readme
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README.md
91
README.md
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@ -28,7 +28,96 @@ alias pixel4='$ANDROID_HOME/emulator/emulator -avd "Pixel_4_API_30"'
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<pre>
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<pre>
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<code>
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<code>
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// Navigate to skulls/ and generate the <code>.aar</code> binding:
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// Navigate to skulls/ and generate the <code>.aar</code> binding:
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ebitenmobile bind -target android -javapkg com.<your username>.skulls -o skulls.aar github.com/rootVIII/skulls/skullsebitenbind
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ebitenmobile bind -target android -javapkg com.<your-username>.skulls -o skulls.aar github.com/rootVIII/skulls/skullsebitenbind
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// Import the new .aar as a module
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// in app/src/main/java/<your username>/MainActivity.java place the following:
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package com.<your-username>.skullsmobile;
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import androidx.appcompat.app.AppCompatActivity;
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import android.os.Bundle;
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import go.Seq;
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import com.<your-username>.skulls.skullsebitenbind.EbitenView;
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public class MainActivity extends AppCompatActivity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_main);
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Seq.setContext(getApplicationContext());
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}
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private EbitenView getEbitenView() {
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return (EbitenView)this.findViewById(R.id.ebitenview);
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}
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@Override
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protected void onPause() {
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super.onPause();
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this.getEbitenView().suspendGame();
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}
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@Override
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protected void onResume() {
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super.onResume();
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this.getEbitenView().resumeGame();
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}
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}
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// add a separate error handling class in app/src/main/java/<your username>/EbitenViewWithErrorHandling.java
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package com.solsticenet.skullsmobile;
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import android.content.Context;
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import android.util.AttributeSet;
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import com.solsticenet.skulls.skullsebitenbind.EbitenView;
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class EbitenViewWithErrorHandling extends EbitenView {
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public EbitenViewWithErrorHandling(Context context) {
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super(context);
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}
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public EbitenViewWithErrorHandling(Context context, AttributeSet attributeSet) {
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super(context, attributeSet);
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}
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@Override
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protected void onErrorOnGameUpdate(Exception e) {
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// You can define your own error handling e.g., using Crashlytics.
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// e.g., Crashlytics.logException(e);
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super.onErrorOnGameUpdate(e);
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}
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}
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// Add the below into app/src/main/res/AndroidManifest.xml:
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.<your-username>.skullsmobile">
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<application
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android:allowBackup="true"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:supportsRtl="true"
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android:theme="@style/Theme.SkullsMobile">
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<activity android:name=".MainActivity">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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</code>
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</code>
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</pre>
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</pre>
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