Update README.md
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README.md
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@ -6,11 +6,15 @@ Update to [Seth Bling's Mar I/O][1] lua code, forked from [mam91/Neat-Genetic-Ma
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* [x] [Added a variable for BizHawk path to make setup easier].
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* * [x] [Added instructions to Readme][Readme#1].
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* [x] [Include lists of good/neutral for both sprites and extended sprites].
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* [x] Include powerups to fitness calculation. (as antagonist to the damage counter)
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* [x] Option to start with specific powerup.
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* [x] Give bonus for received 1-Ups.
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* [x] [Include powerups to fitness calculation]. (as antagonist to the damage counter)
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* [x] [Option to start with specific powerup].
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* [x] [Give bonus for received 1-Ups].
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* [ ] Move bonus multiplicators to config.
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* [ ] Show fitness calculation in GUI.
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* [ ] Make GUI drawing optional. (Network & data)
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* [ ] Make the drawing of the circle optional & disable it in overworld. (just cosmetical changes)
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* [ ] Let the **Restart** button appear again.
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* [ ] Reorganize the control form.
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## Readme from [original repository][2]
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> Added coins/score/damage to fitness calculation.
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@ -49,6 +53,9 @@ B19ED489 | CDD3C8C37322978CA8669B34BC89C804 | 6B47BB75D16514B6A476AA0C73A683A2A4
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[Added a variable for BizHawk path to make setup easier]:https://github.com/wts42/Neat-Genetic-Mario/commit/9c920eb34be55a69c751cf5e725516a1ab2c6205
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[Readme#1]:https://github.com/wts42/Neat-Genetic-Mario/commit/7b87f31eda57beced08bd360c4ec620c17375e8c
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[Include lists of good/neutral for both sprites and extended sprites]:https://github.com/wts42/Neat-Genetic-Mario/commit/95179cf7b655daca9586980c1248cd0027131330
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[Include powerups to fitness calculation]:https://github.com/wts42/Neat-Genetic-Mario/pull/3
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[Option to start with specific powerup]:https://github.com/wts42/Neat-Genetic-Mario/pull/3
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[Give bonus for received 1-Ups]:https://github.com/wts42/Neat-Genetic-Mario/pull/3
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[BizHawk]:https://github.com/TASVideos/BizHawk
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[BizHawk prerequesites]:https://github.com/TASVideos/BizHawk-Prereqs/releases
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[BizHawk binaries]:https://github.com/TASVideos/BizHawk/releases
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