diff --git a/README.md b/README.md
index 1567916..d3b66fd 100644
--- a/README.md
+++ b/README.md
@@ -5,6 +5,35 @@
+
+
+
+ -
+ The game was developed as a POC and to experience creating a simple game with Go/deploying it to Android.
+
+ -
+ The Ebiten library for Golang was used to create the game.
+
+ -
+ All development/debugging was done with the gomobile tool and adb.
+
+ -
+ Android Studio should be downloaded/installed; the AVD emulators are free and convenient
+
+ -
+ I typically use a pixel4 emulator.
+
+ -
+ I store an alias in my profile to open an emulator easily via the terminal:
alias pixel4='$ANDROID_HOME/emulator/emulator -avd "Pixel_4_API_30"'
+
+ -
+ Font used for text: RADIOLAND.TTF
+
+ -
+ All assets (images, audio, and font) were converted to
[]byte
using file2byteslice
+
+
+
###### gomobile, build .apk for development and testing:
@@ -17,15 +46,14 @@ gomobile build -target=android github.com/rootVIII/skulls/skullsgomobile
// 2.
// Install the newly created .apk into an already running Android Emulator (from Android Studio):
adb -s emulator-5554 install skullsgomobile.apk
+// Note: to list available emulators: adb devices -l
// 3.
-// view logging output from the game:
+// View logging output from the game:
adb logcat
-// Note that I use a pixel4 emulator. I have an alias stored in my profile to open it easily via terminal with the command pixel4:
-alias pixel4='$ANDROID_HOME/emulator/emulator -avd "Pixel_4_API_30"'
@@ -153,19 +181,6 @@ class EbitenViewWithErrorHandling extends EbitenView {
-
- -
- All development/debugging was done with the gomobile tool and adb.
-
- -
- Font used for text: RADIOLAND.TTF
-
- -
- All assets (images, audio, and font) were converted to
[]byte
using file2byteslice
-
-
-
-
This was developed on macOS Big Sur.
Author: rootVIII 2021