56 lines
1.4 KiB
Lua
56 lines
1.4 KiB
Lua
local _M = {
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addr = {
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kremcoins = 0x7e08cc,
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tileCollisionMathPointer = 0x7e17b2,
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spriteBase = 0x7e0de2,
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verticalPointer = 0xc414,
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tiledataPointer = 0x7e0098,
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haveBoth = 0x7e08c2,
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---Height in game units for vertical levels, width for horizontal
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areaLength = 0x7e17b4,
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---This is always the traditional width no matter the level type
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areaWidth = 0x7e0afc,
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---This is always the traditional height no matter the level type
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areaHeight = 0x7e0afe,
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cameraX = 0x7e17ba,
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cameraY = 0x7e17c0,
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cameraX2 = 0x7e0ad7,
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cameraY2 = 0x7e0adb,
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leadChar = 0x7e08a4,
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partyX = 0x7e0a2a,
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partyY = 0x7e0a2c,
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solidLessThan = 0x7e00a0,
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kongLetters = 0x7e0902,
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mathLives = 0x7e08be,
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displayLives = 0x7e0c0,
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mainAreaNumber = 0x7e08a8,
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currentAreaNumber = 0x7e08c8,
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},
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flag = {
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sprite = {
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dying = 0x1000,
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}
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},
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size = {
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tile = 32,
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enemy = 64,
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sprite = 94,
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},
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offset = {
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sprite = {
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control = 0x00,
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x = 0x06,
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y = 0x0a,
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jumpHeight = 0x0e,
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style = 0x12,
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velocityX = 0x20,
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velocityY = 0x24,
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motion = 0x2e,
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}
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}
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}
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return _M
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