|
||||
function _M.getBananas()
|
||||
local bananas = memory.readword(0x7e08bc)
|
||||
return bananas
|
||||
end
|
||||
|
||||
function _M.getCoins()
|
||||
local coins = memory.readword(0x7e08ca)
|
||||
return coins
|
||||
end
|
||||
|
||||
function _M.getLives()
|
||||
local lives = memory.readsbyte(0x7e08be) + 1
|
||||
return lives
|
||||
end
|
||||
|
||||
function _M.writeLives(lives)
|
||||
memory.writebyte(0x7e08be, lives - 1)
|
||||
memory.writebyte(0x7e08c0, lives - 1)
|
||||
end
|
||||
|
||||
function _M.getPowerup()
|
||||
return 0
|
||||
end
|
||||
|
||||
function _M.writePowerup(powerup)
|
||||
return
|
||||
-- memory.writebyte(0x0019, powerup)
|
||||
end
|
||||
|
||||
|
||||
function _M.getHit(alreadyHit)
|
||||
return not alreadyHit and memory.readbyte(0x7e08be) < memory.readbyte(0x7e08c0)
|
||||
end
|
||||
|
||||
function _M.getHitTimer()
|
||||
return memory.readbyte(0x7e08c0) - memory.readbyte(0x7e08be)
|
||||
end
|
||||
|
||||
function _M.getTile(dx, dy)
|
||||
local partyScreenX = (partyX - cameraX) * 2
|
||||
local partyScreenY = (partyY - cameraY) * 2
|
||||
|
||||
x = math.floor((partyX+dx+8)/16)
|
||||
y = math.floor((partyY+dy)/16)
|
||||
|
||||
return memory.readbyte(0x1C800 + math.floor(x/0x10)*0x1B0 + y*0x10 + x%0x10)
|
||||
end
|
||||
|
||||
function _M.getSprites()
|
||||
local sprites = {}
|
||||
for slot=0,11 do
|
||||
local status = memory.readbyte(0x14C8+slot)
|
||||
if status ~= 0 then
|
||||
spritex = memory.readbyte(0xE4+slot) + memory.readbyte(0x14E0+slot)*256
|
||||
spritey = memory.readbyte(0xD8+slot) + memory.readbyte(0x14D4+slot)*256
|
||||
sprites[#sprites+1] = {["x"]=spritex, ["y"]=spritey, ["good"] = spritelist.Sprites[memory.readbyte(0x009e + slot) + 1]}
|
||||
end
|
||||
end
|
||||
|
||||
return sprites
|
||||
end
|
||||
|
||||
function _M.getExtendedSprites()
|
||||
local extended = {}
|
||||
for slot=0,11 do
|
||||
local number = memory.readbyte(0x170B+slot)
|
||||
if number ~= 0 then
|
||||
spritex = memory.readbyte(0x171F+slot) + memory.readbyte(0x1733+slot)*256
|
||||
spritey = memory.readbyte(0x1715+slot) + memory.readbyte(0x1729+slot)*256
|
||||
extended[#extended+1] = {["x"]=spritex, ["y"]=spritey, ["good"] = spritelist.extSprites[memory.readbyte(0x170B + slot) + 1]}
|
||||
end
|
||||
end
|
||||
|
||||
return extended
|
||||
end
|
||||
|
||||
function _M.getInputs()
|
||||
_M.getPositions()
|
||||
|
||||
sprites = _M.getSprites()
|
||||
extended = _M.getExtendedSprites()
|
||||
|
||||
local inputs = {}
|
||||
local inputDeltaDistance = {}
|
||||
|
||||
local layer1x = memory.read_s16_le(0x1A);
|
||||
local layer1y = memory.read_s16_le(0x1C);
|
||||
|
||||
|
||||
for dy=-config.BoxRadius*16,config.BoxRadius*16,16 do
|
||||
for dx=-config.BoxRadius*16,config.BoxRadius*16,16 do
|
||||
inputs[#inputs+1] = 0
|
||||
inputDeltaDistance[#inputDeltaDistance+1] = 1
|
||||
|
||||
tile = _M.getTile(dx, dy)
|
||||
if tile == 1 and partyY+dy < 0x1B0 then
|
||||
inputs[#inputs] = 1
|
||||
end
|
||||
|
||||
for i = 1,#sprites do
|
||||
