From bf61bab034308e15c69e7e7c346a08e06438ef43 Mon Sep 17 00:00:00 2001 From: wts42 <36044012+wts42@users.noreply.github.com> Date: Fri, 6 Apr 2018 19:40:30 +0200 Subject: [PATCH] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 1db96ce..c1b2c87 100644 --- a/README.md +++ b/README.md @@ -5,10 +5,10 @@ Update to [Seth Bling's Mar I/O][1] lua code, forked from [mam91/Neat-Genetic-Ma * [x] [Fixed function which determines if Mario got hit]. * [x] [Added a variable for BizHawk path to make setup easier]. * * [x] [Added instructions to Readme][Readme#1]. +* [x] [Include lists of good/neutral for both sprites and extended sprites]. * [ ] Include powerups to fitness calculation. (as antagonist to the damage counter) * [ ] Option to start with specific powerup. * [ ] Give bonus for received 1-Ups. -* [ ] Include lists of good/neutral for both sprites and extended sprites. ## Readme from [original repository][2] > Added coins/score/damage to fitness calculation. @@ -46,6 +46,7 @@ B19ED489 | CDD3C8C37322978CA8669B34BC89C804 | 6B47BB75D16514B6A476AA0C73A683A2A4 [Fixed function which determines if Mario got hit]:https://github.com/mam91/Neat-Genetic-Mario/commit/d5ec3aaded533f1c5061e144e6c3b250d6f63e28 [Added a variable for BizHawk path to make setup easier]:https://github.com/wts42/Neat-Genetic-Mario/commit/9c920eb34be55a69c751cf5e725516a1ab2c6205 [Readme#1]:https://github.com/wts42/Neat-Genetic-Mario/commit/7b87f31eda57beced08bd360c4ec620c17375e8c +[Include lists of good/neutral for both sprites and extended sprites]:https://github.com/wts42/Neat-Genetic-Mario/commit/95179cf7b655daca9586980c1248cd0027131330 [BizHawk]:https://github.com/TASVideos/BizHawk [BizHawk prerequesites]:https://github.com/TASVideos/BizHawk-Prereqs/releases [BizHawk binaries]:https://github.com/TASVideos/BizHawk/releases