fix comment
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@ -618,7 +618,7 @@ func readAudio(context *audio.Context, asset []byte) (*audio.Player, error) {
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return player, nil
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}
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// Play is the entry point to the game.
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// Load is the entry point to the game.
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func Load() (*Game, error) {
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audioContext := audio.NewContext(44100)
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