distx = math.abs(sprites[i]["x"] - (partyX+dx))
|
||||
disty = math.abs(sprites[i]["y"] - (partyY+dy))
|
||||
if distx <= 8 and disty <= 8 then
|
||||
inputs[#inputs] = sprites[i]["good"]
|
||||
|
||||
local dist = math.sqrt((distx * distx) + (disty * disty))
|
||||
if dist > 8 then
|
||||
inputDeltaDistance[#inputDeltaDistance] = mathFunctions.squashDistance(dist)
|
||||
--gui.drawLine(screenX, screenY, sprites[i]["x"] - layer1x, sprites[i]["y"] - layer1y, 0x50000000)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1,#extended do
|
||||
distx = math.abs(extended[i]["x"] - (partyX+dx))
|
||||
disty = math.abs(extended[i]["y"] - (partyY+dy))
|
||||
if distx < 8 and disty < 8 then
|
||||
|
||||
--console.writeline(screenX .. "," .. screenY .. " to " .. extended[i]["x"]-layer1x .. "," .. extended[i]["y"]-layer1y)
|
||||
inputs[#inputs] = extended[i]["good"]
|
||||
local dist = math.sqrt((distx * distx) + (disty * disty))
|
||||
if dist > 8 then
|
||||
inputDeltaDistance[#inputDeltaDistance] = mathFunctions.squashDistance(dist)
|
||||
--gui.drawLine(screenX, screenY, extended[i]["x"] - layer1x, extended[i]["y"] - layer1y, 0x50000000)
|
||||
end
|
||||
--if dist > 100 then
|
||||
--dw = mathFunctions.squashDistance(dist)
|
||||
--console.writeline(dist .. " to " .. dw)
|
||||
--gui.drawLine(screenX, screenY, extended[i]["x"] - layer1x, extended[i]["y"] - layer1y, 0x50000000)
|
||||
--end
|
||||
--inputs[#inputs] = {["value"]=-1, ["dw"]=dw}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return inputs, inputDeltaDistance
|
||||
end
|
||||
|
||||
function _M.clearJoypad()
|
||||
controller = {}
|
||||
for b = 1,#config.ButtonNames do
|
||||
controller["P1 " .. config.ButtonNames[b]] = false
|
||||
end
|
||||
joypad.set(controller)
|
||||
end
|
||||
|
||||
return _M
|
29
mathFunctions.lua
Normal file
29
mathFunctions.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
--Notes here
|
||||
|
||||
local _M = {}
|
||||
|
||||
function _M.sigmoid(x)
|
||||
return 2/(1+math.exp(-4.9*x))-1
|
||||
end
|
||||
|
||||
function _M.squashDistance(x)
|
||||
local window = 0.20
|
||||
local delta = 0.25
|
||||
|
||||
local dist = (x-8)
|
||||
local newDist = 1
|
||||
|
||||
while dist > 0 do
|
||||
newDist = newDist - (window*delta)
|
||||
dist = dist - 1
|
||||
end
|
||||
|
||||
if newDist < 0.80 then
|
||||
newDist = 0.80
|
||||
end
|
||||
|
||||
return newDist
|
||||
end
|
||||
|
||||
|
||||
return _M
|
1163
neat-donk.lua
Normal file
1163
neat-donk.lua
Normal file
File diff suppressed because it is too large
Load diff
276
spritelist.lua
Normal file
276
spritelist.lua
Normal file
|
@ -0,0 +1,276 @@
|
|||
-- Idea from: https://github.com/kevino5233/MarIO_Enhanced/
|
||||
-- Spritelist from: https://www.smwcentral.net/?p=viewthread&t=7562
|
||||
-- Extended spritelist: https://web.archive.org/web/20170709102356/www.smwiki.net/wiki/RAM_Address/$7E:170B
|
||||
--
|
||||
|
||||
local _M = {}
|
||||
|
||||
_M.Sprites = {}
|
||||
|
||||
-- Make sure this list is sorted before initialization.
