Detect falling before bonus screen reset
This commit is contained in:
parent
d6cf4c1505
commit
cf4842e124
1 changed files with 6 additions and 3 deletions
|
@ -565,6 +565,11 @@ local function mainLoop(_M, genome)
|
|||
timeoutConst = config.NeatConfig.TimeoutConstant
|
||||
end
|
||||
|
||||
local fell = game.fell()
|
||||
if fell then
|
||||
_M.timeout = 0
|
||||
end
|
||||
|
||||
if _M.currentFrame%5 == 0 then
|
||||
local inputs, inputDeltas = game.getInputs()
|
||||
if game.bonusScreenDisplayed(inputs) and _M.timeout > -1000 and _M.timeout < timeoutConst then
|
||||
|
@ -621,11 +626,9 @@ local function mainLoop(_M, genome)
|
|||
message(_M, string.format("We missed %d frames", frame - lastFrame), 0x00990000)
|
||||
end
|
||||
|
||||
local fell = game.fell()
|
||||
|
||||
-- Continue if we haven't timed out
|
||||
local timeoutBonus = _M.currentFrame / 4
|
||||
if not fell and _M.timeout + timeoutBonus > 0 then
|
||||
if _M.timeout + timeoutBonus > 0 then
|
||||
return mainLoop(_M, genome)
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue