* Include powerups to fitness calculation. (as antagonist to the damage counter)
* Give bonus for received 1-Ups.
* Option to start with specific powerup.
In functions **_M.getMarioHit(alreadyHit)** and **_M.getMarioHitTimer()** change **memory.read_s16_le(0x1497)** to **memory.readbyte(0x1497)**. Prevents script to detect false hits, for example when picking up a koopatroopa shell.