Only count upwards motion for barrel launch
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3 changed files with 10 additions and 3 deletions
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@ -32,3 +32,4 @@ An AI based on SethBling's MarI/O to play Donkey Kong Country 2 with lsnes.
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* [SethBling's Mar I/O](https://github.com/mam91/neat-genetic-mario)
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* [Basic tilemap info from p4plus2/DKC2-disassembly](https://github.com/p4plus2/DKC2-disassembly)
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* [dkjson](http://dkolf.de/src/dkjson-lua.fsl/home)
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* [LibDeflate](https://github.com/SafeteeWoW/LibDeflate)
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6
game.lua
6
game.lua
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@ -71,11 +71,17 @@ end
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function _M.getVelocityY()
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local sprite = _M.getSprite(leader)
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if sprite == nil then
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return 1900
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end
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return sprite.velocityY
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end
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function _M.getVelocityX()
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local sprite = _M.getSprite(leader)
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if sprite == nil then
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return 1900
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end
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return sprite.velocityX
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end
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@ -802,10 +802,10 @@ function mainLoop (species, genome)
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-- Don't punish being launched by barrels
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-- FIXME Will this skew mine cart levels?
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if math.abs(game.getVelocityY()) > 0x1800 or math.abs(game.getVelocityX()) > 0x1800 then
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statusLine = "Barrel launch!!!"
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if game.getVelocityY() < -1850 then
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statusLine = string.format("Gotta go fast!!! %d", partyX)
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statusColor = 0x0000ff00
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timeout = timeoutConst
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timeout = timeoutConst + 60 * 2
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end
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if not vertical then
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