|
||||
_M.NeutralSprites = {
|
||||
0x0E, -- Keyhole.
|
||||
0x2C, -- Yoshi egg Red/Blue/Yellow/Blue (X&3).
|
||||
0x2D, -- Baby green Yoshi.
|
||||
0x2F, -- Portable spring board.
|
||||
0x35, -- Green Yoshi.
|
||||
0x3E, -- POW, blue/silver (X&1).
|
||||
0x41, -- Dolphin, horizontal.
|
||||
0x42, -- Dolphin2, horizontal.
|
||||
0x43, -- Dolphin, vertical.
|
||||
0x49, -- Growing/shrinking pipe end.
|
||||
0x4A, -- Goal Point Question Sphere.
|
||||
0x52, -- Moving ledge hole in ghost house.
|
||||
0x53, -- ???
|
||||
0x54, -- Climbing net door, use with object 0x4A-E.
|
||||
0x55, -- Checkerboard platform, horizontal.
|
||||
0x56, -- Flying rock platform, horizontal.
|
||||
0x57, -- Checkerboard platform, vertical.
|
||||
0x58, -- Flying rock platform, vertical.
|
||||
0x59, -- Turn block bridge, horizontal and vertical.
|
||||
0x5A, -- Turn block bridge, horizontal.
|
||||
0x5B, -- Brown platform floating in water.
|
||||
0x5C, -- Checkerboard platform that falls.
|
||||
0x5D, -- Orange platform floating in water.
|
||||
0x5E, -- Orange platform, goes on forever.
|
||||
0x5F, -- Brown platform on a chain.
|
||||
0x60, -- Flat green switch palace switch.
|
||||
0x61, -- Floating skulls.
|
||||
0x62, -- Brown platform, line-guided.
|
||||
0x63, -- Checker/brown platform, line-guided (X&1).
|
||||
0x64, -- Rope mechanism, line-guided (X&1).
|
||||
0x6A, -- Coin game cloud.
|
||||
0x6B, -- Spring board, left wall.
|
||||
0x6C, -- Spring board, right wall.
|
||||
0x6D, -- Invisible solid block.
|
||||
0x79, -- Growing Vine.
|
||||
0x7C, -- ???
|
||||
0x80, -- Key.
|
||||
0x81, -- Changing item from a translucent block.
|
||||
0x87, -- Lakitu's cloud, no time limit. (!)
|
||||
0x8A, -- Bird from Yoshi's house, max of 4.
|
||||
0x8B, -- Puff of smoke from Yoshi's house.
|
||||
0xA3, -- Grey platform on chain, clockwise/counter (X&1).
|
||||
0xBA, -- Timed lift, 4 sec/1 sec (X&1).
|
||||
0xC0, -- Grey platform on lava, sinks.
|
||||
0xC4, -- Grey platform that falls.
|
||||
0xC8, -- Light switch block for dark room.
|
||||
0xC9, -- ???
|
||||
0xDA, -- Green Koopa shell.
|
||||
0xDB, -- Red Koopa shell.
|
||||
0xDC, -- Blue Koopa shell.
|
||||
0xDD, -- Yellow Koopa shell.
|
||||
0xDF, -- Green shell, won't use Special World color.
|
||||
0xE0 -- 3 platforms on chains, clockwise/counter (X&1).
|
||||
}
|
||||
|
||||
-- Make sure this list is sorted before initialization.
|
||||
_M.GoodSprites = {
|
||||
0x21, -- Moving coin.
