Merge pull request #2 from wts42/master

Added variables for easier setup.
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Michael Miller 2018-04-19 16:15:26 -05:00 committed by GitHub
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# Neat[Tinkering]
Update to [Seth Bling's Mar I/O][1] lua code, forked from [mam91/Neat-Genetic-Mario][2].
## (Planned) additions & changes ##
* [x] [Fixed function which determines if Mario got hit].
* [x] [Added a variable for BizHawk path to make setup easier].
* * [x] [Added instructions to Readme][Readme#1].
* [x] [Include lists of good/neutral for both sprites and extended sprites].
* [x] [Include powerups to fitness calculation]. (as antagonist to the damage counter)
* [x] [Option to start with specific powerup].
* [x] [Give bonus for received 1-Ups].
* [ ] Move bonus multiplicators to config.
* [ ] Show fitness calculation in GUI.
* [ ] Make GUI drawing optional. (Network & data)
* [ ] Make the drawing of the circle optional & disable it in overworld. (just cosmetical changes)
* [ ] Let the **Restart** button appear again.
* [ ] Reorganize the control form.
## Readme from [original repository][2]
> Added coins/score/damage to fitness calculation.
>
> Added version with weighted distance: added circle around mario where enemies inside the circle are treated as most important and enemies
> outside of the circle have their weights reduced depending on how far outside the circle.
>
> Added a start/stop button so that the algorithm doesn't auto-start on load and so that one can easily pause the algorithm.
>
> For some reason, the load feature did not work on my machine. This is now fixed so that I can load a previously saved pool.
>
> Moved the neat graphics to the form window instead of as a gui overlay. I liked the gui overlay but I prefer to to separate the game > window from the neat information.
>
> Did some miscellaneous house-keeping, like moving global config settings into their own file, etc.
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# NeatResearch
Update to Seth Bling's Mar I/O lua code.
@ -14,6 +46,7 @@ Moved the neat graphics to the form window instead of as a gui overlay. I liked
Did some miscellaneous house-keeping, like moving global config settings into their own file, etc.
## Instructions
1. Install [BizHawk](https://github.com/TASVideos/BizHawk) prerequesites & emulator:
1. [BizHawk prerequesites (currently 2.1)](https://github.com/TASVideos/BizHawk-Prereqs/releases)
@ -30,3 +63,21 @@ B19ED489 | CDD3C8C37322978CA8669B34BC89C804 | 6B47BB75D16514B6A476AA0C73A683A2A4
7. Once loaded, click Tools > Lua Console
8. In the new window, click Script > Open Script (Ctrl + O) and select mario-neat.lua in your \BizHawk-2.2\Lua\SNES\neat-mario folder.
9. The NEAT control window will display and you can then click Start to begin training.
[1]:https://github.com/wts42/Neat-Genetic-Mario/wiki/MarI-O
[2]:https://github.com/mam91/Neat-Genetic-Mario
[Fixed function which determines if Mario got hit]:https://github.com/mam91/Neat-Genetic-Mario/commit/d5ec3aaded533f1c5061e144e6c3b250d6f63e28
[Added a variable for BizHawk path to make setup easier]:https://github.com/wts42/Neat-Genetic-Mario/commit/9c920eb34be55a69c751cf5e725516a1ab2c6205
[Readme#1]:https://github.com/wts42/Neat-Genetic-Mario/commit/7b87f31eda57beced08bd360c4ec620c17375e8c
[Include lists of good/neutral for both sprites and extended sprites]:https://github.com/wts42/Neat-Genetic-Mario/commit/95179cf7b655daca9586980c1248cd0027131330
[Include powerups to fitness calculation]:https://github.com/wts42/Neat-Genetic-Mario/pull/3
[Option to start with specific powerup]:https://github.com/wts42/Neat-Genetic-Mario/pull/3
[Give bonus for received 1-Ups]:https://github.com/wts42/Neat-Genetic-Mario/pull/3
[BizHawk]:https://github.com/TASVideos/BizHawk
[BizHawk prerequesites]:https://github.com/TASVideos/BizHawk-Prereqs/releases
[BizHawk binaries]:https://github.com/TASVideos/BizHawk/releases
[Super Mario World (USA)]:https://www.google.de/search?q=Super+Mario+World+(USA).sfc
[Tinkering]:http://togelius.blogspot.de/2016/04/the-differences-between-tinkering-and.html
=======
9. The NEAT control window will display and you can then click Start to begin training.