diff --git a/README.md b/README.md index d8adf46..e09da7c 100644 --- a/README.md +++ b/README.md @@ -22,10 +22,10 @@ Android Studio should be downloaded/installed; the AVD emulators are free and convenient
  • - I typically use a pixel4 emulator. + I use the AVD emulators that are installable with Android Studio and stored in $ANDROID_HOME/emulator/emulator
  • - I store an alias in my profile to open an emulator easily via the terminal: alias pixel4='$ANDROID_HOME/emulator/emulator -avd "Pixel_4_API_30"' + I store an alias in my profile to open an emulator via simple command such as pixel4: alias pixel4='$ANDROID_HOME/emulator/emulator -avd "Pixel_4_API_30"'
  • Font used for text: RADIOLAND.TTF @@ -40,18 +40,16 @@
       
     // 1.
    -// Navigate to skulls/ and generate a .apk with skullsgomobile/:
    +// Navigate to skulls/ and generate a .apk with gomobile:
     gomobile build -target=android github.com/rootVIII/skulls/skullsgomobile
     
     
    -// 2.
    -// Install the newly created .apk into an already running Android Emulator (from Android Studio):
    -adb -s emulator-5554  install skullsgomobile.apk
    +// 2. Install the newly created .apk into an already running Android Emulator:
    +adb -s <emulator-name> install skullsgomobile.apk
     // Note: to list available emulators: adb devices -l
     
     
    -// 3. 
    -// View logging output from the game:
    +// 3.  View logging output from the game:
     adb logcat
     
     
    @@ -63,19 +61,18 @@ adb logcat
     
     
       
    -// 1.
    -// Navigate to skulls/ and generate the .aar binding:
    +// 1. Navigate to skulls/ and generate the .aar binding:
     ebitenmobile bind -target android -javapkg com.<your-username>.skulls -o skulls.aar github.com/rootVIII/skulls/skullsebitenbind
     
     
    -// 2.
    -// Open an Empty Activity in Android Studio and name it SkullsMobile
    +// 2. Open an Empty Activity in Android Studio and name it SkullsMobile
     
     
    -// 3.
    -// Import the new .aar as a module:
    +// 3. Import the new .aar as a module:
     // Select File, New, New Module, Import .jar/.aar Package, select the previously built .aar named skulls.aar
     // In app/build.gradle, add this line to the dependencies: compile project(':skulls')
    +// Example:
    +
     dependencies {
         implementation 'androidx.appcompat:appcompat:1.3.0'
         implementation 'com.google.android.material:material:1.3.0'
    @@ -88,8 +85,8 @@ dependencies {
     // Then synch the change to the build.gradle for the project
     
     
    -// 4.
    -// Place the following in app/src/main/java/<your username>/MainActivity.java:
    +// 4. Place the following in app/src/main/java/com.<your username>.skullsmobile/MainActivity.java:
    +
     package com.<your-username>.skullsmobile;
     
     import androidx.appcompat.app.AppCompatActivity;
    @@ -127,8 +124,8 @@ public class MainActivity extends AppCompatActivity {
     }
     
     
    -// 5.
    -// Add a separate error handling class in app/src/main/java/<your-username>/EbitenViewWithErrorHandling.java
    +// 5. Add a separate error handling class in app/src/main/java/com.<your-username>skullsmobile/EbitenViewWithErrorHandling.java
    +
     package com.solsticenet.skullsmobile;
     
     import android.content.Context;
    @@ -155,8 +152,7 @@ class EbitenViewWithErrorHandling extends EbitenView {
     }
     
     
    -// 6.
    -// Add the below into app/src/main/res/AndroidManifest.xml:
    +// 6. Add the below into app/src/main/res/AndroidManifest.xml:
     <?xml version="1.0" encoding="utf-8"?>
     <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
         xmlns:tools="http://schemas.android.com/tools"