|
||||
0x45, -- Directional coins, no time limit.
|
||||
0x74, -- Mushroom.
|
||||
0x75, -- Flower.
|
||||
0x76, -- Star.
|
||||
0x77, -- Feather.
|
||||
0x78, -- 1-UP.
|
||||
0x7B, -- Standard Goal Point.
|
||||
-- "Secret" Goal Point.
|
||||
0x83, -- Left flying question block, coin/flower/feather/1-UP (X&3).
|
||||
0x84, -- Flying question block, coin/flower/feather/1-UP (X&3).
|
||||
0xC1, -- Flying grey turnblocks, first up/down (X&1).
|
||||
0xC7 -- Invisible mushroom.
|
||||
}
|
||||
|
||||
-- Currently not used.
|
||||
_M.BadSprites = {
|
||||
0x00, -- Green Koopa, no shell.
|
||||
0x01, -- Red Koopa, no shell.
|
||||
0x02, -- Blue Koopa, no shell.
|
||||
0x03, -- Yellow Koopa, no shell.
|
||||
0x04, -- Green Koopa.
|
||||
0x05, -- Red Koopa.
|
||||
0x06, -- Blue Koopa.
|
||||
0x07, -- Yellow Koopa.
|
||||
0x08, -- Green Koopa, flying left.
|
||||
0x09, -- Green bouncing Koopa (Y&1).
|
||||
0x0A, -- Red vertical flying Koopa.
|
||||
0x0B, -- Red horizontal flying Koopa.
|
||||
0x0C, -- Yellow Koopa with wings.
|
||||
0x0F, -- Goomba.
|
||||
0x10, -- Bouncing Goomba with wings.
|
||||
0x1A, -- Classic Pirhana Plant (use ExGFX).
|
||||
0x1C, -- Bullet Bill.
|
||||
0x4F, -- Jumping Pirhana Plant.
|
||||
0x50, -- Jumping Pirhana Plant, spit fire.
|
||||
0x7E, -- Flying Red coin, worth 5 coins.
|
||||
0x7F, -- Flying Yellow 1-UP.
|
||||
0xB1, -- Creating/Eating block (X&1).
|
||||
0xB9, -- Info Box, message 1/2 (X&1).
|
||||
0xBD, -- Sliding Koopa without a shell.
|
||||
0x0D, -- Bob-omb.
|
||||
0x11, -- Buzzy Beetle.
|
||||
0x13, -- Spiny.
|
||||
0x14, -- Spiny falling.
|
||||
0x15, -- Fish, horizontal.
|
||||
0x16, -- Fish, vertical.
|
||||
0x18, -- Surface jumping fish.
|
||||
0x1B, -- Bouncing football in place.
|
||||
0x1D, -- Hopping flame.
|
||||
0x1E, -- Lakitu Normal/Fish (X&1).
|
||||
0x1F, -- Magikoopa.
|
||||
0x20, -- Magikoopa's magic, stationary.
|
||||
0x22, -- Green vertical net Koopa, below/above (X&1).
|
||||
0x23, -- Red fast vertical net Koopa, below/above (X&1).
|
||||
0x24, -- Green horizontal net Koopa, below/above (X&1).
|
||||
0x25, -- Red fast horizontal net Koopa, below/above (X&1).
|
||||
0x26, -- Thwomp.
|
||||
0x27, -- Thwimp.
|
||||
0x28, -- Big Boo.
|
||||
0x29, -- Koopa Kid (place at X=12, Y=0 to 6).
|
||||
0x2A, -- Upside down Piranha Plant.
|
||||
0x2B, -- Sumo Brother's fire lightning.
|
||||
0x2E, -- Spike Top.
|
||||
0x30, -- Dry Bones, throws bones.
|
||||
0x31, -- Bony Beetle.
|
||||
0x32, -- Dry Bones, stay on ledge.
