### Skulls is simple Columns-like strategy game developed in Golang with the Ebiten library (for Android) ###### gomobile, build .apk for development and testing:
// Navigate to skulls/ and generate a .apk
with skullsgomobile/:
gomobile build -target=android github.com/rootVIII/skulls/skullsgomobile
// Install the newly created .apk into an already running Android Emulator (from Android Studio):
adb -s emulator-5554 install skullsgomobile.apk
// view logging output from the game:
adb logcat
// Note that I use a pixel4 emulator. I have an alias stored in my profile to open it easily via terminal:
alias pixel4='$ANDROID_HOME/emulator/emulator -avd "Pixel_4_API_30"'
###### ebitenmobile, build .aar for Android Studio binding:
// Navigate to skulls/ and generate the .aar
binding:
ebitenmobile bind -target android -javapkg com.<your-username>.skulls -o skulls.aar github.com/rootVIII/skulls/skullsebitenbind
// Import the new .aar as a module
// in app/src/main/java/<your username>/MainActivity.java place the following:
package com.<your-username>.skullsmobile;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import go.Seq;
import com.<your-username>.skulls.skullsebitenbind.EbitenView;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Seq.setContext(getApplicationContext());
}
private EbitenView getEbitenView() {
return (EbitenView)this.findViewById(R.id.ebitenview);
}
@Override
protected void onPause() {
super.onPause();
this.getEbitenView().suspendGame();
}
@Override
protected void onResume() {
super.onResume();
this.getEbitenView().resumeGame();
}
}
// add a separate error handling class in app/src/main/java/<your username>/EbitenViewWithErrorHandling.java
package com.solsticenet.skullsmobile;
import android.content.Context;
import android.util.AttributeSet;
import com.<your-username>.skulls.skullsebitenbind.EbitenView;
class EbitenViewWithErrorHandling extends EbitenView {
public EbitenViewWithErrorHandling(Context context) {
super(context);
}
public EbitenViewWithErrorHandling(Context context, AttributeSet attributeSet) {
super(context, attributeSet);
}
@Override
protected void onErrorOnGameUpdate(Exception e) {
// You can define your own error handling e.g., using Crashlytics.
// e.g., Crashlytics.logException(e);
super.onErrorOnGameUpdate(e);
}
}
// Add the below into app/src/main/res/AndroidManifest.xml:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.<your-username>.skullsmobile">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.SkullsMobile">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
[]byte
using file2byteslice