local _M = { addr = { kremcoins = 0x7e08cc, tileCollisionMathPointer = 0x7e17b2, spriteBase = 0x7e0de2, verticalPointer = 0xc414, tiledataPointer = 0x7e0098, haveBoth = 0x7e08c2, ---Height in game units for vertical levels, width for horizontal areaLength = 0x7e17b4, ---This is always the traditional width no matter the level type areaWidth = 0x7e0afc, ---This is always the traditional height no matter the level type areaHeight = 0x7e0afe, cameraX = 0x7e17ba, cameraY = 0x7e17c0, cameraX2 = 0x7e0ad7, cameraY2 = 0x7e0adb, leadChar = 0x7e08a4, partyX = 0x7e0a2a, partyY = 0x7e0a2c, solidLessThan = 0x7e00a0, kongLetters = 0x7e0902, mathLives = 0x7e08be, displayLives = 0x7e0c0, mainAreaNumber = 0x7e08a8, currentAreaNumber = 0x7e08c8, }, flag = { sprite = { dying = 0x1000, } }, size = { tile = 32, enemy = 64, sprite = 94, }, offset = { sprite = { control = 0x00, x = 0x06, y = 0x0a, jumpHeight = 0x0e, style = 0x12, velocityX = 0x20, velocityY = 0x24, motion = 0x2e, } } } return _M