|
||||
0x33, -- Fireball, vertical. Requires buoyancy!
|
||||
0x34, -- Boss fireball, stationary.
|
||||
0x37, -- Boo.
|
||||
0x38, -- Eerie.
|
||||
0x39, -- Eerie, wave motion.
|
||||
0x3A, -- Urchin, fixed vertical/horizontal (X&1).
|
||||
0x3B, -- Urchin, wall detect v/h (X&1).
|
||||
0x3C, -- Urchin, wall follow clockwise/counter (X&1).
|
||||
0x3D, -- Rip Van Fish.
|
||||
0x3F, -- Para-Goomba.
|
||||
0x40, -- Para-Bomb.
|
||||
0x44, -- Torpedo Ted.
|
||||
0x47, -- Swimming/Jumping fish, doesn't need water. (!)
|
||||
0x48, -- Diggin' Chuck's rock.
|
||||
0x46, -- Diggin' Chuck.
|
||||
0x4B, -- Pipe dwelling Lakitu.
|
||||
0x4C, -- Exploding Block, fish/goomba/Koopa/Koopa with shell (X&3).
|
||||
0x4D, -- Ground dwelling Monty Mole, follow/hop (X&1).
|
||||
0x4E, -- Ledge dwelling Monty Mole, follow/hop (X&1).
|
||||
0x51, -- Ninji.
|
||||
0x65, -- Chainsaw, line-guided, right/left (X&1).
|
||||
0x66, -- Upside down chainsaw, line-guided, null/left (X&1).
|
||||
0x67, -- Grinder, line-guided, right/left (X&1).
|
||||
0x68, -- Fuzz Ball, line-guided, right/left (X&1).
|
||||
0x6E, -- Dino Rhino.
|
||||
0x6F, -- Dino Torch.
|
||||
0x70, -- Pokey.
|
||||
0x71, -- Super Koopa, red cape, swoop.
|
||||
0x72, -- Super Koopa, yellow cape, swoop.
|
||||
0x73, -- Super Koopa, feather/yellow cape (X&1).
|
||||
0x7A, -- Firework, makes Mario temporarily invisible.
|
||||
0x86, -- Wiggler.
|
||||
0x8D, -- Ghost house exit sign and door.
|
||||
0x8E, -- Invisible "Warp Hole" blocks. (!)
|
||||
0x8F, -- Scale platforms, long/short between (X&1).
|
||||
0x90, -- Large green gas bubble.
|
||||
0x91, -- Chargin' Chuck.
|
||||
0x92, -- Splitin' Chuck.
|
||||
0x93, -- Bouncin' Chuck.
|
||||
0x94, -- Whistlin' Chuck, fish/Koopa (X&1).
|
||||
0x95, -- Clapin' Chuck.
|
||||
0x97, -- Puntin' Chuck.
|
||||
0x98, -- Pitchin' Chuck.
|
||||
0x99, -- Volcano Lotus.
|
||||
0x9A, -- Sumo Brother.
|
||||
0x9B, -- Hammer Brother (requires sprite 9C).
|
||||
0x9C, -- Flying blocks for Hammer Brother.
|
||||
0x9D, -- Bubble with Goomba/bomb/fish/mushroom (X&3).
|
||||
0x9E, -- Ball and Chain, clockwise/counter (X&1).
|
||||
0x9F, -- Banzai Bill.
|
||||
0xA2, -- MechaKoopa.
|
||||
0xA4, -- Floating Spike ball, slow/fast (X&1).
|
||||
0xA5, -- Fuzzball/Sparky, ground-guided, left/right (X&1).
|
||||
0xA6, -- HotHead, ground-guided, left/right (X&1).
|
||||
0xA8, -- Blargg.
|
||||
0xAA, -- Fishbone.
|
||||
0xAB, -- Rex.
|
||||
0xAC, -- Wooden Spike, moving down and up.
|
||||
0xAD, -- Wooden Spike, moving up/down first (X&1).
