DKC2 Neat from MarI/O
Find a file
2021-05-04 01:46:41 -04:00
doc Added image of donkutil 2021-03-17 06:40:41 -05:00
pool Added Mainbrace Mayhem state 2021-05-04 01:46:41 -04:00
tools Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
.editorconfig Added watchexec to remove Powershell dependency 2021-04-29 07:22:08 -04:00
.gitignore Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
config.lua Handle banana wrapping 2021-05-03 05:20:52 -04:00
font.font Add font 2021-03-15 16:05:40 -05:00
game.lua Ignore when the party x or y values are zero. This is likely wrong. 2021-05-03 04:39:15 -04:00
LibDeflate.lua Compress the pool files 2021-03-06 08:53:37 -05:00
LICENSE.watchexec.md Added watchexec to remove Powershell dependency 2021-04-29 07:22:08 -04:00
mathFunctions.lua Stage rulers. Try to hijack algorithm used to determine tile location 2021-03-03 15:40:19 -05:00
mem.lua Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
neat-donk.lua Fix idiotic color code 2021-05-01 21:47:20 -04:00
pool.lua Fix loading pools. Move input modification outside main loop so we can 2021-05-01 23:17:59 -04:00
promise.lua Promisify everything? 2021-05-01 19:39:35 -04:00
README.md Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
runner-process.lua Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
runner-wrapper.lua Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
runner.lua Handle banana wrapping 2021-05-03 05:20:52 -04:00
serpent.lua Switch to Serpent 2021-04-23 15:39:11 -04:00
spritelist.lua Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
state-test.lua Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
util.lua Reduce number of reads for sprite region 2021-05-02 01:08:32 -04:00
xpra-run.sh Run the check for Xpra in the background 2021-05-01 22:16:45 -04:00
xpra.css Include terminal window in CSS selector 2021-05-01 22:23:16 -04:00

Donkey Kong Country 2 NEAT

An AI based on SethBling's MarI/O to play Donkey Kong Country 2 with lsnes.

See YouTube for an example run.

Requirements

  • lsnes with Lua 5.2 (do not try to build with 5.3, it does not work!)
  • inotifywait for Linux, or a fairly recent version of Windows that has PowerShell
  • A Donkey Kong Country 2 1.1 US ROM (matching hash b79c2bb86f6fc76e1fc61c62fc16d51c664c381e58bc2933be643bbc4d8b610c)

Instructions

  1. Start lsnes
  2. Go to Configure -> Settings -> Advanced and change LUA -> Maximum memory use to 1024MB
  3. Load the DKC2 ROM: File -> Load -> ROM...
  4. Load the neat-donk.lua script: Tools -> Run Lua script...
  5. You may also want to turn off sound since it may get annoying. Configure -> Sounds enabled
  6. Look at config.lua for some settings you can change. Not all have been tested, but you should be able to change the number on the _M.Filename = line to get a different state file from the _M.State list. Also note the Threads = line. Change this to 1 to prevent multiple instances of lsnes from getting launched at once. If you use more than 1 thread, you may also want to launch lsnes using xpra to manage the windows, with the xpra-run.sh script. Currently Windows does not support multiple threads.

Keys

1: Stop/start

4: Play the best run

6: Save the pool file

8: Load the pool file

9: Restart

Other Tools

Status Overlay

The status overlay is located at tools/status-overlay.lua. It will help you see the tile and sprite calculations by marking the tiles with their offsets on the screen, giving a crosshair with tile measurements (every 32 pixels), and listing information about the sprites (you can use the 1 and 2 keys above the letter keys to page through them). Sprites labeled in green are considered "good", red is "bad", normal color is neutral. Solid red means that it's the active sprite in the info viewer.

BSNES Launcher

Located at tools/bsnes-launcher.lua, this script gives you an easy way to launch bsnes-plus with breakpoints preset. Run it in lsnes and it will display a message to the Lua console and stderr on how to use it.

Notes

  • Only tested on Pirate Panic
  • The pool files are gzipped Serpent data

Credits

TODO

  • Incur penalty for non-hazardous enemy collisions to encourage neutralizing Klobber
  • Award for picking up items
  • Make enemies neutral when held? (Klobber, Click-Clack, etc.)
  • Multiple nets to handle different contexts s/a clicking map items