Reduce how often the UI renders for the overlay tool
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8fbc113a3e
commit
d2f7a1a5d8
1 changed files with 24 additions and 5 deletions
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@ -24,7 +24,7 @@ local FG_COLOR = 0x00ffffff
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local BG_COLOR = 0x99000000
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local BG_COLOR = 0x99000000
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local TILE_RADIUS = 5
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local TILE_RADIUS = 5
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local count = 0
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local frame = 0
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local detailsidx = -1
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local detailsidx = -1
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local jumping = false
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local jumping = false
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local helddown = false
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local helddown = false
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@ -202,10 +202,11 @@ local function sprite_details(idx)
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text(0, 0, "Sprite "..idx..(locked and " (Locked)" or "")..":\n\n"..util.table_to_string(sprite))
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text(0, 0, "Sprite "..idx..(locked and " (Locked)" or "")..":\n\n"..util.table_to_string(sprite))
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end
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end
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function on_paint (not_synth)
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local overlayCtx = nil
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count = count + 1
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local overlay = nil
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local function renderOverlay(guiWidth, guiHeight)
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local guiWidth, guiHeight = gui.resolution()
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overlayCtx:set()
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overlayCtx:clear()
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if showhelp then
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if showhelp then
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text(0, 0, [[
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text(0, 0, [[
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@ -395,6 +396,24 @@ Current area: %04x
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end
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end
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text(guiWidth - 125, 20, "Help [Hold 0]")
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text(guiWidth - 125, 20, "Help [Hold 0]")
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overlay = overlayCtx:render()
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gui.renderctx.setnull()
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end
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function on_paint (not_synth)
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frame = frame + 1
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local guiWidth, guiHeight = gui.resolution()
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if overlayCtx == nil then
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overlayCtx = gui.renderctx.new(guiWidth, guiHeight)
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end
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if frame % 3 == 0 then
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renderOverlay(guiWidth, guiHeight)
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end
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overlay:draw(0, 0)
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end
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end
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function on_timer()
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function on_timer()
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