|
||||
0xAE, -- Fishin' Boo.
|
||||
0xAF, -- Boo Block.
|
||||
0xB0, -- Reflecting stream of Boo Buddies.
|
||||
0xB2, -- Falling Spike.
|
||||
0xB3, -- Bowser statue fireball.
|
||||
0xB4, -- Grinder, non-line-guided.
|
||||
0xB6, -- Reflecting fireball.
|
||||
0xB7, -- Carrot Top lift, upper right.
|
||||
0xB8, -- Carrot Top lift, upper left.
|
||||
0xBB, -- Grey moving castle block, horizontal.
|
||||
0xBC, -- Bowser statue, normal/fire/leap (X&3).
|
||||
0xBE, -- Swooper Bat, hang/fly/fly/fly (X&3).
|
||||
0xBF, -- Mega Mole.
|
||||
0xC2, -- Blurp fish.
|
||||
0xC3, -- A Porcu-Puffer fish.
|
||||
0xC5, -- Big Boo Boss.
|
||||
0xC6, -- Dark room with spot light.
|
||||
0xDE, -- Group of 5 eeries, wave motion.
|
||||
0xE2, -- Boo Buddies, counter-clockwise.
|
||||
0xE3 -- Boo Buddies, clockwise.
|
||||
}
|
||||
|
||||
function _M.InitSpriteList()
|
||||
local k = 1
|
||||
local j = 1
|
||||
for i=1, 256 do
|
||||
local isGood = (k <= #_M.GoodSprites) and (_M.GoodSprites[k] == i - 1)
|
||||
local isNeutral = (j <= #_M.NeutralSprites) and (_M.NeutralSprites[j] == i - 1)
|
||||
if isGood then
|
||||
k = k + 1
|
||||
_M.Sprites[#_M.Sprites + 1] = 1
|
||||
elseif isNeutral then
|
||||
j = j + 1
|
||||
_M.Sprites[#_M.Sprites + 1] = 0
|
||||
else
|
||||
_M.Sprites[#_M.Sprites + 1] = -1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
_M.extSprites = {}
|
||||
|
||||
-- Make sure this list is sorted before initialization.
|
||||
_M.ExtNeutralSprites = {
|
||||
0x01, -- Puff of smoke with various objects.
|
||||
0x03, -- Flame left by hopping flame.
|
||||
0x05, -- Player fireball.
|
||||
0x0A, -- Coin from coin cloud game.
|
||||
0x0F, -- Trail of smoke (yellow Yoshi stomping the ground).
|
||||
0x10, -- Spinjump stars.
|
||||
0x11, -- Yoshi fireballs.
|
||||
0x12 -- Water bubble.
|
||||
}
|
||||
|
||||
-- Currently not used.
|
||||
_M.ExtBadSprites = {
|
||||
0x02, -- Reznor fireball.
|
||||
0x04, -- Hammer.
|
||||
0x06, -- Bone from Dry Bones.
|
||||
0x07, -- Lava splash.
|
||||
0x08, -- Torpedo Ted shooter's arm.
|
||||
0x09, -- Unknown flickering object
|
||||
0x0B, -- Piranha Plant fireball.
|
||||
0x0C, -- Lava Lotus's fiery objects.
|
||||
0x0D, -- Baseball.
|
||||
0x0E -- Wiggler's flower.
|
||||
}
|
||||
|
||||
function _M.InitExtSpriteList()
|
||||
local j = 1
|
||||
for i=1, 21 do
|
||||
local isExtNeutral = (j <= #_M.ExtNeutralSprites) and (_M.ExtNeutralSprites[j] == i - 1)
|
||||
if isExtNeutral then
|
||||
j = j + 1
|
||||
_M.extSprites[#_M.extSprites + 1] = 0
|
||||
else
|
||||
_M.extSprites[#_M.extSprites + 1] = -1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return _M
|
Loading…
Add table
Reference in a new issue